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OLD Feb Playtest
Topic Started: Feb 22 2016, 09:01 PM (5,636 Views)
Doxy
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The PTU Guy
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SonusAnima
Feb 23 2016, 08:34 PM
but Filter and Solid Rock have seen a massive decrease in power. 5 reduction is okay, but most mons that have those abilities are quadruple weak to elements. Those mons are gonna see a massive hole in their defenses, Amaura among them.

Mega Aggron gets significantly weaker if it can't tank properly.
With both SR and Filter, Mega Aggron takes 15 less damage from SE attacks and 20 less damage from Double-Supereffective attacks. That really is not bad at all. Even regular Aggron takes 8 less damage from SE attacks and 10 less from doubly-effective attacks due to a single ability. I acknowledge that it's overall a nerf but I think it's a fair one, and by no means a "massive" decrease in power.

If you keep its defenses high, a Pokemon should only take more than 30 damage after defenses a few times a fight; the new SR/Filter are actually MORE effective if taking hits that deal less than that.

In other words, new SR/Filter are better for taking small to medium blows and gets progressively worse compared to old SR against really big blows. Old SR/Filter as simply too good at providing a lot of free invisible stats by changing the multiplier.

If you're properly investing in your defenses as a tank ought, you shouldn't be taking blows where the difference between new and old SR is very significant at all though. It's only significantly worse on builds that opted to ignore their defenses and instead pumped HP/Attack/Speed in order to try to have their cake and eat it too.


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carnackiArdent
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I'll admit to being a little disappointed that Cubone's Basic Ability is locked to Bone Wielder now. Granted, it fits thematically, and new Bone Wielder is really nice, but whether you actually get to use it is pretty much entirely at the mercy of the GM to let you get an item (that doesn't even have a price tag and is, itself, very useful, so they might be reluctant to make it easy).

On that note, a question - Bone Wielder currently says that "While the user is holding a Thick Club, their Bone Club, Bonemerang, and Bone Rush attacks deal neutral damage against foes normally immune to Ground-Type Moves." Does this mean that even if they're attacking, say, a Zubat (Poison/Flying) or a Tynamo (Electric with Levitate), they still deal neutral damage rather than Super Effective damage?
Edited by carnackiArdent, Feb 23 2016, 10:43 PM.
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Doxy
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carnackiArdent
Feb 23 2016, 10:42 PM
I'll admit to being a little disappointed that Cubone's Basic Ability is locked to Bone Wielder now.
Check the edits on the second post. I'm not beyond changing my mind if I see a good argument! ;)

Also I guess there's no harm in having it work like Mojo/Scrappy, so I'll probably reword it to work like those (and thus would deal SE vs a zubat or tynamo).

Edited by Doxy, Feb 23 2016, 10:55 PM.
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Nadodan
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Is Talonflame supposed to have Tangled Feet in one of it's Basic and one of it's Advanced Ability slots?
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Doxy
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Nadodan
Feb 23 2016, 10:55 PM
Is Talonflame supposed to have Tangled Feet in one of it's Basic and one of it's Advanced Ability slots?
check the second post; it should have Big Pecks as one of its Adv
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Kagemaru656
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Doxy
Feb 23 2016, 04:35 PM
Beep Boop Double Post

You guys, as long as I have the Pokedex PDF open and am sorting through it, I guess now it's as good of a time as any to make other changes too!

I've already made many fixes that were reported through this form.

If there's any other changes you think ought happen in the Pokedex - Base Stat mistakes, Egg/Tutor Move omissions, now's a good time to bring 'em up! (You can post here or report them in the linked form)

I'm hoping to be able to put up a 'finished' draft of this Packet by Friday or Saturday.
Hope it's not too late on this.
For the purpose of the playtest, a list of Pokémon changed. It doesn't have to state the change, just something GMs can look at and go "Oh, that Gym Leader the players are about to face has had 2 pokémon affected, lets update those". I specifically mean if their pokédex entry has changed (New/moved abilities or capabilities), not for every single ability that was changed in the playtest that the pokémon happened to have, that would likely have a much shorter pokémon that ween't affected list.

Also in general there was a post recently that explained the ordering of the Pokédex in this post, Starters, three stagers, two stagers one stagers, all by type. Since seeing that post it has become a huge amount easier to find Pokémon in the PDF, so it would be nice if an 'About the Ordering' section was included in the start of the PDF.
Edited by Kagemaru656, Feb 23 2016, 11:50 PM.
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MagisterSphinx
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Doxy
Feb 23 2016, 09:50 PM
SonusAnima
Feb 23 2016, 08:34 PM
but Filter and Solid Rock have seen a massive decrease in power. 5 reduction is okay, but most mons that have those abilities are quadruple weak to elements. Those mons are gonna see a massive hole in their defenses, Amaura among them.

