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| Daily food; Food | |
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| Tweet Topic Started: Jan 6 2017, 04:18 PM (489 Views) | |
| Castiel77 | Jan 6 2017, 04:18 PM Post #1 |
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Pokémon Trainer
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How would you guys handle daily food cost/consumption in a campaign for all trainers/pokemon? |
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| tulpacat | Jan 6 2017, 04:35 PM Post #2 |
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Pokémon Trainer
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When there is story reason for the player characters to have problems staying fed (usually by being away from civilization for very long periods of time, in very inhospitable climates, or both) the Survival checks start coming out, as pokémon and trainer alike forage or hunt for sustenance in the wild. Unless there's a clear and strong reason for it, though, we just assume that the only cost for food is for stuff that has a direct mechanical effect - usually the chef's various Tasty Snacks, and Refreshment Items. I've found that players are often remarkably loathe to "pixelbitch" about their income and expenses, and would much rather handwave most of their living expenses and state that any money they are told to note on their character sheets is purely disposable income. |
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| Kaede11 | Jan 6 2017, 05:28 PM Post #3 |
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Unlucky GM
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I took some ideas from a post some time ago. My players enjoy the idea of having to eat to survive, but we don't go for very complex rules. Every character must eat 25 food scrap each day x weight class to be at full strength. So, an average player (weight class =4) must eat 100 food scrap each day. They can easly buy food scrap in cities. 1$ = 1 food scrap. That means that the average human must spend 100$ on food every day. Some guys might have to spend 125 if they are big boys or simply 75 if they are very thin. Food scrap only lasts for a day, but they can buy canned food for twice the usual price. Canned food never rots and it can be useful for longer trips. Once a day, they can try to search for food using their survival skill. We decide if they get enough food this way: 1 - Every character rolls and they add the results together. 2 - This result is multiplied by 25 3 - The product is divided by X. X varies depending on the environment. If they are in a place where food is easy to find X = 2 If they are in a place where food is somewhat difficult to find X = 3 If they are in a place where food is difficult to get X = 4 3 - The quotient is the number of food scrap they are able to find using their survival skill. This way characters usually eat for free when they are in forests because there is plenty of food to eat, but they are in trouble when in a desert. Let's see a couple of examples: Ash - Survival 2 Brock - Survival 5 Misty - Survival 3 Gary - Survival 3 1 - They go out in a forest. They make a survival check and add results. They add their results and get 43. 2 - 43 is mulitplied by 25. 43*25=1075 3 - 1075 is divided by 2 because a forest is a place where food is easy to find. 1075/2=537,5. Like every other number in PTU we round it down to 537. They found 537 food scrap. 4 - They are all weight class 4, so they need 400 food scrap per day to survive. Since they have found 537 food scrap, there are no problems and everything is okay. Since they only need 400 food scrap, the remaining scrap might be used by a chef to cook something. Otherwise, there is no use for it. Let's say they are in the desert instead of the forest. It's very difficult tu find food in the desert, so... 1075/4= 268,75. 268 is less than 400 and this means they will have to eat some canned food, eat berries, or whatever... If one of them can't eat enough they will start to have problems. Treat the guy as if heavily injured (Whenever a Heavily Injured Trainer or takes a Standard Action during combat, or takes Damage from an attack, they lose Hit Points equal to the number of Injuries they currently have.) and add up an injury for every day without eating properly. This injuries can only be heald by eating the proper amount of food, but only 1 of this injuries can be healed each day. This means that if one of the guys does not eat for two days he suffers two injuries and he needs to eat two consecutive days to get rid of them (but he is not considered heavily injured if he started eating again). Also, you could be creative, but go simple. Players who are not eating might have some penalties when using body skills, or maybe they just get some CS lowered. Do as you wish. Pokemon are out of this because it would be too difficult / time consuming to keep track of what each pokemon must eat and it's not that important. It could be interesting in another type of campaign where survival is a main aspect of the adventure, but since we are just random trainers in a big quest for 8 badges, there is no need. We just assume that pokemon metabolism slows down a lot when in a poke ball, so they just eat when in pokecenters for free. |
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| l33tmaan | Jan 6 2017, 10:37 PM Post #4 |
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Pokémon Trainer
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You could just straight up steal the Resource skill from Fate, it's a nice way to handwave exactly how much random crap a trainer has while still tying progression to skills. |
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