Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
  • 4
New Player Build Advice!; New player trying to make a water Type Ace
Topic Started: Jun 10 2015, 12:54 AM (4,213 Views)
Feralligator
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
On another note, does anyone have a suggestion for a good Starmie build? The fact that their HP is the lowest stat is rather crippling...
Offline Profile Quote Post Goto Top
 
Goliathus
Pokémon Trainer
[ *  *  *  *  * ]
Far from the best optimizer here but I think the go-to approach is to forget about HP and use DEF and S.DEF as defensive stats. Even if you are going for a special sweeper that focus a lot on speed and S.Atk, dropping 10 points on each of DEF and S.Def helps a lot. Some of my thoughts are:

1. Specialized Wall: Relaxed(+Def/-Spd) or Sassy(+S.Def/-Spd) will get either DEF or SDEF to be the highest stat of Starmie. You can then invest a lot of point into the specific DEF and SATK and make Starmie a wall toward a specific type of attacker and then using your decent SATK to deal damage. You can also have dual screen on the move set. You can then switch Starmie into a physical attacker and he can't really do much to you so you can have an easy time setting dual screen for the whole team. Wonder Room allows you to be a specialized wall on both DEF and SDEF despite only investing in one of them(albeit for a limited time).

2. All-In Attacker: Alternative, you can just go all-in with Starmie by focusing the bulk of your stat on SATK and SPD. Starmie does have a lot of moves to help its lackluster HP stat. Minimize's +4 evasion means that Starmie will have the maximum of 9 Evasion on 25 SPD. It also has Illuminate ability, giving your opponent -2 on AC roll so your Starmie has an equivalent of 11 Evasion. It's very hard to get hit. Reflect Type can change your typing to anything and potentially be hit for only 0.5x damage from your opponent. Substitute and Reflect gives Starmie a "free dodge" on the first hit so your opponent has to beat your evasion again to actually connect on you. Maybe go Quiet(+SATK/-SPD) on nature so you can cap your SPD on 30 and continue to put points on SATK.
Offline Profile Quote Post Goto Top
 
Feralligator
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Awesome, thanks :)
Offline Profile Quote Post Goto Top
 
Feralligator
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Hmm, I really appreciate everyone's advice on this topic so far, but now I have hit another bump in the road, so to speak. And that is that the Maelstrom is CRAZY under-powered when compared to the other elementalist classes :'(

So, can anyone answer the question as to why they don't get strong moves like the other elementalists? So far I've gotten absolutely destroyed in every 1v1 battle I've ever fought. I have the Storm Drain ability, but it's pretty much useless since we haven't once fought a water-type enemy. I have Hydro Jet, but again, pretty much useless in 1v1 battles, it's only good for hitting groups of weaker pokemon. Other trainers with combat classes do so much more damage than me it's not even funny, and honestly it's kind of ruining dueling for me in this game.

Anyone have any advice or thoughts?
Offline Profile Quote Post Goto Top
 
Jacquerel
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
I think your problem is that your GM is throwing you a lot of 1v1 battles (and they are 1v1 but still involving your trainer?), those... simply aren't supposed to be the norm in this game.
Offline Profile Quote Post Goto Top
 
Feralligator
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
Well, the real problem is damage. Other combat-oriented trainers do much more damage than I do, so when I try to fight them I just get beat down.

Our GM has placed a LOT of emphasis on trainer combat in this game, so pretty much all of us have some sort of combat-oriented class. We do some group battles, but we rarely do the typical trainer battles with pokemon vs pokemon. We're nearly always fighting enemies who want to attack us alongside their pokemon, so dealing weak damage is pretty crippling to me, since other trainers can always 1 or 2-shot me with their better moves, while I need a MINIMUM of 3-4 attacks to defeat another trainer of equal level.

I do pretty good in group battles, but mostly because I have good pokemon, lol!

