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Fun Builds; Fun as in fun for at least the player
Topic Started: Jan 11 2016, 05:17 PM (4,373 Views)
Kairose
Pokémon Trainer
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while it is true that you have to be injured to get the maximum benefit from the class, the ability to get stronger because you took a bad hit (and thus gained an injury or two) is still present even if you remove all injuries immediately after. It may not be the optimal way to use the class, but it does make the class actually usable for those who don't like to hurt their own pokémon.

but yes, I do agree that the intentional duration of the Hardened condition is probably until the end of the training effect that triggered it.
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Paperblade
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Pokémon Trainer
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If you wanted to start with no injuries while still being hardened, there's the quick healing feature in taskmaster.

Although personally my favorite Taskmaster build would be with Juggler and Enduring Soul with a team of mons with Endeavor running around at like 8-9 injuries. It's probably awful and I'm not sure how I'd justify playing with mons' lives like that outside of an evil campaign but Endeavoring things for 80% of their health would be baller
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ShadowSoul
Pokémon Trainer
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Apparition+Ninja. You can phase through walls, hide behind illusion, lay traps, poison your targets, and get out before anyone knows. The ultimate assassin!

Oracle+Sage. Primarily a support build, you gain access to Blessings, DR buff, prophesying, roll manipulation, etc. Occult Researcher would pair nicely with this, and edges like Gem Lore and Tag Scribe.
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Kairose
Pokémon Trainer
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so, like some other people, I had initially ignored Taskmaster because the concept of hurting your own pokémon does not work for me. However, Taskmaster + Duelist can make an amazing tank: the Tolerance ability makes you resist everything one step further, but only if you already resist it, and Taskmaster makes you resist all damage at 9 Injuries, which can be doubled when acting at 0 or less HP via Press On! This means anything that you had a double weakness to now hits you for neutral damage, and everything else does 1/4 or less damage. Add that on top of Taskmaster's 10 constant DR (for 5+ injuries and Press On) and you will be very difficult to finish off, despite your condition. If you pick up Guardian Orders, you can get an additional 5 DR whenever you can't (or don't) attack as well.
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Eisen
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Pokémon Trainer
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Kairose
Jan 20 2016, 08:49 AM
so, like some other people, I had initially ignored Taskmaster because the concept of hurting your own pokémon does not work for me. However, Taskmaster + Duelist can make an amazing tank: the Tolerance ability makes you resist everything one step further, but only if you already resist it, and Taskmaster makes you resist all damage at 9 Injuries, which can be doubled when acting at 0 or less HP via Press On! This means anything that you had a double weakness to now hits you for neutral damage, and everything else does 1/4 or less damage. Add that on top of Taskmaster's 10 constant DR (for 5+ injuries and Press On) and you will be very difficult to finish off, despite your condition. If you pick up Guardian Orders, you can get an additional 5 DR whenever you can't (or don't) attack as well.
My flesh is forever! I love it. :P

I just wish I'd actually given thought to my first character, now I've had time to read up. :$
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cedhunter
Pokémon Trainer
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One of my player is running a mix of ninja, hunter and mentor (at the moment) His team is basicly a bunch of stealth rock, will-o-wisp, toxic spike factory. He brings a ton of status effects onto the fight, combo that with pack hunt and every one of my pokemon dies in a matter of 2-3 turns.
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Grand Silver
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2 kewl 4 u!
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Trickster and Provocateur will wreck everything.
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The Sneaky Prinny
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Optional Bonus Boss
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It was kind of weird, but there was a guy who played a Dwarf Fighter once. In Pokemon.

He handled it pretty well though, and actually contributed a lot to both roll and roleplay. He didn't use many pokemon, his main was a Geodude that he threw at people, and he used a few other pokemon similarly. As I said, it was really weird, but he definitely brought fun to the table.
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moorg
Poképirate
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Athlete + Upgrader = All of the Power, Because Why Not?

This point of this build is basically to become the closest to The Hulk as you can. You're stronger, you're hard to keep injured, and you regenerate wounds. This does not give you the pure destructive power of The Hulk however, but it does give you the scientific brain of Bruce Banner.

Minimum Stat Requirements: Master Tech Education, Expert Athletics, Adept Combat, Novice Focus.
Required General Edge and Feature: Power Boost & Walk It Off.

So, before you even count stuff from classes, you've got Power Capacity 8, and you heal really quick.

From Athlete, use Athletic Moves to acquire Strength, boosting your Power to 9.

From Upgrader, you basically need every Feature. Install both Synthetic Muscle and Medical Nanobots and enhance them both with Experimental designs.

Now you've got Power 11, your wounds heal every turn (for three Scenes per day anyway), Injuries don't stick around for very long, and every Scene you can flush bad status effects once.

You can tweak it even more if you want. Add Stone Warrior for the smashy Moves, the DR from Moon Mountain Stance, plus most of the Abilities it grants assist the build.

I also kinda think adding Survivalist as the fourth class could be fun. Terrain doesn't stop The Hulk! Traceur because The Hulk really likes jumping (combo with the Acrobat Edge, and the bonus to jumping you already got from the Synthetic Muscle for lots of leaping fun!).

Also, Researcher is tempting for more Puny Banner
Edited by moorg, Feb 23 2016, 12:09 AM.
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