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| Roll Thread; Roll 'dem bones! | |
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| Tweet Topic Started: Jun 5 2015, 10:53 PM (9,759 Views) | |
| Breakthelevee | Nov 19 2015, 03:50 AM Post #351 |
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Pokémon Trainer
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MORE LEECH LIFE BECAUSE 2 HP Leech Life AC 2 [result]16&16,1d20,0,16&1d20[/result] damage [result]27&6,1d8,21,27&1d8+21[/result] ISAAC WAKE UP PLEASE (Now featuring AP) [result]13&12,1d20,1,13&1d20+1[/result] Edited by Breakthelevee, Nov 19 2015, 03:52 AM.
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| Rolf_the_Abra | Nov 19 2015, 11:56 PM Post #352 |
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Expert in the Art of Fooling Around
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Alright, time for a neat trick. Expend Momentum! Mystery automatically rolls an 11 on his next attack roll. BUT, if we spend an AP to knock that up to 12, we can use smog and poison this bastard! Then, Mystery and I can shift 5 meters farther away. Damage from Smog. [result]22&2,1d6,20,22&1d6+20[/result] |
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| JPThunda | Nov 21 2015, 11:40 AM Post #353 |
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Undefeated of the East, West, South, North and Center!
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You KO'd the hunter! Lolth gets 48 Exp. The other one, though, is gonna use Grass Whistle on Mystery. AC:6 Roll:[result]19&18,1d20,1,19&1d20+1[/result] Take a nap. |
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| JPThunda | Nov 21 2015, 11:41 AM Post #354 |
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Undefeated of the East, West, South, North and Center!
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Almost forgot! Take 5 wake-up checks at a time, unless you plan on having Lolth bite you to wake you up.
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| Rolf_the_Abra | Nov 21 2015, 12:40 PM Post #355 |
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Expert in the Art of Fooling Around
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Mystery! Wake up Mystery! Nooo! +3 from Early Bird, +1 from spent AP. [result]23&19,1d20,4,23&1d20+4[/result] |
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| Rolf_the_Abra | Nov 21 2015, 12:46 PM Post #356 |
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Expert in the Art of Fooling Around
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Oh, but the Hunter goes first. Right. So Mystery is asleep for this turn, but will wake up at the end of the round. So Roa will use jump out of the bushes and use Pursuit! AC 2 [result]19&19,1d20,0,19&1d20[/result] Damage [result]22&6:3,2d6,13,22&2d6+13[/result] |
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| Breakthelevee | Nov 21 2015, 05:04 PM Post #357 |
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Pokémon Trainer
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Yeah Lolth can just use a Standard to wake me up, I checked the book haha So no need to take more damage! |
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| JPThunda | Nov 22 2015, 01:27 AM Post #358 |
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Undefeated of the East, West, South, North and Center!
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The hunter is gonna pull an obsidian dagger and stab at Roa with it. He don't like no stinkin' Zorua... AC:3 Roll:[result]9&9,1d20,0,9&1d20[/result] Damage:[result]32&3:6,2d6,23,32&2d6+23[/result] Also, Happy Fun Random Event Time! On a 1-5 something cool happens... Shane: [result]16&16,1d20,0,16&1d20[/result] Isaac: [result]6&6,1d20,0,6&1d20[/result] |
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| Rolf_the_Abra | Nov 22 2015, 01:42 AM Post #359 |
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Expert in the Art of Fooling Around
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Shane: Standard Action: Withdraw Roa from under his knife. Shift: Move back a few more feet. Command: To Mystery. Mystery: Standard: Light this sucker up. Ember! AC: Yes. (Hooray for Duelist tags!) Crit Check. [result]13&13,1d20,0,13&1d20[/result] Damage: [roll]2d6+23 [/roll] Move: Shift backwards with Shane. |
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| Rolf_the_Abra | Nov 22 2015, 01:43 AM Post #360 |
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Expert in the Art of Fooling Around
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Hmm...try that damage again. [result]34&5:6,2d6,23,34&2d6+23[/result] |
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Pokéball created by Sarah & Delirium of the ZNR





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5:24 PM Jul 10