Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
It's Time for another Crazy Encounter Legendary (Mega Moltres); Open World Survival Pokemon DND
Topic Started: Feb 19 2016, 11:21 AM (587 Views)
Articuno is a beast
Pokémon Trainer
[ *  *  *  *  * ]
So... unlike the last post I made for the alpha. This is the direction I'm taking the legendary encounter for Moltres whenever the decide to fight it. I geared it much much higher for a party size of 5 with 3 level 50 plus pokemon. Tell me what you guys think.

Mega Moltres
Base Stats:
HP total: 1500
Attack: 60
Defense: 50
Special Attack: 60
Special Defense: 50
Speed: 45,30,15,0


Ability: Adaptability
Static
Effect: Increase the Damage of all Moves with which
the user shares an Elemental Type by +1 Damage Base.

Ability: Phoenix's Reprieve
Static
Effect: Upon Fainting the user turns into ash. Underneath that ash is an egg with stats 300hp 0atk 50def
0sp atk 50sp def 0speed. The phoenix egg is immune to status affliction's. The phoenix's catch rate
is considered to be at 1hp. During phoenix's reprieve the user does not gain injuries.
After 2 rounds it is revived with half of it's max hp and loses 5 combat stat levels.
If the egg is destroyed moltres is defeated.

Ability: Eternal Flame
Static
Effect: The flames radiate around the user. The intense heat pulls the air around it. At the end
of every round every hostile creature in a burst 1 around the user is burnt and loses a tick of HP.
If it is a fire type that is around the user it instead takes a tick of HP.

Ability: Exhausting Fire
Static
Effect: Due to the intense heat of moltres all hostile enemies in a burst 5's moves now have the
exhaust keyword attatched to them until they move out of range.


Move: Flare Blitz
Type: Fire
Frequency: Every Other Round
AC: 2
Damage Base 12: 3d12+10 / 30
Class: Physical
Range: Melee, 1 Target, Dash, Recoil 1/3
Effect: Flare Blitz Burns the target on 19+.


Move: Eruption
Type: Fire
Frequency: Daily
AC: 4
Damage Base 15: 4d10+20 / 45
Class: Special
Range: Burst 1*
Effect: For each 10% of Hit Points the user is missing,
Eruption’s Damage Base is reduced by 1. Eruption
creates a 1 meter burst, but also affects an area 10 meters
tall straight up.

Move: Whisper of the fire phoenix
Type: Fire
Frequency: Daily
AC:
Damage Base:
Class: Status
Range: Burst 5

Effect: All hostile targets feel their souls burning into oblivion. Roll a DC15 Focus check. On
a Fail that hostile target in that range takes 5 injuries.

Moltres' Fury:
Type: Fire, Flying
Frequency: Every Other Round
AC: 6
Damage Base: 5
Class: Physical
Range: Melee, 1 Target, Five-Strike
Effect: None

Move: Drill Peck
Type: Flying
Frequency: At-Will
AC: 2
Damage Base 8: 2d8+10 / 19
Class: Physical
Range: Melee, 1 Target, Dash
Effect: None
Contest Type: Cool
Contest Effect: Steady Performance





THIS IS A SOLO ENCOUNTER WITH NO ADDITIONAL MOBS
Edited by Articuno is a beast, Feb 19 2016, 12:24 PM.
Offline Profile Quote Post Goto Top
 
Jarulso
Member Avatar
Resident LIBRE WRASSLER
[ *  *  *  *  * ]
This is so hilariously overkill, though the party you described should be able to beat it. I love it to pieces; though I think the only real points of criticism I could make is the name of Exhausting Fire. Maybe something like Heat Stroke/Heat Exhaustion? Also, I'd keep Moltres' Fury to 1 type, but do the Flying Press thing where it can do damage as the other (Which still gives it STAB).

If you want to make their lives further hell, I'd recommend adding a sub-effect to Eternal Flame that negates (evaporates) Ranged Water Attacks in Burst 2 unless they go over some arbitrary DB, like 11 or something. No putting out those fires unless you got a hell of a lot of water to back it up.
Offline Profile Quote Post Goto Top
 
Articuno is a beast
Pokémon Trainer
[ *  *  *  *  * ]
Thanks for the input I appreciate it ^^
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Pokemon: Tabletop United · Next Topic »
Add Reply

Pokéball created by Sarah & Delirium of the ZNR