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Diseases in the Pokemon World; There's more than just the pokerus...
Topic Started: Mar 3 2017, 07:11 PM (1,096 Views)
Dr.Webster
Poke Paleontologist
[ *  *  *  *  * ]
We're all familiar with the rare instance we find a pokemon that has contracted the pokerus and how contageous it is to the team. However, it is very strange that this happens to be the only disease shown in most of the games and it actually turns out to be beneficial to have it. The bright side to this is that it's rewarding and we don't have any hindering sicknesses that would make us want to turn the game off. But, what if there was more diseases that our trainers and our pokemon risk getting? Should we go down into the Castelia City sewage system and expect to be fine after that? Here are some examples of possible diseases that can affect your trainers and pokemon.

Posted Image

Disease Template
Name
(Description)
Infection: (how the disease is caught)
Incubation period: (how long the infection lasts)
Initial Infection: (the first symptoms and their effects on the first day)
Intermediate Infection: (symptoms and effects on second day)
Final Infection: (symptoms and effects from full onset of disease until cure)
Cure: (what can be done to remove or reduce the effects of a disease)

The Common Cold
This can be caught by either humans or pokemon. You know how it is. We all get it from time to time and it's annoying. You get a sore throat, you're all stuffy, you cough and sneeze a lot, your fever makes you feel terrible, and you get snot everywhere. Colds in the pokemon world behave in a similar way, though it seems to be part of some confusion disease identification as it is the first thing lazy doctors jump on as a diagnosis.
Infection: Humans and pokemon only catch colds when they are as close as 1 meter to an infected character or get hit by a sneeze or cough. Treat this as a ranged status attack (AC 6, Range: Cone 2).
Incubation period: 1d4 Days
Initial Infection: The infected character feels like they have a tickle in their throat and starts to cough a little. No major problems at this point.
Intermediate infection: Character feels stuffy, coughing is worse, and throat is all sore. -1 CS to speed, -1 rank to Command, and the character is now capable of infecting others.
Final infection: Character is sluggish, doesn't want to act as much, stuffy sinuses and sore throat cause speech impediment, and coughing & sneezing has reached its peak. -2 CS to Speed and Attack, -2 ranks to command, and character gains the Truant ability.
Cure: None. The there is no cure or vaccine for the disease, but it does leave the body after incubation is over. Eating an oran or sitrus berry can also reduce the effects of the disease. The character will be treated as if they have the intermediate infection for the rest of the incubation, if they do this. Drinking fresh water may shorten the incubation period by half (if it's 1 day, it has no effect).

Static Fever
Posted Image
Trainers that own electric-type pokemon should head to a center immediately with this disease. The infection is caused by a virus that attacks the cells of organs that produce electricity. In response, the body begins to increase in temperature and electrical energy starts to build up. This makes the infected pokemon dangerous as the electrical output will discharge at the nearest conductor. The pokemon will aslo generate a magnetic field that will mess with compasses, computers, and other magnetic devices. Other electric pokemon may be drawn to the infected individual as well.
Infection: Only electric-type pokemon get this disease. They become infected when in contact with another infected pokemon (IE: pikachu touching cheeks, plusle and minun team-ups, tynamo bites, and so on). Treat the infected pokemon as if it's doing a status attack when they touch (AC:2, Range: Touch). There are some cases where the disease can mutate to become airborne, like the cold virus.
Incubation period: 1d4 days
Initial Infection: The pokemon appears sluggish and tired. The body feels warmer and it gives off a static shock when touched. Pokemon gains Static ability, if it doesn't already have it.
Intermediate Infection: Visible sparks are flying off the location of the electric organ. If the pokemon is touched at this point, treat it as if its making a Struggle attack with the Zapper capability against the contacting character.
Final Infection: The pokemon shocks everything near it and can't seem to control itself. Magnetic devices will malfunction near it and pokemon that follow electric and magnetic fields are drawn to it. Pokemon gains magnetic capability.
Cure: Pokemon centers can provide treatments to reduce the danger this disease causes. The most immediate method they have is to use specialized machinery to discharge as much energy as possible from the pokemon. After that, it's safe enough for them to provide medication to reduce the fever and let the pokemon rest to recover. Otherwise, the disease will pass at the end of the incubation period.
Alternate Rule: This disease could mutate to infect pokemon with electric moves as well. This could make a Raticate that knows Thunderbolt to become more dangerous. However, this is only within GM discretion.
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l33tmaan
Pokémon Trainer
[ *  *  *  *  * ]
I like this idea. Did you want others to contribute to it?

