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| Traps | |
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| Tweet Topic Started: Jan 12 2017, 08:09 PM (352 Views) | |
| l33tmaan | Jan 12 2017, 08:09 PM Post #1 |
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Pokémon Trainer
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I know this is a game based on the Pokemon series, which isn't exactly known for its devious snares and pitfalls, but it is an RPG, and as such, there has to be ways to mess with the players outside of combat. I've just realized that most of mine so far have contained pokemon, which turn into a battle immediately afterwards. This isn't bad, but it can really eat into the time we have to play when all I want is for them to take some quick damage or avoid it, then figure out how to deal with them in the future. I've had deep pits, Trapinch hidden in sand which quickly turns into a funnel, Skorupi pelting them from inside tunnels, and... jeez, I think that's about it. Let's say I wanted to make a dungeon crawl campaign. How would I go about implementing traps without making it feel like D&D? |
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| Eisen | Jan 12 2017, 08:22 PM Post #2 |
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Pokémon Trainer
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Take a look at the Rune Master class in Game of Throhs. Then remember the third movie. Unown, like Stunfisk, exist to be employed as traps. |
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| l33tmaan | Jan 12 2017, 08:23 PM Post #3 |
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Pokémon Trainer
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Oh, you just reminded me that I've used Unown as traps, although only as alarms to alert one guy. Also, I'm using them as the DNA of everything that exists. Kind of like atoms, but more divine and mystical. That has potential, but... down the line. |
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| GrayGriffin | Jan 17 2017, 02:03 AM Post #4 |
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"Ah, you unmasked me. Whatever shall I do."
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The Survivalist class can make traps as well. |
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| Gamesdisk | Jan 17 2017, 08:24 AM Post #5 |
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Pokémon Trainer
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A trap that I use when I run my intro game is an outturned womans handbag with potions, purse some papers and a pokeball. However the Pokeball is a voltorb. |
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5:23 PM Jul 10
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Pokéball created by Sarah & Delirium of the ZNR





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5:23 PM Jul 10