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Roll Thread; Roll 'dem bones!
Topic Started: Jun 5 2015, 10:53 PM (9,769 Views)
JPThunda
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Undefeated of the East, West, South, North and Center!
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That's impressive. 3 Nat 1's in a row. Take notes boys, that's a 1/8000 chance of happening. :P
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Mad Andy
Pokémon Trainer
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Actually, because of my Dance Move giving me +2 CS speed, I'm on speed 22.

Anyway, I'm probably in serious trouble here, but oh well, Aerial Ace again, followed by splashing away.

Crit Check [result]3&3,1d20,0,3&1d20[/result] Dmg [result]28&6:6,2d6,16,28&2d6+16[/result]
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JPThunda
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Undefeated of the East, West, South, North and Center!
[ *  *  *  *  * ]
Fair enough. Didn't see that on your sheet, since you still had the old one posted. :P

Mankey King's gonna try a Karate Chop again. AC:2 Roll:[result]3&3,1d20,0,3&1d20[/result] Damage:[result]37&5:4,2d6,28,37&2d6+28[/result] Crits on 15+. Let's see.
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Mad Andy
Pokémon Trainer
[ *  *  *  *  * ]
'sokay, we'll say he was distracted by the evolution so didn't take that turn.

Also, hooray, my evasion finally counts for something!

Anyway, Splashing away and using Dance Move: Forward Momentum, +2 CS to Attack
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JPThunda
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Undefeated of the East, West, South, North and Center!
[ *  *  *  *  * ]
Let's try something a little different.

Seismic Toss. AC:2 Roll:[result]12&12,1d20,0,12&1d20[/result]. On hit, lose 25 HP.
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Mad Andy
Pokémon Trainer
[ *  *  *  *  * ]
Okay, I really hope this one finishes him off.

Splash, then Aerial Ace.

Crit Check [result]9&9,1d20,0,9&1d20[/result] Damage [result]24&4:1,2d6,19,24&2d6+19[/result]
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AeonThePhoenix
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PokéGamer
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Dante will burn 1 AP on using the First Aid Kit.

HP for Flynn: [result]12&4:2:6,3d6,0,12&3d6[/result]
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AeonThePhoenix
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PokéGamer
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In the interest of not quintuple-posting, I'm gonna make 3 rolls for healing Flynn and use them in order as needed.

Heal #2: [result]13&5:5:3,3d6,0,13&3d6[/result]
Heal #3: [result]13&6:5:2,3d6,0,13&3d6[/result]
Heal #4: [result]11&4:3:4,3d6,0,11&3d6[/result]
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Harbringer of Insanity
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True Herald of Madness
[ *  *  *  *  * ]
Well, as I have no idea what to roll for this, I'm just going to use Survival and Edu: General, JP, you can pick whichever you think fits best.

Determining the time by the position of the sun:
Edu: General: [result]12&5:1:2:4,4d6,0,12&4d6[/result]
Survival: [result]9&6:2:1,3d6,0,9&3d6[/result]
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UmbralHero
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Pokémon Professor
[ *  *  *  *  * ]
Survival for shell-cracking: [result]8&1:1:6,3d6,0,8&3d6[/result]
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