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Idea / suggestion: Create a pokemon moveset compendium?; There are lots of GMs and players, all kinds of games have been played, so... why not?
Topic Started: Jan 10 2017, 03:00 PM (547 Views)
Kaede11
Unlucky GM
[ *  *  *  *  * ]
tldr: There is obviously a lot of players and GMs in this forums and this means that lots of pokemon have been created in different campaigns. We could share those and create a list / wiki / compendium of pokemon with their movesets and all, just to see ideas from others or use those pokemon when in need. What do you think?

You run a PTU game and want to create a fantastic enemy trainer or boss... You have lots of ideas but... oh. Lots of work during the week. The scheduled day arrives and you realise there is no time to create your epic boss character. But you are not calling the game off. So you end up doing what you can and using an automatic encounter creation. It ends up being fun, but nos as epic as you wanted it to be.

This happened to me a lot of times. Encounter creators are good for wild pokemon, but most of the time I get underwhelming results when using them for trainer battles. The created pokemon are just not as good as a carefully planned pokemon is.

I started to spend some time creating some pokemon sheets. My idea was to create an good list of pokemon for emergency uses and whenever I am too busy/lazy to prepare the next game. I started creating level 30 pokemon... if I want to make them tougher, I can just add a point to each stat and make them level 36. If I want them to be weaker, I just make them level 24. It's easy, it's fast, and the overall experience is better than just throwing some pokemon with random moves, abilities and natures.

I came here looking for some movesets just to see what others use. Stategies, builds, etc... I did not find much, though. I was surprised... and I thought we could start to share our creations and start a big compendium of pokemon with different movesets, just like Smogon does with the videogames. Yes, I know... in PTU things are quite different, maybe a pokemon works because of a class or whatever. Still, why not? I think it would be pretty awesome and could be used to learn new strategies and fun combos.

POKEMON TEMPLATE

Quote:
 


Author

Name @ Item [Pokemon Role]
Level
Ability 1
Ability 2
Ability 3
Other Abilities

Poke Edges

Nature [Nature Effects]

Base Stats + Added Stats = Final Stats

Moves

Vitamins


How to use / Description.




Edited by Kaede11, Jan 11 2017, 03:36 PM.
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l33tmaan
Pokémon Trainer
[ *  *  *  *  * ]
I think this is a pretty solid idea and I'd be happy to contribute what little I can to the project. If this is serious, though, we probably need some sort of organizational structure so people aren't just vomiting pokemon left and right. We definitely need some kind of template to go off of.
Also, you're stronger than I am - I'll gladly push off a session to avoid just throwing stuff together.
Edited by l33tmaan, Jan 10 2017, 07:50 PM.
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Kappy
Pokémon Trainer
[ *  *  *  *  * ]
I've got a few Pokemon I've created, although they're crafted specifically for my character and my end-game team. Still, maybe someone can improve upon a more basic template of them or use them since they're mainly for 1v1 fights. :) I doubt they'd perform super well in a group setting haha.

Just a little note: A lot of the edge/vitamin combinations are for my specific setups. Those can and should be changed if you morph the original set (original set is all options on the left).

Espeon - Special Sweeper

Nature: Modest
Item: Sp.Atk Stat Booster
Usual Digestion Buff: Wiki Berry

Abilities: Trace, Synchronize, Telepathy, Magic Bounce

Edges: Ability Mastery

Final Moveset:

Psychic / Psyshock (TM)
Morning Sun
Shadow Ball (TM)
Attract (TM) / Helping Hand
Dazzling Gleam (TM)
Future Sight / Swift

Vitamins:
- PP Up (Psychic)
- Calcium (x4)

Stats: (At Level 80)

HP - BASE 7 - ALLOCATED 17 - TOTAL 24
ATK - BASE 5 - ALLOCATED 0 - TOTAL 5
DEF - BASE 6 - ALLOCATED 4 - TOTAL 10
SATK - BASE 19 - ALLOCATED 35 - TOTAL 54
SPDEF - BASE 10 - ALLOCATED 15 - TOTAL 25
SPEED - BASE 11 - ALLOCATED 19 - TOTAL 30

Espeon's my fav mon, so I had to make a set for it. Special Sweeper Espeon. Morning Sun for recovery (especially when paired with a Drought or Sunny Day user). Swift for range multi-attack that can't miss or Future Sight for massive damage in a 1v1 setting. Attract for the new playtest version which is great 1v1 or Helping Hand to help boost damage in case Espeon can't hit anything hard. I like Psychic over Psyshock but both are great options. Modest for max SPATK (speed is already amazing) and tons of calcium for even more damage. SPATK Booster for the free +1. Abilities to make sure you don't get crippled and your opponent does. Espeon suffers from a bad movepool, so choose your TM moves wisely.