What I'm trying to understand is why the Maelstrom specifically has the lowest damaging moves of any of the Elementalist classes....and how I can overcome that weakness

Edited by Feralligator, Jul 12 2015, 08:34 AM.
Offline Profile Quote Post Goto Top
 
Giant2005
Pokémon Trainer
[ *  *  *  *  * ]
Maelstrom get some pretty powerful attacks. Aqua Tail and Surf are both DB 9 attacks which is really as good as you can reasonably expect without moving into scene only moves. Choose one of them and just spam that one ability (Increase its frequency to At-Will via Signature Move) and be sure to increase it to DB 11 via Type Expertise. 3D10+10 is a pretty solid spammable attack but if that isn't enough, you can get another 5 damage per attack via Rain Dance and you could possibly get 5 more damage from the Berserker ability "White Flame".
The real problem is that you are probably going toe to toe with Weapon Users. Weapon Users typically do more damage (A Weapon user could get a possible +17 damage per attack from Lessons in Rage & Pain alone). Against a Weapon User, you should be using your main advantage to counter theirs - that advantage being range. Either get yourself a mountable Pokemon with good movement capabilities or boost your Acrobatics and Athletics to get great movement capabilities of your own and kite your opponent (Keep moving further out of his reach and gun him down with ranged attacks).
Offline Profile Quote Post Goto Top
 
Feralligator
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
That's some good advice, I'll probably try to do that and see how it works. And yes, I would say the majority of the trainers we fight are either using weapons or using the more powerful attacks of the other elementalists, and that's why I have such a hard time fighting them.
Offline Profile Quote Post Goto Top
 
GrayGriffin
Member Avatar
"Ah, you unmasked me. Whatever shall I do."
[ *  *  *  *  * ]
Giant2005
Jul 12 2015, 02:34 PM
Maelstrom get some pretty powerful attacks. Aqua Tail and Surf are both DB 9 attacks which is really as good as you can reasonably expect without moving into scene only moves. Choose one of them and just spam that one ability (Increase its frequency to At-Will via Signature Move) and be sure to increase it to DB 11 via Type Expertise. 3D10+10 is a pretty solid spammable attack but if that isn't enough, you can get another 5 damage per attack via Rain Dance and you could possibly get 5 more damage from the Berserker ability "White Flame".
The real problem is that you are probably going toe to toe with Weapon Users. Weapon Users typically do more damage (A Weapon user could get a possible +17 damage per attack from Lessons in Rage & Pain alone). Against a Weapon User, you should be using your main advantage to counter theirs - that advantage being range. Either get yourself a mountable Pokemon with good movement capabilities or boost your Acrobatics and Athletics to get great movement capabilities of your own and kite your opponent (Keep moving further out of his reach and gun him down with ranged attacks).
You do realize you're telling him "spam melee attacks" and "stay out of range" at the same time, right?
Offline Profile Quote Post Goto Top
 
Giant2005
Pokémon Trainer
[ *  *  *  *  * ]
GrayGriffin
Jul 12 2015, 09:42 PM
Giant2005
Jul 12 2015, 02:34 PM
Maelstrom get some pretty powerful attacks. Aqua Tail and Surf are both DB 9 attacks which is really as good as you can reasonably expect without moving into scene only moves. Choose one of them and just spam that one ability (Increase its frequency to At-Will via Signature Move) and be sure to increase it to DB 11 via Type Expertise. 3D10+10 is a pretty solid spammable attack but if that isn't enough, you can get another 5 damage per attack via Rain Dance and you could possibly get 5 more damage from the Berserker ability "White Flame".
The real problem is that you are probably going toe to toe with Weapon Users. Weapon Users typically do more damage (A Weapon user could get a possible +17 damage per attack from Lessons in Rage & Pain alone). Against a Weapon User, you should be using your main advantage to counter theirs - that advantage being range. Either get yourself a mountable Pokemon with good movement capabilities or boost your Acrobatics and Athletics to get great movement capabilities of your own and kite your opponent (Keep moving further out of his reach and gun him down with ranged attacks).
You do realize you're telling him "spam melee attacks" and "stay out of range" at the same time, right?
Surf isn't a melee attack.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Pokemon: Tabletop United · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2
  • 4

Pokéball created by Sarah & Delirium of the ZNR