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Hunter/Commander/Rogue/?; What should ? be eventually?
Topic Started: Jan 27 2016, 04:17 PM (2,463 Views)
ELC
Pokémon Trainer
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Yes, this is another "build-a-trainer workshop" thread :P.

TL is 5 right now, but I'm planning ahead to about TL 30.

Notable skills are Pathetic Acrobatics, Charm, and Combat; Novice Perception, Intuition, and Command; and Adept Survival, Stealth, and Athletics. Focus will be needed eventually as well: just like Perception and Intuition with most of my characters.

Other edges include Traveler so I'm not limping around the battlefield.

Features include Focused Training as Training Feature, Hunter (Teamwork), Pack Tactics, and Hunter's Reflexes from the Hunter class, Rogue and Cutthroat from the Rogue class, Commander (Ravager Orders) from the Commander class, and Commander's Voice for the level 5 bonus general feat. Debating on whether to go into Commander until Scheme Twist first or Hunter until Pack Master first (both are key to "end game").

Full-Contact Strategy (which I suspect this campaign will mostly be) would be to grant Pack Hunt to at least two of this character's Pokemon, get them within Pack Hunt range of the most lethal target, and either use Focused Command with Strike Again! orders from Ravager Orders to get four at-will attacks (and thus four instances of Pack Hunt), or use a Weapon attack and Scheme Twist with Strike Again! orders from Ravager Orders to get three attacks (and consequently only one instance of Pack Hunt). After that, simply use Focused Command with two mon or the weapon attack and another swift action command (thanks to Commander's Voice) with one mon.

Now the question I have: what should I go for as my fourth class? Or do I even "need" a fourth class with this build, and thus let it be determined by the pace of the campaign?
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Erevan
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Pokémon Trainer
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Just some thoughts...
- Maybe, if you like the Dark Type theme (I always tend to associate the Hunter and Rogue classes to Dark Types), you could go with Dark Type Ace. Sneak Attack (the Stratagem it gives) gives you bonus to Accuracy and Damage against foes that are Fainted, Flanked, Flinched, Sleeping, Stuck, Tripped, unaware of your Pokémon’s presence, or otherwise do not expect an attack, some of those conditions which both the Rogue and Hunter are likely to trigger, and the bonus stacks nicely with the Finisher Hunter feature.
- Maybe Ninja for more type coverage? It gives Weapon Moves Poison type damage if needed. Also Infiltrator is just sweet. You would need to raise that Combat to Novice, though.

As I see it, you don´t "need" a fourth class immediately, you could just wait and see what style suits you or this campaign best.
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Blackskull
Pokémon Trainer
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Try Rider and ride a third pack hunter into battle, then you can trigger more pack hunts because 3 adjacent targets is better than 2. If you put Teamwork on the trainer then you may actually land some of these pack hunts.

However this does put the trainer on the front lines and Pathetic acrobatics may lead you to falling off you mount often. So you may want to fix that.
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Thrice
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Mysticalman
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Marksman is a fun class to pair with Commander and Hunter, if you have Brutal Training. You can give yourself Orders thanks to Leadership, and you can use them as Swift Actions thanks to Commander's Voice, so you can increase your own crit range with Brutal Training or Trick Shot and benefit off of Sniper. Long Shot + Sniper is also insane.

That said, three classes will keep you going for a long, long time, so it's not necessary to grab a fourth.
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moorg
Poképirate
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Thrice
Jan 28 2016, 08:53 PM
You can give yourself Orders thanks to Leadership
You might want to double check that. Leadership can give orders to allies.

The Glossary says.... "Ally: Pokémon and Trainers that are on your side, of course. Notably “Allies” does not include yourself. "

So, you are not your own ally.
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Thrice
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Mysticalman
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Hey, that only says ALLIES doesn't include you! ALLY still does! But seriously, you're right, I totally missed that. Probably a carry-over mindset from DnD/Pathfinder, where you ARE your own ally, not standing up against yourself. Such a shame, too, Commander was almost fun for a moment there.

In that case, Rider or Ace Trainer is probably your best bet for the less combat-oriented Trainer. Cheerleader is a good option, too, and Coordinator can make Initiative totally pointless by affecting everything with Decisive Director.

As for a combat Trainer, you won't get much synergy with Commander. In fact, since a lot of Commander's range-extending abilities require Swift Actions, and can only be activated when you give an Order/s, you won't really be able to personally contribute to a fight if you want to actually use your Commander features consistently. If you're set on it, something that keeps you a bit out of the fight but still allows you to pick off foes when needed or lets you defend your Pokemon is recommended. Athlete and Roughneck aren't bad, and nor is Fortress. Skirmisher is good for harrying and debuffing people even if you might not do much damage(and note that all its features work with ranged attacks), and Rogue is just as good. Marksman is still fine for attacking from a distance and discouraging people from moving toward your allies.
Edited by Thrice, Jan 30 2016, 11:37 PM.
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moorg
Poképirate
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The Commander/Hunter combo is actually a very good combo for combat. It's not about you getting into combat yourself. It's about having your Pokemon mob your opponent. For every one that hits, the other two you're commanding with Battle Conductor can deal another tick of HP. Potentially hitting with 3 attacks, and dealing another 6 ticks, every round.... and that's without Strike Again from your Ravager Orders (later with Scheme Twist is just hilarious).

Going into Rogue for when you need to do things yourself means your skills aren't spread thin, and you aren't committing to an Elemental Connection or Mystic Senses yet leaving things open for later. It was really either that or Athlete, and Ghosts can be a pain with only Normal Attacks, meaning you'd want Sneak’s Tricks or the abilty to make Cleanse Tags.

It's a well thought out build.
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Thrice
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Mysticalman
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Er, Battle Conductor doesn't let you issue three Commands per turn and have three of your Pokemon attack; it allows your [Orders] to affect to up to three targets at once, instead of one. Orders are things like Brutal Training, Moment of Action, and anything else that has the [Orders] tag(and in the case of Battle Conductor, they also need to be At-Will).

You CAN position three(or more) of your Pokemon next to an opponent, have one attack, and trigger the other two's Pack Hunt, but Pack Hunt has a high AC and that tactic leaves all of your Pokemon open to attacks. You could also issue two Commands per turn, using (un)Focused Command, and if you pair that with Commander's Voice, you can give another Order as well(with the 'two Orders as a single Standard Action' option). That would let you trigger everyone's Pack Hunt twice, as well as giving things Orders. And no, you cannot use Battle Conductor with Focused Command; FC doesn't have targets.
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moorg
Poképirate
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You don't need to issue many commands at all. Once your Pokemon know the drill, your unit should be moving like a well oiled machine. You just need to point out the target.

You're a Commander. Your unit should be trained in tactical procedures. Issue commands when you need to switch out of SOP. What's the point of taking a class that works with multiple allies, if you aren't making the most out of it.
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Major
Pokémon Trainer
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Because usually you aren't solo and can buff your allies and their pokemon?

A pokemon has to spend a command action to attack. There is only one by default. So you can't just release five mon and let them do their own thing.

Just like you only have one standard action, you only have one command action.
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