------

Charizard - Special Sweeper

Nature: Timid/Modest
Item: Charizardite Y/SPATK or SPD Booster/Rock Brace
Usual Digestion Buff: Lum Berry

Abilities: Flame Body, Intimidate, Solar Power, Courage

Edges: Ability Mastery, Accuracy Training (Inferno), Accuracy Training (Air Slash), Accuracy Training (Heat Wave)

Final Moveset:

Fire Spin / Roost (Tutor)
Heat Wave
Solarbeam (TM)
Air Slash (Tutor N)
Dragon Pulse (Tutor) / Ominous Wind (Tutor)
Inferno

Vitamins:
- Calcium
- HP Up (x2)
- Iron
- PP Up (Air Slash)

Stats: (At Level 80)

HP - BASE 10 - ALLOCATED 20 - TOTAL 30
ATK - BASE 6 - ALLOCATED 0 - TOTAL 6
DEF - BASE 9 - ALLOCATED 6 - TOTAL 15
SATK - BASE 12 - ALLOCATED 40 - TOTAL 52
SPDEF - BASE 9 - ALLOCATED 6 - TOTAL 15
SPEED - BASE 12 - ALLOCATED 18 - TOTAL 30

Another special sweeper. I'm sure you can fit more AoE moves onto Charizard, but I went with a lot of fire moves due to Mega Charizard Y having Drought. Inferno's a cool choice with Duelist/Focused Training that's also At-Will, which is nice. Dragon Pulse and Solarbeam for coverage. You could use Roost or Ominous Wind too. I think making Air Slash At-Will is great, and the rest of the vitamins are so you can shore up your defenses. Item can be tricky, but it really depends on what your team or allies need. You can go timid or modest, I think both are fine. Timid might be better for Mega Charizard Y since you're already getting a nice boost to SPATK with that.

------

Scizor - Physical Sweeper

Nature: Brave/Adamant
Item: Attack Booster
Usual Digestion Buff: Occa Berry

Abilities: Technician, Light Metal/Steadfast, Swarm, Parry, Last Chance (Bug)

Edges: Ability Mastery, Accuracy Training (Fury Cutter)

Final Moveset:

Bullet Punch (Tutor N)
Fury Cutter / Bug Bite (Tutor) / X-Scissor
Feint
U-Turn (TM)
Swords Dance / Roost (Tutor)
Superpower (Tutor) / Night Slash

Vitamins:
- PP Up (Feint)
- Hp Up
- Protein (x3)

Stats: (At Level 80)

HP - BASE 8 - ALLOCATED 16 - TOTAL 24
ATK - BASE 18 - ALLOCATED 52 - TOTAL 70
DEF - BASE 10 - ALLOCATED 15 - TOTAL 25
SATK - BASE 6 - ALLOCATED 0 - TOTAL 6
SPDEF - BASE 8 - ALLOCATED 7 - TOTAL 15
SPEED - BASE 5 - ALLOCATED 0 - TOTAL 5

Physical sweeper Scizor. Light Metal is the easy choice pre-playtest, but I might go with Steadfast due to the -2 defense you get from Light Metal post-playtest if those changes stick, UNLESS you're going for a speedy Scizor. I LOVE Fury Cutter, especially with Strike Again. Makes it an insanely powerful option after 1 round that merits it over Bug Bite or X-Scissor, but all three are great options. Superpower/Night Slash for coverage, and I think Bullet Punch is defacto Scizor since it's a Tutor N move. U-Turn for switching and momentum. Also I love Feint and I think it's amazing, especially if someone's trying to Protect against a super hit from one of your allies. You could use Swords Dance or Roost - whatever utility you need from Scizor. If you're going speedy Scizor, go Adamant or Jolly. Otherwise, Brave or Adamant can work. Vitamins are for max attack and to sync HP up to SPDEF so you can increase it more and let it peusdo tank with its nice natural defense. PP Up Feint for maximum Protect block. Item to make ATTACK at +1 and item for fire moves.