I just have two questions: How do poison pokemon factor into this? And how would a Magnemite interact with Static Fever, since it's just a virus? Is it all just pokemon magic?
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ClifforisPrime
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Min Maxer
[ *  *  *  *  * ]
Mechicrosis

This disease is caught by Technical Machines/Hidden Machines interacting with the Pokemon and occurs when the TM/HM's code is poorly written. The symptoms take the form of "glitches" the Pokemon uses moves it shouldn't use (for this use metronome for randomization) and this progressively gets worse until cured. The Pokemon may experience seizures unless treated immediately and sleep loss.

Incubation Period: 1d6 days

The Initial infection: makes the Pokemon do peculiar things like freaking out randomly, sometimes harmfully, on owned Pokemon thinking it's battling or exiting it's Poke Ball because it refuses to sleep. Much more aggressive in nature then normal.

Intermediate Infection: Pokemon cannot sleep even if put into a Pokeball, the only way it rests is if it is knocked out. +2 CS Speed (due to twitchy nature) -1 CS Defense/Sp Def due to lack of sleep. It also 50% of the time uses a random move in combat (metronome).

Final Infection: Pokemon always begins the battle confused when thrown out of the Pokeball due to constant seizures. -2 CS to Defense/Sp Def due to not paying attention in battle. +3 CS Speed (twitching is CONSTANT) It also 100% of the time uses a random move instead of what it is told to be using. (metronome).

Cure:
The only known cure for this disease is to have the TM/HM completely removed from the hosts body. This is a costly procedure, as it isn't as simple as just forgetting the move. It can be done by Nurse Joy and other professional doctors for double the price of the TM/HM used on the Pokemon, plus the mandatory three nights stay at the Poke Center.
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AssaultBird2454
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Programmer
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I like this idea... I may be come up with some ideas myself.
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ClifforisPrime
Member Avatar
Min Maxer
[ *  *  *  *  * ]
I agree, this idea is genius, I am hopeful that someone uses my disease in a Fake Mon game.
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Dr.Webster
Poke Paleontologist
[ *  *  *  *  * ]
l33tmaan
Mar 3 2017, 08:32 PM
I like this idea. Did you want others to contribute to it?

