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[PTU] Synchronist; Ash-Greninja, now with 100% more PTU interactivity!
Topic Started: Jul 10 2016, 12:54 AM (1,786 Views)
Jarulso
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With XY&Z taking off into full swing, Ash-Greninja's had a majority of the information revealed! Synchro Evolution; or (Japanese: キズナ現象, Bond Phenomenon) is a transformation similar to Mega Evolution that is said to have some connection to the Pokémon's hidden potential. So far, the only known Pokémon to have this transformation is Ash's Greninja.

Unlike Mega Evolution or Primal Reversion, the transformation doesn't require any specific items for either the Trainer or the Pokémon. Instead, Bond Phenomenon may be achieved when the trust between the Trainer and the Pokémon reaches maximum, but not all Pokémon can obtain it. This class takes advantage of having that particular Pokémon whom you've journeyed with for so long, you'd sooner call it your best friend rather than your Pokémon, and by being able to find their Hidden Potential, giving them access to a mysterious form that can outshine even Mega Evolution!

There are a ton of improvements that I'd like to make to the class, so this is still rather work in progress, and any feedback is appreciated!

Synchronist


EDITLOG: Made a quick clarity edit on Manifestation, and removed the Command requirements until something better can be thought of.
Renamed Synchronizer to Synchronist, made more clarity edits on Manifestation.
Got rid of the 'fainting if Synchro Evolved Pokémon faints' clause in Synchro Evolution.
Buffed Perfect Synchronicity, completely reworked Manifestation and made some tweaks to the [Class] feature.
Made more clarity edits on Manifestation.
Even more clarity edits, Manifestation received a slight balance change to Attack effects.
Continued tweaks on Manifestation, made Full Sync rely a little more heavily on Focus, more clarity edits.
Fixed some rules text that implied you could change your Synchro Evolved Pokémon's base stats whenever it Synchro Evolved, further clarified Modification.
Implemented Zerodias' suggestion of making Synchronist a Free Action! Additionally reduced overall word clutter on Perfect Synchronicity.
Clarity edits on Manifestation.
More clarity edits, this time on Synchronist itself.
Changed Manifestation to an 'up to one' modification from each category rather than a flat One to hopefully prevent conflicting conditions.
Changed Full Sync to be a little more in line with the Anime's depiction, additionally buffed the range on the link.
Updated the class synopsis with more information, courtesy of Bulbapedia. I never even realized it had a canon title! D: (in Japanese, anyway!)
Reduced Perfect Synchronicity's cost from 2 AP to 1 AP, additionally changed Full Sync from Drain to Bind.
Edited by Jarulso, Aug 21 2016, 12:44 PM.
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Jarulso
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Bumping the topic after making a huge batch of changes, feedback is still more than welcome!
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BugSpecialistRob
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This is a really well designed class based off of the feature in the anime. I've actually been considering it for one of the players in my campaign who is a big fan of the Ash-Greninja concept. The only thing bothering me is that this class is borderline-supernatural in nature, and I am limiting the players to non-supernatural classes for balance reasons, at least in this specific campaign. Would you consider this class to be supernatural? If not, which other category would it fit into?
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Jarulso
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There's a small issue underlying in the anime itself where it isn't explicitly stated whether or not this is a new form of Mega Evolution or something different entirely; the class itself however would certainly be a better fit into a Battling-Style class as more of a 'Last Chance/Loyalty' Ace, as Supernatural classes moreso mandate the ability for the trainers themselves to manifest the powers of Pokémon or other supernatural phenomena (clairvoyance, telepathy, etc.). This class is designed to give further utility to Last Chance, rewards bonding with Pokémon, and only improves Pokémon (mechanically speaking; it's a fantastic chance to grow as a trainer roleplay-wise!) c:

All this said, I'd still like to mention that the class is tentative until more information goes live, so the current iteration certainly isn't final.
Edited by Jarulso, Aug 9 2016, 08:25 PM.
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Zerodias
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The class says that the Synchro evolution is activated with a swift action when your Pokemon takes damage. This means your Pokemon needs to take damage during your turn. This doesn't occur that often, maybe you should change it to have it be activated with a standard action on your turn, or as a triggered free action when your Pokemon takes damage.
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Jarulso
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I'll change it to Free Action on damage, as using it as a Standard Action would downplay Perfect Synchronicity's significance. Thanks for the feedback!
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Jarulso
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I'm considering adding a Virtuoso effect to Manifestation, but would appreciate feedback on it separately rather than implement it immediately.

Tentative Addition below!

These new changes have been made specifically with the new episode of XY&Z in mind, and are also subject to further change as Kalos comes to a close.

why yes i am still fairly bitter over the new episode if anyone was wondering
Edited by Jarulso, Aug 20 2016, 07:48 AM.
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Nomad
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As I go

First class feature is terrible in that it requires adept (when all other intro class features require novice) and doesn't work until you're also invested in focus. I'd rework the requirements for the base class to bring it in line and the synchro effect to be more useful/reliable before level 4.

Additionally, the effect is weak. Ace trainer combat stage can give all their pokemon a comparable boost with less penalties and conditions to activate. I'd make the trainer receiving damage actually reduce damage to the pokemon (ex: half the damage rounded up is taken by the trainer instead of the pokemon) with feats later to reduce this damage.

Battle Ace steps on type aces toes by giving the same ability plus more.

Synchro boost sucks. It's the same as just vanilla training except it gives +2 to utility skills while in combat...

Full sync, does 2 situational and weak effects with fluff that would make this possibly the worst feat if implemented. I'd rework it to just give the expanded command range and the ability to give orders to your synchro pokemon as a swift action.