------

Seismitoad - Tank/Disruptor

Nature: Patient/Bold/Sassy
Item: Grass Brace
Usual Digestion Buff: Leftovers

Abilities: Water Absorb, Mud Dweller, Poison Touch, Refreshing Veil

Edges: Ability Mastery, Mixed Sweeper (Rank 1), Accuracy Training (Supersonic), Accuracy Training (Muddy Water), Accuracy Training (Toxic), Skill Improvement (Athletics), Advanced Connection

Final Moveset:

Aqua Ring (From Refreshing Veil)
Drain Punch / Uproar
Earthquake (TM)
Muddy Water
Supersonic
Protect (TM) / Substitute (TM)
Toxic (TM)

Vitamins:
- HP Up (x2)
- PP Up (Aqua Ring)
- Iron
- Zinc

Stats: (At Level 80) [This has Mixed Sweeper Rank 1 applied]

HP - BASE 14 - ALLOCATED 36 - TOTAL 50
ATK - BASE 9 - ALLOCATED 5 - TOTAL 14
DEF - BASE 9 - ALLOCATED 21 - TOTAL 30
SATK - BASE 9 - ALLOCATED 5 - TOTAL 14
SPDEF - BASE 9 - ALLOCATED 21 - TOTAL 30
SPEED - BASE 5 - ALLOCATED 5 - TOTAL 30

Hey, a tank finally! I think Seismitoad's a really cool Ground/Water type in PTU. It's got a sweet move pool and some nice Athletics for grappling (6d6+2 after the edge). This guy's purpose is to soak up damage and recover it while wearing down opposing Pokemon. It can grapple if it wants, but I like spreading status. Muddy Water lowers acc, Drain Punch for recovery and a surprise fighting type coverage move, Toxic is always nice, and supersonic for confusion. Protect or sub is up to you - both are great options. You could switch out Drain Punch for Uproar just to help with the support utility. I could go all status, but I don't like Taunt shutting down a mon. Vitamins are to boost HP and defenses a little while giving us an extra use of Aqua Ring. Nature is for the kind of tank you want Seismitoad to be. You could use a Rindo Berry instead of Grass Brace, but I like the extra recovery Leftovers provides. Mixed Sweeper Rank 1 for the extra 3 points for investing a little into your mixed attacking options.

------

Tyranitar - Mixed Attacker/Offtank

Nature: Quiet/Brave
Item: Expert Belt/Razor Claw/Razor Fang
Usual Digestion Buff: Chople Berry

Abilities: Guts, Battle Armor, Sand Stream, Unnerve

Edges: Ability Mastery, Mixed Sweeper (Ranks, 1, 2, and 3), Accuracy Training (Stone Edge), Accuracy Training (Thunder Fang), Accuracy Training (Focus Blast)

Final Moveset:

Dark Pulse
Thunder Fang (Tutor N)
Ice Beam (TM)
Stone Edge/Rock Slide
Thunder Wave / Toxic / Whatever you want
Focus Blast (TM)

Vitamins:
- HP Up
- Zinc
- Calcium
- PP Up (Stone Edge)
- Heart Booster

Stats: (At Level 80) [Mixed Sweeper Ranks 1, 2, and 3 applied]

HP - BASE 11 - ALLOCATED 15 - TOTAL 26
ATK - BASE 13 - ALLOCATED 20 - TOTAL 33
DEF - BASE 11 - ALLOCATED 19 - TOTAL 30
SATK - BASE 13 - ALLOCATED 20 - TOTAL 33
SPDEF - BASE 11 - ALLOCATED 19 - TOTAL 30
SPEED - BASE 4 - ALLOCATED 6 - TOTAL 10

Ahhh Tyranitar, how you can do so much. This is probably just one of many sets this thing can run. I opted for a mixed attacker with some bulk. Look at all that coverage!! Rock Slide or Stone Edge depends on whether you wanna specialize in 1v1 or group battles. Thunder Fang is really cool because it's Tutor N so you get BoltBeam coverage with dual stab AND still have room for Thunder Wave as a nice little way to nick an unaware opponent. However, that move slot is pretty flexible. Focus Miss (less on the miss thanks to Acc Training!!) for sweet, strong fighting coverage. Chople Berry so a punch or kick doesn't OHKO you, but that can be something different if you're not afraid of that. Mixed Sweeper all ranks for extra stat points into defenses, and vitamins line up offensive and defensive stats with a Quiet nature, so Heart Booster for the last vitamin for extra out of combat skills. Quiet or Brave because Tyranitar doesn't need speed. Razor Claw/Fang or Expert Belt are great choices - Expert Belt a little more since this set's goal is to inflict Super Effective Damage on everything and still tank a few hits.