I just have two questions: How do poison pokemon factor into this? And how would a Magnemite interact with Static Fever, since it's just a virus? Is it all just pokemon magic?
Certain poison pokemon could actually provide diseases of their own. Grimer and trubbish could make a few examples since they're made from trash, sludge, and sewage. As for magnemite, I'm thinking of treating it as having the same immunity rules to poison for being steel-type. It will still be drawn to the infected pokemon however. Also, yes, I did want others to contribute. Anybody can take the template and do what they want with it.
Edited by Dr.Webster, Mar 6 2017, 10:18 PM.
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Dr.Webster
Poke Paleontologist
[ *  *  *  *  * ]
Septic Sickness
Artificial poison-type pokemon (IE Grimer, Muk, Trubbish, and Garbodor) carry this disease. The infection comes from colonies of bacteria that grow within these creature's bodies. The bacteria feeds off of nutrients from rotting food, chemical waste, fecal matter, and any living material the pokemon happens to devour. Trainers must take extra care in personal hygiene when having these pokemon on their team.
Infection: A character becomes infected with septic sickness, if an infected pokemon comes in contact with their cuts, burns, mouth, nose, or eyes. Treat this as a status attack (AC:2, Range: Touch) in this case.
Incubation period: 1d8 days.
Initial Infection: The character feels nauseous and has a loss of appetite. If the infection entered a cut or burn, they will feel an itch there. The character gets -1 rank in Focus and held food items are half as effective.
Intermediate Infection: The character feels very sick and may be prone to vomiting. Infected cuts or burns are swollen and purple. The character takes -1 CS to attack, defense, and speed, -1 rank to focus and all body skills, and held food items will have no effect.
Final Infection: The character feels as if their stomach is in knots and any food they eat instantly comes back out. The infected cut or burn now starts to fester and the body works overtime to flush out the toxins. The character becomes badly poisoned, has -2 CS to attack, defense, and speed, -2 ranks to focus and all body skills, and held food items cause them to use the move Spit Up as if they had 1 Stockpile.
Cure: Treatment for the disease requires many days spent in the hospital or the pokemon center. Antiseptic chemicals such as alcohol and hydrogen peroxide are to be applied to the infected wound while antibiotics are ingested. The infection can be prevented with regular hygiene after contact with the infected pokemon. Hands must always be washed before eating.
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l33tmaan
Pokémon Trainer
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Good lord, just fuck me up, Doctor.

Purple Lung
Koffings and Weezings are nasty pokemon for a reason - their toxins are an ever-evolving nuisance to pulmonologists in cities all around the world, as their exact composition changes with the pokemon's diet. Their effects, unfortunately, remain consistent. Given that these same toxins are what allow the pokemon to move, it is generally recommend to avoid contact with them and exhibit extreme caution if a trainer insists on catching one.
Infection: Fortunately, the toxins of a Koffing are lighter than air and rise quickly once they leave the body, but they are still very potent when doing so. A character becomes infected with Purple Lung if they come within 1 meter of Koffing or Weezing, assuming they need to breathe. Treat this as a status attack (AC: 5, Range: Burst 1). GMs should, of course, allow a character to hold their breath when entering melee range... for a small price, perhaps.
Incubation period: Several minutes.
Initial Infection: The character comes down with a bad case of the sniffles and a rough cough, plus their eyes water easily in bright areas. The character gets -1 rank in Athletics and Acrobatics and have -1 Accuracy due to runny eyes.
Intermediate Infection: The character's cough grows worse and their eyes grow even more painful and begin to crust due to lack of moisture. The character gets -1 to all Movement capabilities, -1 CS to speed, -2 ranks in Athletics and Acrobatics, and -2 Accuracy.
Final Infection: The character's lungs become inflamed and even regular breathing becomes difficult as fatigue sets into the body. The character gets all of their Movement capabilities cut in half, -3 CS to speed, -3 ranks in Athletics and Acrobatics, and -2 Accuracy. All gaseous Poison moves that deal damage (Clear Smog, Poison Gas, Smog, and Venoshock) are one step more Effective. Gaseous Poison status moves (Poison Powder, Toxic) cannot miss.
Critical Infection: Gained only through long-term exposure to Koffing fumes, fibrosis takes hold in the character's lungs as they grow the unfortunate purple which named the disease. The character is Poisoned, gets all of their Movement capabilities cut in half, -6 CS to speed, -6 ranks in Athletics and Acrobatics, and -3 Accuracy. All gaseous Poison moves that deal damage (Clear Smog, Poison Gas, Smog, and Venoshock) are two steps more Effective. Gaseous Poison status moves (Poison Powder, Toxic) cannot miss.
Cure: The best cure is prevention - just stay away from them and call a professional to handle it. In the past there used to be no cure for Purple Lung, but advances in modern medicine and the study of healing waves have allowed for treatments that pass right through a subject's body to destroy the toxins collecting on their lungs - but the process can take days or even weeks, and it is painful both physically and financially. Perhaps the only upside to the disease is that it does not worsen on its own - one can only advance to the next rank by breathing in more and more fumes.
Edited by l33tmaan, Mar 7 2017, 08:47 PM.
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