Manifestation, asking for abuse (hello db 20 stored power+stab)

Perfect Synch sucks, a feat for +2 stat points is horrible, especially as a capstone.
Edited by Nomad, Aug 25 2016, 09:03 AM.
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Jarulso
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Quote:
 
First class feature is terrible in that it requires adept (when all other intro class features require novice) and doesn't work until you're also invested in focus. I'd rework the requirements for the base class to bring it in line and the synchro effect to be more useful/reliable before level 4.
Couldn't agree more. I've been (and still am) unable to think of anything better. I was thinking of making it an Intuition/Focus class, but it felt a little too supernatural, and given source material, still doesn't feel too right. It's a bit dependant on how the remainder of Kalos handles it based on whether or not it'll tie into Z-moves, which may demand a general overhaul of this idea, or to wait and see if 1.06 has something for it.

Quote:
 
Additionally, the effect is weak. Ace trainer combat stage can give all their pokemon a comparable boost with less penalties and conditions to activate.
You can take Synchronist and Ace Trainer at the same time, and this allows you to (after investment) have Mega Evolution without items. I'd say it's a fine early-power sacrifice for medium-late rewards.

Quote:
 
I'd make the trainer receiving damage actually reduce damage to the pokemon (ex: half the damage rounded up is taken by the trainer instead of the pokemon) with feats later to reduce this damage.
I actually really like this. Feels much more thematic, though I'll wait until I'm on a computer before I start working out the nitty-gritty.

Quote:
 
Battle Aure steps on type aces toes by giving the same ability plus more.
This worked off a fan theory that the ability to Synchro Evolve using Last Chance. That said, with the damage changes upcoming this could get the rework hammer alongside Manifestation.

Quote:
 
Synchro boost sucks. It's the same as just vanilla training except it gives +2 to utility skills while in combat...
Synchro Boost stacks with Skill Improvement. The additional +2 is moreso for skills that could work alongside combat manuever oriented skill selection, or creative use of those skills.

Quote:
 
Full sync, does 2 situational and weak effects with fluff that would make this possibly the worst feat if implemented. I'd rework it to just give the expanded command range and the ability to give orders to your synchro pokemon as a swift action.
I don't actually mind that idea all that much. May be in the cards when I get computer access, though that may conflict with Commander's Voice. I'll see what I can come up with c:

Quote:
 
Manifestation, asking for abuse (hello db 20 stored power+stab)
That is mostly the intent, as it can only be used once per encounter at the cost of the Last Chance ability. That said, with the potential rework on the way, this should be either toned down or outright changed.

Quote:
 
Perfect Synch sucks, a feat for +2 stat points is horrible, especially as a capstone.
The capstone feature is intended to give the same accessibility as Mega Evolution without items, with the +2 base being an added bonus. This may also see revision with the rework.

All in all, I'm glad for the criticism, gives me a lot to work on when I get back in the saddle!

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adran06
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Jarulso
Aug 26 2016, 01:41 AM
Quote:
 
First class feature is terrible in that it requires adept (when all other intro class features require novice) and doesn't work until you're also invested in focus. I'd rework the requirements for the base class to bring it in line and the synchro effect to be more useful/reliable before level 4.
Couldn't agree more. I've been (and still am) unable to think of anything better. I was thinking of making it an Intuition/Focus class, but it felt a little too supernatural, and given source material, still doesn't feel too right. It's a bit dependant on how the remainder of Kalos handles it based on whether or not it'll tie into Z-moves, which may demand a general overhaul of this idea, or to wait and see if 1.06 has something for it.

Quote:
 
Additionally, the effect is weak. Ace trainer combat stage can give all their pokemon a comparable boost with less penalties and conditions to activate.
You can take Synchronist and Ace Trainer at the same time, and this allows you to (after investment) have Mega Evolution without items. I'd say it's a fine early-power sacrifice for medium-late rewards.

Quote:
 
I'd make the trainer receiving damage actually reduce damage to the pokemon (ex: half the damage rounded up is taken by the trainer instead of the pokemon) with feats later to reduce this damage.
I actually really like this. Feels much more thematic, though I'll wait until I'm on a computer before I start working out the nitty-gritty.

Quote:
 
Battle Aure steps on type aces toes by giving the same ability plus more.
This worked off a fan theory that the ability to Synchro Evolve using Last Chance. That said, with the damage changes upcoming this could get the rework hammer alongside Manifestation.

Quote:
 
Synchro boost sucks. It's the same as just vanilla training except it gives +2 to utility skills while in combat...
Synchro Boost stacks with Skill Improvement. The additional +2 is moreso for skills that could work alongside combat manuever oriented skill selection, or creative use of those skills.

Quote:
 
Full sync, does 2 situational and weak effects with fluff that would make this possibly the worst feat if implemented. I'd rework it to just give the expanded command range and the ability to give orders to your synchro pokemon as a swift action.
I don't actually mind that idea all that much. May be in the cards when I get computer access, though that may conflict with Commander's Voice. I'll see what I can come up with c:

Quote:
 
Manifestation, asking for abuse (hello db 20 stored power+stab)
That is mostly the intent, as it can only be used once per encounter at the cost of the Last Chance ability. That said, with the potential rework on the way, this should be either toned down or outright changed.

Quote:
 
Perfect Synch sucks, a feat for +2 stat points is horrible, especially as a capstone.
The capstone feature is intended to give the same accessibility as Mega Evolution without items, with the +2 base being an added bonus. This may also see revision with the rework.

All in all, I'm glad for the criticism, gives me a lot to work on when I get back in the saddle!

Did you ever get around to doing the chances you discuss in this post?
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