------

Hitmontop - Defensive Pivot/Support

Nature: Proud/Careful
Items: Sp.Def Booster/DEFENSE Booster
Usual Digestion Buff: Leftovers

Abilities: Intimidate, Technician, Steadfast, Discipline

Edges: Ability Mastery, Accuracy Training (Rolling Kick), Accuracy Training (Rock Slide)

Final Moveset:

Fake Out
Rolling Kick (Tutor N) / Close Combat
Sucker Punch (Tutor)
Rock Slide (TM)
Quick Guard
Helping Hand

Vitamins:
- Protein
- Iron
- HP Up (x2)
- PP Up (Helping Hand)

Stats: (At Level 80)

HP - BASE 8 - ALLOCATED 21 - TOTAL 29
ATK - BASE 11 - ALLOCATED 19 - TOTAL 30
DEF - BASE 11 - ALLOCATED 21 - TOTAL 32
SATK - BASE 2 - ALLOCATED 0 - TOTAL 2
SPDEF - BASE 11 - ALLOCATED 21 - TOTAL 32
SPEED - BASE 7 - ALLOCATED 8 - TOTAL 15

A cool spin on WolfeGlick's 2012 Worlds Team Hitmontop. Not so Resto Chesto, but defensive and with a lot of support options. I even PP Up'd Helping Hand to make it At-Will! Because I wanted this Top to stay in (I'm a Duelist), I opted against Close Combat and chose Rolling Kick since it's boosted by Technician and is At-Will, but Close Combat is definitely a viable option for those who want the raw power. Fake Out and Quick Guard are great support options, and Intimidate is always nice. Rock Slide and Sucker Punch for coverage and for extra utility in flinch and priority. Vitamins sync up ATTACK, DEFENSE, and SPDEF for free stat investment, with HP not far behind. You can choose Proud or Careful - it doesn't matter. SPDEF booster for better SPDEF boosting...but you could also go Defense, although Intimidate can nullify that sometimes so I opted for SPDEF booster. Leftovers for recovery.

------

Diancie - Defensive Support
Nature: Relaxed
Items: Def/Sp.Def Booster
Usual Digestion Buff: Chesto Berry

Abilities: Clear Body, Magic Guard, Solid Rock, Diamond Defense/Illuminate

Edges: Ability Mastery, Accuracy Training (Diamond Storm), Advanced Connection, Mixed Sweeper (Ranks 1 & 2)

Final Moveset:

Diamond Storm
Moonblast
Stealth Rock (From Diamond Defense)
Guard Split
Reflect
Light Screen
Rest (TM)

Vitamins:
- HP Up (x5)

Stats: (At Level 80) [This has Mixed Sweeper Rank 1 Applied]

HP - BASE 10 - ALLOCATED 30 - TOTAL 40
ATK - BASE 10 - ALLOCATED 5 - TOTAL 15
DEF - BASE 17 - ALLOCATED 25 - TOTAL 42
SATK - BASE 10 - ALLOCATED 5 - TOTAL 15
SPDEF - BASE 15 - ALLOCATED 26 - TOTAL 41
SPEED - BASE 3 - ALLOCATED 2 - TOTAL 5

My trainer has a Diancie, so I decided to make a set and this one, I think, is really cool. It's a Resto Chesto Dual Screen Diancie with Stealth Rock support. This thing is a monster with Diamond Defense. Hitting Fighting, Dark, and Dragon types with Super Effective Stealth Rocks for free?? Wow. It's insane. Combine that with Dual Screen support for the whole party and you're gonna be tough to take down while inflicting damage to your opponent. Rest is for the Chesto Berry, healing ALL HP on Diancie, which I beef up with 5 Vitamins because why would I not? Diamond Defense and Moonblast so I can't be shut down by Taunt. Guard Split is a great option if you need to break down a wall a little, and you get 5 DR? Insane. You could go Illuminate for evasion, but you're gonna have so much already and Magic Guard/Clear Body do work against most status bar Confusion/Paralysis. DEFENSE or SPDEF booster works. Welcome to Support City.

------

And that's it! Hopefully these can inspire other cool sets, and I hope you like them! :)
Edited by Kappy, Jan 11 2017, 05:15 PM.
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l33tmaan
Pokémon Trainer
[ *  *  *  *  * ]
Alright, I'll go for something a little different - a low level trainer and her pokemon. I hope you don't mind if we include trainers from time to time. Feel free to just use the pokemon as difficult (for their level) encounters, but I made them specifically for use with a Taskmaster, so I went with a little girl who beats her pokemon with a stick. It's okay, the Numel is too dumb to care and the Mienfoo is proud to take it.
This girl isn't supposed to be a pushover, so play her ruthlessly and direct.

