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Ultimate attack; Copying Swallow Reversal from Fate UBW and Fate Stay Night
Topic Started: Jan 18 2017, 08:35 AM (351 Views)
Castiel77
Pokémon Trainer
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Hey all, so I just realized a combination of features my character would take would allow for a single round devastating attack and decided to share it in case anyone is looking for inspiration for an ultimate attack or such.

Features necessary:
Warper
Tumbler
Most features from Warper tree, including the move Teleport, and features Farcast and Warped Transmission
Most features from Tumbler tree, including the move Acrobatics, features Burst of Speed and Flip Out
General Features Signature Move(Acrobatics) and Multitasking

My character in one turn can eventually teleport up to 12 meters away as a shift action (using an instance of farcast if >4 meters) and spend 2 AP to use Warped Transmission to lower the evasion of adjacent foes. My character would do this action at half of it's initiative count, and then activate Burst of Speed and both instances of Multitasking to get 4 standard actions as long as all are At-Will. Then my character would use its Signature Move Acrobatics, which the feature PPups to be At Will, four consecutive times, before again teleporting (or splashing) away after the attack.

I imagine it like Sasaki Kojirou's simultaneous triple swords in Fate, especially since he had to actually break physics for the attack, and my character is warping reality to execute his. I was even going to write a legendary figure like Kojirou into my character's backstory. Let me know what you guys think.

For reference: https://www.youtube.com/watch?v=oiFDnDmLyII
Edited by Castiel77, Jan 18 2017, 08:46 AM.
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Xavion
Pokémon Trainer
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Your plan isn't quite possible, Warped Transmission and Multi-Tasking are both Swift actions, to use both in one turn you'd need to burn a Standard action to get the extra Swift action, losing out on one of the attacks.

There is the option of dropping Warper entirely from the looks of things and just not getting the bonus, you could also look into something like using Aerial Ace instead, it has lower damage but it auto-hits, and if you don't roll for crit it can become a Pass move to allow you to hit a line of four squares multiple times over. With STAB you'd be losing 13 damage (19+ATK vs 32+ATK) for using Aerial Ace over Acrobatics, easily more than the heightened chance to miss assuming 0 evasion, and probably a great deal for high evasion enemies. Although I'm not sure if you could use a pass move twice in one turn as I'm pretty sure that'd require two Shift actions from the rules.
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Castiel77
Pokémon Trainer
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Oh thank you! And I think I'll consider Aerial Ace instead, especially because I just realized the name for Assassin's move is the same as the japanese name for Aerial Ace (Tsubame Gaeshi). I do kinda want to include something warper in them, but maybe it could be a visual effect to explain the move and not something rooted in pure mechanics, or it could be a slight expansion to the mechanics if the GM allows.
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