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1.05 Cheerleader Revision
Topic Started: Feb 6 2017, 06:38 AM (378 Views)
Robot
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Giant Mecha Enthusiast
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Cheerleader
[Class]
Prerequisites: Inspired Training, Novice Charm
At-Will Swift Action Interrupt
Trigger: An Ally KOs an Opponent or Staggers a Boss.

Effect: That Ally benefits from your Inspired Order until the beginning of their next turn and may immediately take a move action as though slowed.

Mechanic: Cheerleader's Features are centered on providing encouragement to allies when they are getting ahead or falling behind. It is easiest to be a bright and shining star when you have the lead, but the underdogs always have someone cheering them on too. Cheerleader is focused on having Pokemon with 'Cheer Squad' Abilities. These Abilities are (and can be expanded upon); Aroma Veil, Celebrate, Confidence, Flower Gift, Friend Guard, Helper, Pack Hunt, Rally, Teamwork, Type Aura, and Victory Star.

Cheer Brigade
Prerequisites: Cheerleader
At-Will Extended Action
Effect: Your Pokemon loses 2 Tutor Points and gains the Friend Guard or Confidence Abilities. Cheer Brigade may only target a Pokemon once.

Cheer Practice [Ranked 2]
Rank 1 Prerequisites: Cheerleader, A Pokemon with a 'Cheer Squad' Ability, Novice Charm.
Rank 2 Prerequisites: Cheerleader, A Pokemon with a 'Cheer Squad' Ability, Expert Charm.
1 AP - Free Action
Effect: Your Pokemon with a 'Cheer Squad' Ability may activate Cheer Practice as a Standard Action to perform one of the following Moves as though it were on their Move List. They must still follow frequency limits as usual for these Moves.

Rank 1: After You, Helping Hand
Rank 2: Follow Me, Encore

Inspirational Support
Prerequisites: Cheer Brigade, Adept Charm
At-Will - 1 AP, Standard Action
Effect: Improves Your Pokemon's Cheer Practice Moves in the following ways.

After You: Increases the target's Initiative by Cheerleader's Charm Rank. This bonus replaces (does not stack with) itself.
Helping Hand: May be applied to two targets simultaneously.
Follow Me: Pokemon may opt to use Follow Me as a Blast 4, Cone 4, Line 6, or Ranged 5, 3 Targets.
Encore: May choose the status result on the 1d6.

Go, Fight, Win!
Prerequisites: 4 Cheerleader Features, Master Charm
At-Will Shift + Swift Action Interrupt
Trigger: An Ally is KO'd, or an Ally KO's an Opponent (As Cheerleader Base Feature.)

Effect
If Go, Fight, Win! is triggered by an Ally fainting an enemy, that Ally benefits from your Inspired Orders until the beginning of their next turn and may immediately take a move action as though slowed. They also gain +1 Combat Stage in a stat of your choice.
If Go, Fight, Win! is triggered by an Ally fainting, refresh the frequency of one of your Pokemon's Scene Cheer Squad Abilities. If the Cheer Squad ability is a static radius, increase that radius by 1 instead.
Go, Fight, Win! May only refresh An Ability Once Per Pokemon Per Scene.
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TheGloryXros
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I appreciate the attempt to fix up Cheerleader, it's about time someone did this.
That being said, I'm not digging how the Class Feature is reliant on getting a KO or a Boss fight....Those requirements seem a bit too situational to be done for the first Feature....

Also, personally I'm not really feeling the idea of Cheerleader being a Class that grants so many Moves. At most, I'd agree with Helping Hand & maybe Follow Me (maybe even Instruct when that comes out), but that's it.
I personally like the style format of the original Cheerleader with Exciting, Motivating or Cheering. I'd just like to see those things to be nerfed a bit in order for balance. (Why let this thing spam boosting Combat Stages for others for free? I always wondered why doing it for 1 Target doesn't cost anything)
Edited by TheGloryXros, Feb 6 2017, 09:26 AM.
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The Black Glove
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A Man Of Heart
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TheGloryXros
Feb 6 2017, 08:56 AM
I personally like the style format of the original Cheerleader with Exciting, Motivating or Cheering. I'd just like to see those things to be nerfed a bit in order for balance. (Why let this thing spam boosting Combat Stages for others for free? I always wondered why doing it for 1 Target doesn't cost anything)
If we're talking about the poorly-received Playtest Cheerleader, keep in mind that outside of Go, Fight, Win!, the class doesn't actually grant any Combat Stages; Cheers only prevents allies from losing combat stages. If we're talking about 1.05 Cheerleader, then note that Motivated only works when an ally's CS value is below the default stage (so -1 or something to that degree), and Show Your Best! can only grant increased combat stages once per scene.

This being said, I'm in agreement that the way this class grants support moves to their Pokemon is a bit awkward at best, and kinda steps on the toes of Mentor. If anything, it makes more sense for the Cheerleader to be learning those Moves (specifically Helping Hand and After you, as they are Moves that support allies rather than hamper enemies), and then allowing them to apply effects when they use them.
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