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| [PTU] Alola Region Pokemon Sheets (Spoilers) | |
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| Tweet Topic Started: Nov 18 2016, 10:31 PM (14,119 Views) | |
| cwolfcommander | Feb 15 2017, 12:46 PM Post #51 |
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Pokémon Trainer
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fair points, honestly. I'll look at polishing those two up. back in a tick (in Lele's case, admittedly that's mental bias of "Lele looks female, it's probably a girl I guess?" Edit: Removed Cute Charm and Defiant for Lele, replacing with Aroma Veil and Competitive. Caught that Fini had no Second Adv and added "Beautiful" which was the former intent. Added "Rift Hunter" as a High Ability for Null and Silvally, bringing Adaptability down to Adv (admittedly, in the case of a non-UB run, it would make a Lot of sense to take two Adv in this case.) Ability: Rift Hunter Static Effect: When in battle with a Pokemon or trainer possessing the ability “Beast Boost” or the Habitat “Ultra Space”, negate any CS boosts given from abilities for these Pokemon. Was tempted to also give it the attribute of inflicting injuries on 25% marks for the "Ultra Space" Habitat creatures, but figured that would be a bit much. as, by bringing it to 0 would inflict at min 4 Injuries, and upward from there. feel free to add that back in if you want. I recall why Defiant was on Lele, but opted to remove it for Competitive as requested. As a whole, the Tapus have a uniform Ability distribution of "Their Terrain, Telepathy, Thematic ability, Defiant, Their Aura". While there's something to be said for it, that doesn't necessarily mean that this uniform shape is viable. Edit2: Friend suggested a variant to Rift Hunter that is honestly a bit more viable for common play, it still hits the UBs in a blanket space, but it also grants them niche use against other pokemon as well. Ability: Rift Hunter Scene- Standard Action Effect: Choose a Pokemon within 5 Meters that possesses a BST greater than 56. Negate any CS boosts the target has, the target may not gain any CS for the remainder of the Scene. Edited by cwolfcommander, Feb 15 2017, 01:35 PM.
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| GM_3826 | Feb 18 2017, 01:02 PM Post #52 |
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So, hey, shouldn't Charjabug evolve the same way as Nosepass and Magneton? (As in, when it is one and a half miles above sea level.) Edit: I also don't understand as to why Rockruff evolves into Midnight Lycanroc by Dusk Stone, and Daylight Lycanroc by Sun Stone. Shouldn't it be Sun Stone and Moon Stone, or Shiny Stone and Dusk Stone? (The Dawn Stone is supposed to be it's own thing: look up their Japanese names, even if they may be inaccurate they help make light of this here) Edit 2: Also Vikavolt doesn't qualify for Underdog? Edited by GM_3826, Feb 18 2017, 01:37 PM.
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| Lord Fhalkyn | Feb 19 2017, 11:44 AM Post #53 |
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The one and the only
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Are the regional variants left up to the GM's discretion? |
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| cwolfcommander | Feb 20 2017, 08:59 PM Post #54 |
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in all honesty, I'm dragging my feet a bit on those ones, as well as the final five of the new dex. I could see them treated as something glitzy, as variants are already a thing in PTU. I likely will eventually cook up some sheets for them, but it'd really be playing off of their current breed's sheets with light changes. Side question, Alolan Vulpix/Ninetales has been a curious one in my mind for a while now, Were it you all, would you leave Ninetales Fox Fire, and by extention Ember, or would it make sense to make an equivalent one for say Powder Snow. If so, what would be a good name for that? |
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| Spellbourne | Feb 21 2017, 03:44 AM Post #55 |
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For the version of Alolan Ninetales I made, I actually replaced Fox Fire with an ability called Fairy Orbs that let it use Fairy Wind. |
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| cwolfcommander | Feb 21 2017, 12:36 PM Post #56 |
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I LIKE it! that's a good call Spellbourne. Powder snow, while being mechanically roughly the same strength, was conceptually far different. Fairy Orbs would maintain that shape and mystic trait. |
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| Lord Fhalkyn | Feb 21 2017, 09:21 PM Post #57 |
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The one and the only
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If it helps, Dr Mr Stark created an Alolan Dex for PTA. Maybe you could use that as a template to work from? |
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| LostTyger | Feb 23 2017, 03:07 PM Post #58 |
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Is there a detail list of what specifically the new abilities you have for the Ultra Beasts, among other new abilities, do? I have a party that is about to run into a Beast so it would be great to have the full ability list handy. |
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| cwolfcommander | Feb 23 2017, 11:30 PM Post #59 |
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Yes and no, I do not have a compiled list, but any given Ultra Beast has their unique ability listed on the second page of their document. And I'll check out the Sun and Moon update for PTA that you linked in a bit, thank you Fhalkyn Edited by cwolfcommander, Feb 23 2017, 11:30 PM.
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| LostTyger | Feb 24 2017, 09:10 AM Post #60 |
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Ah, that was my error. They didn't evolve so I didn't even bother to check if they had a second sheet. Thank you so much. |
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12:13 PM Jul 11