Cecilia - Level 2 -
42 HP 11 speed (I only stat what's necessary)

---- Brutal Training
~~Press
~~Medic Training - (1 Super Potion)

TASKMASTER
~~Quick Healing
~~Strike of the Whip

Numel (Rocky) - Level 15 - |Eviolite Flame Earrings (+5 Sp Atk & Speed)| 70 HP (Modest) MALE
HP: 15 ATK: 7 DEF: 4 SPATK: 18(23) SPDEF: 11 SPEED: 15(20)
~Simple~
Growl
Tackle
Flame Burst
Focus Energy
Ancient Power
Magnitude

-----Starts with 3 injuries & Brutal Training, granting +2 Critical Range & Effect Range, +1 Evasion, & +5 Initiative-----

Mienfoo (Fooey) - Level 12 - |Fairy Brace (+15 DR/Fairy) | 61 HP (Proud) FEMALE
HP: 13 ATK: 16 DEF: 5 SPATK: 4 SPDEF: 5 SPEED: 15
~Regenerator~
Pound
Meditate
Detect
Fake Out
Low Kick

-----Starts with 3 injuries & Brutal Training, granting +2 Critical Range & Effect Range, +1 Evasion, & +5 Initiative-----
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Kaede11
Unlucky GM
[ *  *  *  *  * ]
Perfect.

You're totally right, we should create a template. I'm gonna create something later, I'm at work atm.

Let's keep it up, I'll post some pokemon later too!
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Kaede11
Unlucky GM
[ *  *  *  *  * ]
Kappy
Jan 10 2017, 04:40 PM
I've got a few Pokemon I've created, although they're crafted specifically for my character and my end-game team. Still, maybe someone can improve upon a more basic template of them or use them since they're mainly for 1v1 fights. :) I doubt they'd perform super well in a group setting haha.

Just a little note: A lot of the edge/vitamin combinations are for my specific setups. Those can and should be changed if you morph the original set (original set is all options on the left).

Espeon - Special Sweeper

Nature: Modest
Item: Sp.Atk Stat Booster
Usual Digestion Buff: Wiki Berry

Abilities: Trace, Synchronize, Telepathy, Magic Bounce

Edges: Ability Mastery

Final Moveset:

Psychic / Psyshock (TM)
Morning Sun
Shadow Ball (TM)
Attract (TM) / Helping Hand
Dazzling Gleam (TM)
Future Sight / Swift

Vitamins:
- PP Up (Psychic)
- Calcium (x4)

Espeon's my fav mon, so I had to make a set for it. Special Sweeper Espeon. Morning Sun for recovery (especially when paired with a Drought or Sunny Day user). Swift for range multi-attack that can't miss or Future Sight for massive damage in a 1v1 setting. Attract for the new playtest version which is great 1v1 or Helping Hand to help boost damage in case Espeon can't hit anything hard. I like Psychic over Psyshock but both are great options. Modest for max SPATK (speed is already amazing) and tons of calcium for even more damage. SPATK Booster for the free +1. Abilities to make sure you don't get crippled and your opponent does. Espeon suffers from a bad movepool, so choose your TM moves wisely.

------

Charizard - Special Sweeper

Nature: Timid/Modest
Item: Charizardite Y/SPATK or SPD Booster/Rock Brace
Usual Digestion Buff: Lum Berry

Abilities: Flame Body, Intimidate, Solar Power, Courage

Edges: Ability Mastery, Accuracy Training (Inferno), Accuracy Training (Air Slash), Accuracy Training (Heat Wave)

Final Moveset:

Fire Spin / Roost (Tutor)
Heat Wave
Solarbeam (TM)
Air Slash (Tutor N)
Dragon Pulse (Tutor) / Ominous Wind (Tutor)
Inferno

Vitamins:
- Calcium
- HP Up (x2)
- Iron
- PP Up (Air Slash)

Another special sweeper. I'm sure you can fit more AoE moves onto Charizard, but I went with a lot of fire moves due to Mega Charizard Y having Drought. Inferno's a cool choice with Duelist/Focused Training that's also At-Will, which is nice. Dragon Pulse and Solarbeam for coverage. You could use Roost or Ominous Wind too. I think making Air Slash At-Will is great, and the rest of the vitamins are so you can shore up your defenses. Item can be tricky, but it really depends on what your team or allies need. You can go timid or modest, I think both are fine. Timid might be better for Mega Charizard Y since you're already getting a nice boost to SPATK with that.

