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Stand User; Yes! More JoJos! (or Persona in this case)
Topic Started: Nov 5 2016, 02:08 AM (559 Views)
Clever_Zombie
Pokémon Trainer
[ *  *  *  *  * ]
Stand User
[Class] [Any]
Prerequisites: Novice Focus, Novice Intuition
The Character gains a Stand
Spoiler: click to toggle

Spoiler: click to toggle

Spoiler: click to toggle

Hierophant Green
[Any]
Prerequisites: Stand User
The Stand gets 6 free "Vitamins"

Hermit Purple
[Any]
Prerequisites: Stand User
2-AP Bind
The stand user and the stand user gain 10 DR (This is due to the fact their are two targets to deal damage to)

Star Platinum
[Any]
Prerequisites: Hermit Purple and Adept Focus or Intuition.
2-AP Swift and Shift Action
You and your Stand can attack without giving up your command action.

The Fool
[Any] [Ranked 2]
Prerequisites: Star Platinum, Expert Focus or Intuition.
Prerequisites: Master Focus, or Intuition
The Stand or Stand User gains two of the following effects.
Bad Company: Your stand gains Mini Noses (But Melee attacks can originate from these 'noses')
Muda Muda!: Your stand gains mold breaker (ITS USELESS!)
Killer Queen: 2-AP Free action. Your melee attack becomes burst 1
Rolling Stone: Your stand gains Moxie
Dirty Deeds, done dirt cheap: The stand can bring items 2 meters away or less to itself as a free action.
Earth Wind and Fire: You Share your stands elemental types but only when your stand is in combat
The Grateful Dead: When your stand enters battle you both gain 15 Temporary hit points.
Soft and Wet: Can absorb a Elemental stone to gain that elemental type for rest of the day. (Extended action, Consumes the Elemental Stone) Or the stand can absorb a stat focus gaining +10 in that stat.
Crazy Diamond: The stand gains the move heal pulse but heal pulse can't be used to heal the stand user.
Golden Experience: Once a scene when your stand causes an injury you can deal another injury as a free action.
Stone Free: The stand user AND the stand gains threaded.
The World
[Any]
Prerequisite: GM permission and Master Focus or Intuition
Daily- Free action
The Stand stops time for a short period. This allows the Stand or the Stand user to gain a extra Shift action, Swift Action, and Standard Action. (They just get another turn)
Edited by Clever_Zombie, Dec 31 2016, 02:32 AM.
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GrayGriffin
Member Avatar
"Ah, you unmasked me. Whatever shall I do."
[ *  *  *  *  * ]
Not really sure how well this balances, but I want to note that "extra set of actions" and "extra turn" would be separate things, since there are effects that only occur at the end of a turn.
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Clever_Zombie
Pokémon Trainer
[ *  *  *  *  * ]
Oh your right I didn't think of that. I'm not quite sure how it balances either. It gives a trainer a lot of type coverage and pretty much whatever moves they want via the stand but attacking the stand user or the stand ends up dealing twice the damage then attacking anyone else. It'd need to be play tested a lot. I do think Stands fit into pokemon rather well with all the psychic powers and Kung-Fu magic but balance does need to be pounded out because i doubt i got balanced the first time around.
Edited by Clever_Zombie, Nov 6 2016, 05:10 PM.
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