Mega Aggron gets significantly weaker if it can't tank properly.
With both SR and Filter, Mega Aggron takes 15 less damage from SE attacks and 20 less damage from Double-Supereffective attacks. That really is not bad at all. Even regular Aggron takes 8 less damage from SE attacks and 10 less from doubly-effective attacks due to a single ability. I acknowledge that it's overall a nerf but I think it's a fair one, and by no means a "massive" decrease in power.

If you keep its defenses high, a Pokemon should only take more than 30 damage after defenses a few times a fight; the new SR/Filter are actually MORE effective if taking hits that deal less than that.

In other words, new SR/Filter are better for taking small to medium blows and gets progressively worse compared to old SR against really big blows. Old SR/Filter as simply too good at providing a lot of free invisible stats by changing the multiplier.

If you're properly investing in your defenses as a tank ought, you shouldn't be taking blows where the difference between new and old SR is very significant at all though. It's only significantly worse on builds that opted to ignore their defenses and instead pumped HP/Attack/Speed in order to try to have their cake and eat it too.


Ability: Filter
Static
Effect: The user gains +5 Damage Reduction against Super-
Effective damage. Defensive.

Ability: Solid Rock
Static
Effect: The user gains +5 Damage Reduction against Super-
Effective damage. Defensive.

I am not certain how this adds up to 15 DR vs Super Effective attacks, but if these abilities are meant to stack with themselves (eg An Amaura with Solid Rock has DR 10 vs a fighting move) they should probably be reworded.
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StygianRose
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I have to say Doxy, thank you so much for changing Bone Wielder.

So far I have noticed...

Leevanny did not recieve the base stat bump it got in XY in this pokedex, it got raised from 70 to 80 Spec. Defense so its stat should be 8 in special D.

Staraptor got a 10 special defense buff, so its stats should be 9/12/7/5/6/10 and not 9/12/7/5/5/10. Same source.

Roserade got a 10 defense buff, so with the way you seem to rule when a stat is at a X5 (IE; 55) its base stats should be 6/7/7/13/11/9 instead of 6/7/6/13/11/9 (Ingame: 60 70 65 125 105 90)

Stoutland should have 9/11/9/5/9/8; it got a 10 attack buff in XY. Its stats are now ( 85 110 90 45 90 80)

Unfezant should be 8/12/8/7/6/9 (Ingame XY base stats: 80 115 80 65 55 93, 10 attack buff)

Gigalith should be 9/14/13/6/8/3 (Ingame XY base stats: 85 135 130 60 80 25; 10 Special Defense buff)

Seismitoad should be 11/10/8/9/8/7 (Ingame XY base stats: 105 95 75 85 75 74; 10 attack buff)

Scolipede should be 6/10/9/6/7/11 (Ingame XY base stas: 105 95 75 85 75 74; 10 attack buff)

Krookodile should be 10/12/8/7/7/9 (Ingame XY base stats 95 117 80 65 70 92; 10 defense buff)

Source: http://www.serebii.net/xy/updatedstats.shtml
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Doxy
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MagisterSphinx
Feb 23 2016, 11:53 PM
Ability: Filter
Static
Effect: The user gains +5 Damage Reduction against Super-
Effective damage. Defensive.

Ability: Solid Rock
Static
Effect: The user gains +5 Damage Reduction against Super-
Effective damage. Defensive.

I am not certain how this adds up to 15 DR vs Super Effective attacks, but if these abilities are meant to stack with themselves (eg An Amaura with Solid Rock has DR 10 vs a fighting move) they should probably be reworded.
Well, it doesn't say they don't stack, and there's no rules about DR not stacking with itself, so by default they'd stack, yeah? I could put in note that says they stack but invariably that'll cause people to assume other DR doesn't stack unless explicitly stated and... *sigh* so it goes I guess!

Anyway it adds up to 15 because... let me illustrate

Without the abilities, if you're taking 50 super-effective damage and have a defense of 20...

50 - 20 = 30. 30 x 1.5 = 45, so 45 Hit Points are lost.

With both abilities...

50 - 20 - 10 = 20. 20 x 1.5 = 30, so 30 Hit Points are lost. Which is 15 less than 45.

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Doxy
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StygianRose
Feb 24 2016, 12:09 AM
I got these a bit earlier, as someone put it in the typo report form, but ty! :)

They have been updated now
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