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| Does whomever manages the Roll20 PTU sheet frequent these forums?; Suggestions for the Roll20 sheet | |
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| Tweet Topic Started: Jul 18 2015, 02:08 AM (723 Views) | |
| Giant2005 | Jul 18 2015, 02:08 AM Post #1 |
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Pokémon Trainer
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I have tried to look into the github site to make my recommendations there but as far as I can tell, you actually have to know how to implement the coding in order to make requests there and my knowledge in that field is far too lacking to hope to have my requests make sense. So I'm going to go ahead and post them here in the hopes that they will get noticed by the right person. Anyway, my first request is entirely selfless; it is about an initiative macro. The sheet itself doesn't have a button for initiative and although I have personally devised a functional macro for it, I have never actually played in a Roll20 game where anyone else has figured out the macro prior to my informing them, so I am confident that the average player has to determine and enter their initiative manually. Obviously having that macro already included on the default sheet would be a huge boon to the community. Here is the Macro for anyone playing on Roll20 out there for use in the interim (At least): @{selected|token_name} has a [[@{selected|speed_total}&{tracker}]] for initiative! My second request is one that has already been implemented with to respect to some attributes, but not others. The sheet has sections for a general Accuracy bonus which automatically includes itself within all of the relevant accuracy rolls if it has a documented bonus (Or penalty). That is absolutely fantastic, but a general damage bonus is just as important and arguably even more-so due to it being a more prolific bonus. Currently you either need to create your own macros that include the damage bonus, or just remember to add in the extra damage manually after every roll; or you could add the damage bonus to the move's base damage but that would result in the damage bonus being doubled on a crit which is unintended by the game. Adding a general damage bonus input similar to the one you have for Accuracy would either allow the Roll20 sheets to accurately portray the rules of the game, or save the individual a whole lot of trouble in creating dmage bonus-inclusive macros for every move and updating them every time that damage bonus changes. |
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| CWStra | Jul 18 2015, 12:44 PM Post #2 |
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Pokémon Trainer
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Yes, I do, in fact, frequent the forums. I've submitted a new version to Github, so it should be updated whenever they get around to it. |
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| Giant2005 | Jul 18 2015, 06:26 PM Post #3 |
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Pokémon Trainer
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Top man for making that sheet btw. It really is quite awesome - kudos to both your effort and talents. |
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| CWStra | Jul 18 2015, 10:41 PM Post #4 |
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Pokémon Trainer
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I can't take much credit for it. There were two pre-existing versions of the sheet before I became involved. The newer one was more versatile, but wasn't compatible with the old character sheet info. So, I basically just merged the two, and have been patching up errors ever since. Thanks for the thanks, though. Edited by CWStra, Jul 18 2015, 10:41 PM.
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12:07 PM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





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12:07 PM Jul 11