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Critical capture
Topic Started: Sep 6 2015, 01:44 PM (824 Views)
Stopwatch
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First I just want to say this is my first post in a while and I apologize for my absence. During my absence however, I came up with an idea. That idea is to incorporate critical capture into the game. Just hear me out.

Ok, so I don't have every detail worked out, but I have some thoughts and that. The basics of how this would work is pretty much what you'd expect. If you get a natural twenty on throwing the Pokeball to a Pokemon, the chances of the Pokemon being caught increase for that throw. How much do they increase? That's what I haven't worked out yet. Still, I thought maybe the odds and effect of a critical capture may very depending on the Pokeball, if you have any classes that specialize in catching Pokemon, and even some feats might affect this. This is all just a thought, but I'm just laying it on the table.
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CWStra
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This is already in the game. From p. 214:
Quote:
 
If you roll a Natural 20 on this Accuracy Check, subtract -10 from the Capture Roll.


Same for all Pokéballs, anytime.
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Stopwatch
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Well, I was not aware. Ok, I know now, thanks.
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Shirokiba
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Critical Capture is in here A natural roll of 100
always captures the target without fail. Also on page 214
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Lysander99
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You are forgiven my child. That'll be three Arceus' Prayers and two Hail Mews for ya.
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