------

Scizor - Physical Sweeper

Nature: Brave/Adamant
Item: Attack Booster
Usual Digestion Buff: Occa Berry

Abilities: Technician, Light Metal/Steadfast, Swarm, Parry, Last Chance (Bug)

Edges: Ability Mastery, Accuracy Training (Fury Cutter)

Final Moveset:

Bullet Punch (Tutor N)
Fury Cutter / Bug Bite (Tutor) / X-Scissor
Feint
U-Turn (TM)
Swords Dance / Roost (Tutor)
Superpower (Tutor) / Night Slash

Vitamins:
- PP Up (Feint)
- Hp Up
- Protein (x3)

Physical sweeper Scizor. Light Metal is the easy choice pre-playtest, but I might go with Steadfast due to the -2 defense you get from Light Metal post-playtest if those changes stick, UNLESS you're going for a speedy Scizor. I LOVE Fury Cutter, especially with Strike Again. Makes it an insanely powerful option after 1 round that merits it over Bug Bite or X-Scissor, but all three are great options. Superpower/Night Slash for coverage, and I think Bullet Punch is defacto Scizor since it's a Tutor N move. U-Turn for switching and momentum. Also I love Feint and I think it's amazing, especially if someone's trying to Protect against a super hit from one of your allies. You could use Swords Dance or Roost - whatever utility you need from Scizor. If you're going speedy Scizor, go Adamant. Otherwise, Brave or Adamant can work. Vitamins are for max attack and to sync HP up to SPDEF so you can increase it more and let it peusdo tank with its nice natural defense. PP Up Feint for maximum Protect block. Item to make ATTACK at +1 and item for fire moves.

------

Seismitoad - Tank/Disruptor

Nature: Patient/Bold/Sassy
Item: Grass Brace
Usual Digestion Buff: Leftovers

Abilities: Water Absorb, Mud Dweller, Poison Touch, Refreshing Veil

Edges: Ability Mastery, Mixed Sweeper (Rank 1), Accuracy Training (Supersonic), Accuracy Training (Muddy Water), Accuracy Training (Toxic), Skill Improvement (Athletics), Advanced Connection

Final Moveset:

Aqua Ring (From Refreshing Veil)
Drain Punch / Uproar
Earthquake (TM)
Muddy Water
Supersonic
Protect (TM) / Substitute (TM)
Toxic (TM)

Vitamins:
- HP Up (x2)
- PP Up (Aqua Ring)
- Iron
- Zinc

Hey, a tank finally! I think Seismitoad's a really cool Ground/Water type in PTU. It's got a sweet move pool and some nice Athletics for grappling (6d6+2 after the edge). This guy's purpose is to soak up damage and recover it while wearing down opposing Pokemon. It can grapple if it wants, but I like spreading status. Muddy Water lowers acc, Drain Punch for recovery and a surprise fighting type coverage move, Toxic is always nice, and supersonic for confusion. Protect or sub is up to you - both are great options. You could switch out Drain Punch for Uproar just to help with the support utility. I could go all status, but I don't like Taunt shutting down a mon. Vitamins are to boost HP and defenses a little while giving us an extra use of Aqua Ring. Nature is for the kind of tank you want Seismitoad to be. You could use a Rindo Berry instead of Grass Brace, but I like the extra recovery Leftovers provides. Mixed Sweeper Rank 1 for the extra 3 points for investing a little into your mixed attacking options.

------

Tyranitar - Mixed Attacker/Offtank

Nature: Quiet/Brave
Item: Expert Belt/Razor Claw/Razor Fang
Usual Digestion Buff: Chople Berry

Abilities: Guts, Battle Armor, Sand Stream, Unnerve

Edges: Ability Mastery, Mixed Sweeper (Ranks, 1, 2, and 3), Accuracy Training (Stone Edge), Accuracy Training (Thunder Fang), Accuracy Training (Focus Blast)

Final Moveset:

Dark Pulse
Thunder Fang (Tutor N)
Ice Beam (TM)
Stone Edge/Rock Slide
Thunder Wave / Toxic / Whatever you want
Focus Blast (TM)

Vitamins:
- HP Up
- Zinc
- Calcium
- PP Up (Stone Edge)
- Heart Booster

Ahhh Tyranitar, how you can do so much. This is probably just one of many sets this thing can run. I opted for a mixed attacker with some bulk. Look at all that coverage!! Rock Slide or Stone Edge depends on whether you wanna specialize in 1v1 or group battles. Thunder Fang is really cool because it's Tutor N so you get BoltBeam coverage with dual stab AND still have room for Thunder Wave as a nice little way to nick an unaware opponent. However, that move slot is pretty flexible. Focus Miss (less on the miss thanks to Acc Training!!) for sweet, strong fighting coverage. Chople Berry so a punch or kick doesn't OHKO you, but that can be something different if you're not afraid of that. Mixed Sweeper all ranks for extra stat points into defenses, and vitamins line up offensive and defensive stats with a Quiet nature, so Heart Booster for the last vitamin for extra out of combat skills. Quiet or Brave because Tyranitar doesn't need speed. Razor Claw/Fang or Expert Belt are great choices - Expert Belt a little more since this set's goal is to inflict Super Effective Damage on everything and still tank a few hits.

