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| OLD Feb Playtest | |
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| Tweet Topic Started: Feb 22 2016, 09:01 PM (5,634 Views) | |
| BatiroAtrain | Feb 24 2016, 12:48 PM Post #61 |
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Pyramid King
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| StygianRose | Feb 24 2016, 04:22 PM Post #62 |
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Pokémon Trainer
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Linoone's only basic ability (Line Charge), does 'may only shift in straight lines' mean that they can only take their entire shift action in one continuous line or that they can't shift diagonally or turn sharply? I have to say, if it is the former then the ability hurts a lot more than it helps. Is there a reason that it uses old run-up instead of the nicer version baked into Rock Head? The question is kind of important, because a lot of my use for Linoone is a pass move specialist. Edited by StygianRose, Feb 24 2016, 04:23 PM.
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| Lockdown | Feb 24 2016, 04:46 PM Post #63 |
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I SEEE YOUUUU
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Doxy, would you please explain the logic behind Gentle Vibe on the Chespin line please? I can sort of understand why it lost Battle Armor, given it was a little too good at being a tank at early levels, but surely there must have been something more thematically appropriate to give it? |
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| Shirokiba | Feb 24 2016, 10:04 PM Post #64 |
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Pokémon Trainer
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this all looks nice, now if I could just get into a game that doesn't just die, I might get to actually finish a character. |
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| Thrice | Feb 25 2016, 06:01 AM Post #65 |
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Mysticalman
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This may've been intentional, or noticed and let live, or totally unintended, but a Coordinator with a Mienshao can stack them Combo Striker hits on for a while. For 2 AP as a Free Action, they can treat any accuracy roll as if they'd rolled a tenner, so they could throw a few on if they wanted to blow their AP. It doesn't seem like a broken interaction, since Struggle Attacks are pretty weak and this has a high cost, but I thought I'd bring it up. Also, would it be a stretch to give Hitmontop Combo Striker, or a Triple Kick Connection Ability? It's his signature, but it's just such a terrible Move... And to continue with the Combo Striker speak, do you think we'll see that Ability on a Martial Artist branch in 1.06? |
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| Najundam1 | Feb 25 2016, 11:45 AM Post #66 |
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Pokémon Trainer
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Klinklang family has an ability called power well is that a misprint or is that ability on another package |
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| Kairose | Feb 25 2016, 12:02 PM Post #67 |
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Pokémon Trainer
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| Thrice | Feb 25 2016, 12:22 PM Post #68 |
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Mysticalman
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Was Windveiled left intentionally unchanged? It was once identically underpowered to Flash Fire, and even though Flash Fire is now only 1/Scene(which is odd, since the stat-raising portions of Lightning Rod, Motor Drive, and Storm Drain are all Static, you might wanna change that too), its boost is permanent, whereas Windveiled's is still once-per-hit(and also weaker in almost every case). I do somewhat understand, since most everything with access to Motor Drive, Flash Fire, and Lightning Rod(though not Storm Drain) is already resistant to that type, while everything that gets Windveiled is either weak or neutral to Flying; was that why it was unchanged? Still, quite a few things that get Lightning Rod and Storm Drain are weak or neutral to those types, so it seems like that isn't too big of a concern. Also, for Trainer Classes whose Abilities were changed, but not replaced or deleted, we use the altered Ability, right? Say, for Aura Guardians with Aura Storm? Also obligatory "you guys are WAY LATE incorporating the new pokemon from Sun and Moon, come on!" Edited by Thrice, Feb 25 2016, 12:23 PM.
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| Zerodias | Feb 25 2016, 01:51 PM Post #69 |
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Pokémon Trainer
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Is there a changelog i can look at to see the changes ? |
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| Doxy | Feb 25 2016, 04:30 PM Post #70 |
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The PTU Guy
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Flash Fire should be STATIC, that is a typo. |
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1:30 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR




![]](http://z4.ifrm.com/static/1/pip_r.png)


1:30 AM Jul 11