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Revamping the Accuracy System; How set in Stone are the Accuracy Mechanics?
Topic Started: Jul 17 2015, 11:59 AM (1,333 Views)
Major
Pokémon Trainer
[ *  *  *  *  * ]
Phone so quoting is a pain. To your first point there is a key flaw...how does the GM who isn't looking up anything knowing to pick 1d20-5 vs 1d20-0 vs 1d20-2?

If he hasn't prepared he has to look it up anyways. If he has prepared he just says AC5 attack,11d20. *rolls 6* and then player says hit or miss. However, I think I see your issue. You are saying if he knows you are evasion 4 (thus base 6 under your system) he rolls 1d20-5 and then knows if it is a hit without waiting on player's long reply of "hit" or "miss"

Seems valid but two isssues. One, both in person and virtual someone should roll damage and accuracy at same time in all systems to save time. IE: in D&D I roll 1d20 and 1d6 if stabbing someone. If it misses ignore damage. Only cases where accuracy can change result does waiting matter. Second, he should wait anyways because classes and abilities can alter a hit into a miss. If you roll a 15, you don't automatically damage me and then force a retcon when I say "protect" you go "15, I hit?" "Protect" "k" and move on.

By the way I exclusively play virtual so it's not a matter of not understanding. I just don't think this is actually a fix or issue. unprepared fails in both cases.

Second quote,
See...but this is still a problem with your system and roll20 isn't the only virtual tabletop method so introducing a problem that one specific format can avoid isn't fair. For specific settings you introduce house rules. You can do this ruling btw. Devs shouldn't add it because it causes a lot of issues and fixes none. But if roll20 setting means something helps...house rule it.

My group is forum based. we do all sorts of house rules for our unique forum and setting. but no rules should be changed for one specific format. especially when it causes problems for most others.

Edit: but you realized the problem with that so no need to dwell there. Being on my phone caused me to miss the part about increased crit moves.
Edited by Major, Jul 18 2015, 03:47 AM.
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Couch
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
The foundational issue is one of unpreparedness. I know I'm bad at being diligent with prepwork and thus try to avoid being a GM.

That said, you can make things much faster in Roll20 by handling your macros like so:

Quote:
 
Yasha used Force Palm!
/roll d20+@{Acc}-2
/roll 2d8+10+@{Atk}
Fighting, Physical


This simplifies the process by making it so that you can just compare the result to the target's Evasion, rolling accuracy and damage at the same time, and telling you the move's Type and whether it's physical or special.
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Major
Pokémon Trainer
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You can roll accuracy and evasion at same time either way...the only difference is your macro (which assuming you had to prepare to make and thus would have been able to write down "Force Palm, Ac2) could be programmed to display AC2 with a text macro.

Alternatively... If that is best for roll20...make a house rule? It's not widespread enough to warrant changing rules. Real person would have to do math just to see result of every hit andcritical moves get awkward in forums and roll20. Meaning only change is now you prepare a macro to roll instead of a macro to display AC...Or you know type"I prepared it's AC2"
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