------

Hitmontop - Defensive Pivot/Support

Nature: Proud/Careful
Items: Sp.Def Booster/DEFENSE Booster
Usual Digestion Buff: Leftovers

Abilities: Intimidate, Technician, Steadfast, Discipline

Edges: Ability Mastery, Accuracy Training (Rolling Kick), Accuracy Training (Rock Slide)

Final Moveset:

Fake Out
Rolling Kick (Tutor N) / Close Combat
Sucker Punch (Tutor)
Rock Slide (TM)
Quick Guard
Helping Hand

Vitamins:
- Protein
- Iron
- HP Up (x2)
- PP Up (Helping Hand)

A cool spin on WolfeGlick's 2012 Worlds Team Hitmontop. Not so Resto Chesto, but defensive and with a lot of support options. I even PP Up'd Helping Hand to make it At-Will! Because I wanted this Top to stay in (I'm a Duelist), I opted against Close Combat and chose Rolling Kick since it's boosted by Technician and is At-Will, but Close Combat is definitely a viable option for those who want the raw power. Fake Out and Quick Guard are great support options, and Intimidate is always nice. Rock Slide and Sucker Punch for coverage and for extra utility in flinch and priority. Vitamins sync up ATTACK, DEFENSE, and SPDEF for free stat investment, with HP not far behind. You can choose Proud or Careful - it doesn't matter. SPDEF booster for better SPDEF boosting...but you could also go Defense, although Intimidate can nullify that sometimes so I opted for SPDEF booster. Leftovers for recovery.

------

Diancie - Defensive Support
Nature: Relaxed
Items: Def/Sp.Def Booster
Usual Digestion Buff: Chesto Berry

Abilities: Clear Body, Magic Guard, Solid Rock, Diamond Defense/Illuminate

Edges: Ability Mastery, Accuracy Training (Diamond Storm), Advanced Connection

Final Moveset:

Diamond Storm
Moonblast
Stealth Rock (From Diamond Defense)
Guard Split
Reflect
Light Screen
Rest (TM)

Vitamins:
- HP Up (x5)

My trainer has a Diancie, so I decided to make a set and this one, I think, is really cool. It's a Resto Chesto Dual Screen Diancie with Stealth Rock support. This thing is a monster with Diamond Defense. Hitting Fighting, Dark, and Dragon types with Super Effective Stealth Rocks for free?? Wow. It's insane. Combine that with Dual Screen support for the whole party and you're gonna be tough to take down while inflicting damage to your opponent. Rest is for the Chesto Berry, healing ALL HP on Diancie, which I beef up with 5 Vitamins because why would I not? Diamond Defense and Moonblast so I can't be shut down by Taunt. Guard Split is a great option if you need to break down a wall a little, and you get 5 DR? Insane. You could go Illuminate for evasion, but you're gonna have so much already and Magic Guard/Clear Body do work against most status bar Confusion/Paralysis. DEFENSE or SPDEF booster works. Welcome to Support City.

------

And that's it! Hopefully these can inspire other cool sets, and I hope you like them! :)
Nice, good to see some pokemon.

Could you also post their stat distribution? That would be perfect for people who don't want just a guideline to create their own specimen. I'm still thinking about it.

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Kappy
Pokémon Trainer
[ *  *  *  *  * ]
I actually don't have any stat distribs right now (because I don't actually have a Seismitoad or Top haha), but I'll level these guys up to 80ish and edit my original post to put those in! It's hard to calc for this like you would for normal mons so my spreads won't be optimal, but I can definitely put together some simple spreads later today :) EDIT: STATS NOW INCLUDED IN EARLIER POST

Also, I've got a cool Sawk you can use for a gym trainer/rival/etc... that you want to throw at a PC. I've got actual stats since this is intended to be a level 30 Sawk.

Sawk - Counter-hit Build

Nature: Patient
Item: None
Abilities: Sturdy, Discipline
Edges: None

Current Moveset:

Ice Punch
Bide
Brick Break
Counter
Payback
Low Sweep

Stats:

HP - BASE 15 - ALLOCATED 22 - TOTAL 37
ATK - BASE 14 - ALLOCATED 7 - TOTAL 21
DEF - BASE 9 - ALLOCATED 0 - TOTAL 9
SATK - BASE 4 - ALLOCATED 0 - TOTAL 4
SPDEF - BASE 9 - ALLOCATED 11 - TOTAL 20
SPEED - BASE 8 - ALLOCATED 0 - TOTAL 8

