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A good chase scene
Topic Started: Dec 29 2016, 09:33 PM (799 Views)
December
Pokémon Trainer
[ *  *  *  *  * ]
l33tmaan
Dec 31 2016, 03:50 PM
Does Bone Lord turn a STAB Bone Rush into a DB 25 move? I mean, it seems obvious that 5 times 5 is 25, but I just want to make sure before I go chunking my players, because that might actually kill someone.
Nope! That's because of how the order of operations for damage works in this game. You'd take the initial damage base of the move (3), multiply it for each time it hits (5), then add STAB (2), giving you a DB 17 move.

You find find this on page 237 in the Core book:
Quote:
 
Putting this all together, the process for calculating damage is as follows:
1. Find initial Damage Base
2. Apply Five/Double-Strike
3. Add Damage Base modifiers (ex: STAB) for final Damage Base

4. Modify damage roll for Critical Hit if applicable
5. Roll damage or use set damage
6. Add relevant attack stat and other bonuses
7. Subtract relevant defense stat and damage reduction
8. Apply weakness and resistance multipliers.
9. Subtract final damage from target’s Hit Points and check for Injuries or KO.
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l33tmaan
Pokémon Trainer
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Oh, that's much more manageable, thank you. Stuff like that can be hard to find sometimes. I decided to go with Bone Wielder anyway since I wouldn't want this already barely-recognizable Frillish to be more overpowered than a Marowak of the same level, although I guess I would let Bone Lord replace Pressure if the players caught the male Frillish.
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Zigniber
Pokémon Trainer
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DB 14. The February Playtest nerfed Bone Lord's effect to four hits, and STAB isn't added until the end of the calculation. (3 x 4) + 2 = 14.

Edit: Whoops, missed noticing there was a second page in the thread. Well, at least I can point out the Playtest change.
Edited by Zigniber, Dec 31 2016, 05:49 PM.
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l33tmaan
Pokémon Trainer
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We haven't been using the Playtest rules, as we're still learning the rules as it is - we've only been playing for 3 months so far. Are they a significant enough improvement to start learning now, or can we do it after I've given my players ridiculous power boosts in a couple sessions?
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Goliathus
Pokémon Trainer
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With 1.06 coming soon(but maybe so not so soon, hard to say), I think you can go on without the playtest rules and convert to 1.06 when the time comes. As for the Frillish idea, I would say just go for it. It's important to let yourself have fun GMing a game. And the room teleportation bit is just using the same mechanic as in BW2, the house would loop the PC back a couple of times.
Edited by Goliathus, Jan 1 2017, 10:37 PM.
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l33tmaan
Pokémon Trainer
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Thanks, I totally went for it. Let's hope 1.06 is nearly finished, because I can't wait to see what improvements have been made.
While I'd still like to see any stories of other GMs making their party chase or be chased, it looks like this thread is winding down a bit, so I'm just going to shamelessly plug the link to my Frillish thread.
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