| Welcome to Pokemon Tabletop. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| What is the benefit of choosing to devote stats into the defenses over HP? | |
|---|---|
| Tweet Topic Started: Jan 23 2017, 03:54 AM (1,576 Views) | |
| Flamewolf9 | Jan 25 2017, 12:29 PM Post #21 |
![]()
Pokémon Trainer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I mean that they have stats, moves, and abilities that make inflicting direct damage difficult due to negating, absorbing, reducing, or recovering from it. I have no preference for stat distribution. As an example, Shedinja is a tanky little bug if you aren't ready for it and it has no reason to put a single point into hp, defense or special defense simply due to it's abilities. Gets much better if it is type shifted into bug/steel, ghost/dark, or ghost/normal. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Pokemon: Tabletop United · Next Topic » |
| Track Topic · E-mail Topic |
5:23 PM Jul 10
|
Pokéball created by Sarah & Delirium of the ZNR






![]](http://z4.ifrm.com/static/1/pip_r.png)



5:23 PM Jul 10