Vitamins:
- Hp Up (x2)

Take a hit and KO back. It's not meant to defeat multiple mons - just to either severely dent or outright KO 1 or 2. Brick Break as a nice At-Will STAB in case you just need it to attack, and Low Sweep for Speed control in case you need it. Ice Punch for Flying types, Payback for Psychic types. No DEF investment for maximum Counter damage. HP stat hits above 150 HP at level 30, which is amazing. Bide for when you want to AoE KO everything.
Edited by Kappy, Jan 11 2017, 05:19 PM.
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Kaede11
Unlucky GM
[ *  *  *  *  * ]
Quote:
 
I actually don't have any stat distribs right now (because I don't actually have a Seismitoad or Top haha), but I'll level these guys up to 80ish and edit my original post to put those in! It's hard to calc for this like you would for normal mons so my spreads won't be optimal, but I can definitely put together some simple spreads later today


If you can provide a simple stat distribution, that would be perfect. Players can use that to get the idea of the general build and GMs can just adjust the pokemon if they want to use it against their players changing its level and adjusting everything.

Let's say there's a lvl 30 pokemon in the list and the GM wants it to be stronger. Just make it level 36 and add +1 to each stat... or whatever combination feels right. It should be easy to maintain the idea!

Also, I've created a provisional template. We can use it until something better is made.

And...

Hypno @ ??? [Defensive / Disrupter]
Level: 30
Abilities:
- Hypnotic
- Dreamspinner


Poke Edges:
- Advanced Connection (Hypnosis)
- Accuracy Traininig (Swagger)
- Accuracy Training (Poison Gas)
- Advanced Mobility (Overland)

Nature
Calm [+SDEF ; - ATK]

HP: 9+13 = 22
ATK: 5+0 = 0
DEF: 7+14 = 21
SATK: 7+0 = 7
SDEF: 14+10 = 24
SPD: 7+3 = 10

Psybeam
Swagger
Dream Eater
Counter
Poison Gas
Seismic Toss
Hypnosis

PP up (Hypnosis)
PP up (Swagger)

Description

Utility Hypno. The idea behind this build is to create a supportive pokemon able to put enemies to sleep and disrupt enemis while other teammates "clean" the mess. Hypnosis will never fail thanks to Hypnotic and this move can disable up to 3 foes because of the PP up. The pokemon has lots of HP and defenses, which helps whenever an enemy tries to reach him. Since this Hypno is not prepared to attack, neither offensive stat has been raised, but psybeam is there just in case he needs to attack something. Dream eater won't be doing lots of damage, but it can heal Hypno when needed if he is successful putting enemies to sleep.

Swagger and poison gas are there to add even more chaos and problems to its enemies. Swagger might be less useful if using the playtest rules because enemies move even when they hit themselves, but can still be used if the enemy is checked by a friend tank. Just let them take AoO or fight with their increased attack against a true wall while they wear themselves down. Do you need more pain? Use Poison Gas. It's not a very reliable move but if you could replace it with toxic if you don't need one of the other TM / Tutor moves.

Counter and Seismic toss are there just in case an enemy successfuly attacks Hypno physically. Just when they think Hypno is going down, surprise! Countered. Finally, with an overland capabilty of 7, he should be able to move around easily, egaging when needed in the front line and retreating to cause chaos from behind.
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l33tmaan
Pokémon Trainer
[ *  *  *  *  * ]
Servine - 35/71[35] HP
Level: 22
Abilities:
- Instinct
- Chlorophyll

OVERLAND 8
Poke Edges:
- Advanced Movement (Overland)

Nature
Composed [+HP ; - HP]

HP: 6+7 = 13
ATK: 6+0 = 6
DEF: 8+6 = 14
SATK: 6+4 = 10
SDEF: 8+6 = 14
SPD: 8+12 = 20

Twister (1d8+6+10)
Sunny Day
Leaf Tornado (2d10+10+10)
Growth
Pursuit (1d8+6+6)
Synthesis

-----Starts with 7 injuries & Brutal/Inspired Training, granting +2 Critical Range, Effect Range, Evasion & Saves, & +5 Initiative / DR, immune to all Loss of Hit Points from all effects-----

The idea here is simple: Paired with a Taskmaster/Ace Trainer, 25 initiative should be MORE than enough to outspeed pretty much anything else, and the DR combined with Servine's adequate defenses means that anything that can get past your ridiculous 8 EVASION won't hurt too much anyway. Start with Sunny Day to maximize your evasion and start Growing so you can actually do some damage. Just keep away from the opponent and Synthesize on the last turn of sunlight and start sweeping. Chase down anyone cowardly enough to run from you.
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