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Setting up a mon with Baton Pass
Topic Started: Jan 23 2017, 01:09 PM (973 Views)
Professor Scamander
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I'd recommend combinations that, while less theoretically optimized, can be used more consistently across a wide variety of situations. In the above example, you're using three of your Pokemon for this one trick (including a duplicate Pokemon, which I usually don't like on my team, but to each their own). While gimmicks like this are fun to TO (and if this is just a TO exercise than by all means full throttle ahead), wouldn't it get boring to do this same thing battle after battle?

Also, investing so much of your build into one thing (CS boosting) is specializing heavily. This is both a good and a bad thing. It means you get more powerful results than a slightly more general build, but it also means that you're up a creek without a paddle when it doesn't work. It's like a watered down Shedninja. Your GM could counter it really easily, but if he does so then he risks just nullifying your build. If he doesn't nullify this, then he'll struggle to provide opponents that can reliable challenge your player without flat out negating your investments. It makes the GM's job of encounter generation much more difficult.

For instance, I'm playing a Sleep specialist where most of my team in some way is good at putting mons to sleep and using Toxic/Dream Eater/Nightmare. It involves abilities like Hypnotic and Dream Mist, Features like Psychic Sponge, and a bit of homebrew to recreate the Dream Doctor PTA class in a balanced PTU fashion. However, my GM has expressed some concern that challenging me is hard. When I can incapacitate half the battlefield quickly, it makes encounters too easy, but he can't just keep throwing Insomnia/Worry Seed Pokemon at me or all that fun will die. It's taken a ton more work for him to make encounters that are balanced because of me. While I adore my character and he's a lot of fun to play, I also understand that his gimmiks are making life hell sometimes for the GM.

In short, there's nothing wrong with the specialization that build shows, but be aware that the specilization comes at a cost, that cost meaning that the tools out there to shut it down will ruin the several turns/ap of investment you've put into getting that Garchomp to 6/4/4 CS. If nothing else, I'd chat with your DM about it just to make sure he's on board with it and can prepare sessions accordingly.

*These are all opinions and many are likely wrong. They also reflect my personal preferences when playing, which I understand not everybody shares. All play styles are legitimate so long as the DM, Player, and Party are on board with it*

my 2 cents on getting 6CS
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Flamewolf9
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I agree.

Outside of Topsy-Turvy, you still have a mon that built for sweeping. Juggler is great for positioning, Focused Command is wonderful for action economy, even when not spending AP on it. And you always have the option of attacking with the second standard action on each barbaracle (Aerial Ace ftw). That's potentially three Aerial Aces (+1 Attack, +2 Attack, +2 Attack) before your opponent can respond, excluding priority is a nice pocket trick to have.

Snatch and Psych Up would just make that mon a prime target though as they gave up their turns to get those +2 boosts at most. There are only two pokemon that learn Topsy-Turvy, also making them prime targets if they are on the field. While Haze and Clear Smog are available, they are on a very narrow set of pokemon as well. Basically, do your home work before you go nova.

That build cost 2 move slots and 2 TP for the Barbarcle and 1 TP 1 Move slot and a PP-Up for the sweeper. Additionally, it required 6 features, 2 of which are Master Rank features. But most of them are great outside of this type of set up. First Blood is the only debatable one, but it's not bad by any means.

It basically lets you set up and execute on combos in one turn.
Other Fun Things
Edited by Flamewolf9, Jan 24 2017, 03:17 PM.
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Pandora
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I haven't had much time to look through the other opinions stated here, but a nice tanky pokemon with access to Baton Pass is actually the Venipede family, and is also a solid pokemon in its own right.
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