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Wielder Pokemon & Natural Weapons; What do "Natural Weapons" do?
Topic Started: Aug 19 2015, 08:05 AM (1,095 Views)
Joshuwatt
Pokémon Trainer
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So wielder says that Pokemon with the Wielder capability can't have their natural weapons disarmed/taken away, and get a +2 to disarming. But what are a Pokemon's natural weapons?

It's obvious for Cubone and Marowak and Farfetch'd that is' a Thick Bone and a Rare Leek. But what about The Timburr and Oshowatt Families? What counts as their natural weapons since there's no Scalchop or Seamitar items? And there's no I-Beam, Concrete Pillars, or Log weapons either.
Considering the Thick Club and Rare Leek grant Pure Power and an extended Critical Range there needs to be something for these two lines. Because it's rare that a Farfetch'd or Marowak won't be given a Rare Leek or Thick Bone it's not likely that you'll hand them a dagger or a sword and have them use adept weapon moves. Plus they also can get Leek Mastery, and Bone Wielder and Bone Lord respectively.

I mean I get that all Wielder Pokemon can use weapons and get weapon moves and that can be a bonus, but otherwise it doesn't do anything. Not only that but Wielder Pokemon are limited to Adept only, even if for example my Samurott is a Master in Combat, so if I manage to get a Fine Large Melee Weapon it doesn't give him any kind of bonus that any other large weapon won't give.
And the only two lines without weapon items, Timburr and Oshawott, are the only two that can get a Master rank in Combat, but can't use Master Weapon moves.
Edited by Joshuwatt, Aug 19 2015, 08:22 AM.
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TenabreTrevellian
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Pokémon Trainer
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Basically you've answered your own questions. Natural weapons such as Thick Bone and Rare Leek are the ones that can't be taken away, and as it stands, there are no special weapons for Oshawott and Timburr.

They can also wield weapons that have been made, which grants them access to weapon moves based on such things. Which I can understand doesn't sound good when you put it like that, but it gives your pokemon the option for a seventh move, and can be fairly versatile. Your Oshawott can use Double Strike on some seashell weapons you've crafted or found for them, which could be throwing weapons giving him a physical ranged attack. Or Bash! gives your Timburr the ability to knock down a Pokemon to last on the round order, giving you all a chance to pile on.

I completely agree that Oshawott and Timburr could possibly do with a bonus weapon like Rare Leek, but they're not in the games so them appearing here would be a surprise, but I'm sure your GM in a game could make something similar.
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Joshuwatt
Pokémon Trainer
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Yeah but they can only wield melee weapons. I mean Wielder would be absolutely incredible if it could wield ranged weapons, considering the campaign I'm in has guns; pistols, high caliber snipers, sub-machine guns, light machine guns, grenades, etc. I mean I understand why a pokemon wouldn't be able to know how to pull a grenade pin and throw it or fire a gun and reload, let alone be able to. But it doesn't make sense limiting the master moves since the only pokemon that can ever access them don't have natural weapons. Rare Leek and Thick Bone don't grant additional moves anyway.

But Wielder only allows Samurott, as an example, to wield large melee weapons. In my campaign with guns and stuff most people have armor that gives damage reduction so a DB 10 Pierce! would be great, but I'm not 100% sure about it cause I know it gives bonus damage if they have damage reduction, but it doesn't completely ignore it as chip away would from another pokemon. It would be great to give him an extra move, like Bleed, Titanic Slam, Furious Strikes to help tick health away, deal really high damage, or give a five strike move and reduce evasion.
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Joshuwatt
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Also another question I think I know the answer to: Weapon Moves are additional moves, as in they don't take up a move slot right?
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TenabreTrevellian
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As far as I can read from the book, Weapon Moves do not take up a slot.
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