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| The Four Training Styles and You | |
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| Tweet Topic Started: Sep 4 2015, 01:32 PM (1,150 Views) | |
| Nomad | Sep 4 2015, 01:32 PM Post #1 |
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Pokémon Trainer
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Just a discussion on the pros and cons of each training style and what campaigns favor which. --- Agility Training: The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative. Easily the strongest part of this is the +4 initiative as it allows you to get a turn advantage in many cases you wouldn't have one. In league battles training with this+using it as your order gives a tremendous +8, allowing you to get the first strike even without speed investment in many cases. Outside of league battles, commanders can make good use of this for tweaking allies into the lead, but imo it is one of the weaker styles do to many scenarios not benefiting much from it and its dependence on the competitions stats. Recommended on commanders. If you expect to do rescue missions or to be close in speed to opponents this style offers some nice stats. --- Brutal Training: The target becomes Brutal until the end of the effect duration. Brutal Pokémon increase the Critical-Hit and Effect Range of all attacks by +1. The gimmick style, when taken on its own this would easily be the weakest style with Inspired/Focused both having a 5% chance to drop/add a hit in addition to their other perks, but combined with ace trainers and some other features, this can allow for some very stupid combos. At-will AoE 64% freeze chance sound like a decent tactic to anyone else? Recommended with Ace and Ice type trainers. You should have a specific plan for how this style helps you before choosing it over the others. --- Focused Training: The target becomes Focused until the end of the effect duration. Focused Pokémon gain a +1 bonus to Accuracy Rolls and +2 to Skill Checks. While not the best combat training, if you expect to have your pokemon out adventuring with you this is hands down the best out of combat style. Adding 2 to any skill check gives an impressive edge when it comes to perception, stealth, or any other actions your pokemon perform. Additionally, its combat boons are quite helpful to pokemon who focus on combat maneuvers like trip or grapple. More campaign dependent, this is my favorite style for campaigns not focused on league battles. If you expect your pokemon to help you with skills outside of battle, this training is pretty much always the best. Recommended on hunters and for pokemon who use combat maneuvers. --- Inspired Training: The target becomes Inspired until the end of the effect duration. Inspired Pokémon gain a +1 bonus to Evasion and +2 to Save Checks. Overall, this is probably the strongest choice for league battles. With this as your training and order your pokemon will have +4 to save rolls, trivializing many status conditions, and the +2 evasion can easily save your pokemon's hide. Just about every pokemon can benefit from the added evasion and bonus to save rolls, so if you're not sure how much the other training styles help you, odds are this one will be a good choice. Recommended for league battlers and for anyone needing more security against status conditions. --- I hope you found this helpful and interesting. Edited by Nomad, Sep 4 2015, 01:32 PM.
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| Kairose | Sep 4 2015, 03:26 PM Post #2 |
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Pokémon Trainer
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For the most part, I can agree with your analysis, though of course most of these become significantly better if you've got the related class. For example, Riders get twice the bonus from Agility Training, for +2 movement/+8 initiative, allowing for much larger boosts, and enough movement that you can probably kite the enemy quite well, as long as you can ride your pokémon, and Duelists can guarantee that their pokémon never miss with most moves. Also, as far as ranking goes, Focused and Inspired are fairly equal in my opinion, with the better one depending on the frequency of status effects that use save rolls - Inspired Training entirely negates the action loss of Paralysis, and makes it much easier to recover from Frozen or Sleep, but if you're only getting Burned and Poisoned, the save bonus isn't useful. In that case, I would say Focused is better because accuracy bonuses are less common than evasion bonuses - you're more likely to hit the cap on evasion without Inspired Training than you are to hit the Accuracy cap, even with Focused Training. |
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| Zweilous | Sep 4 2015, 08:29 PM Post #3 |
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Pokémon Trainer
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Agility Training can be very useful in the early game. Players that favor slower Pokemon with more power (or even just picked a slow starter) can use it to participate in battles that are often over by the time it's their turn. One player I had used Agility Training on his Scraggy, and would consistently go first- a great boon to a mon with great Atk and defenses. On the flip side, I had a player that picked Chespin, and it would often get to their turn (finally) and the attack would miss or some such, then the opponent would be KO'd before the next turn. I still gave them the exp, obvie, but it still doesn't feel good. I never made it past PKMN level 13 in this game, but I imagine Agile becomes a less useful condition as the gap between speedsters and glaciers grows. Probably more effective in edging out opponents of similar speed, like a glass cannon that needs to guarantee the first hit, or a wall facing another wall that needs to inflict Toxic first. Edited by Zweilous, Sep 4 2015, 08:30 PM.
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| GrayGriffin | Sep 4 2015, 10:08 PM Post #4 |
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"Ah, you unmasked me. Whatever shall I do."
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I have to say that the +1 Movement isn't something to be overlooked. I can't tell you how many times an attack has been prevented by that one-space distance. |
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