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Roll Thread; Roll 'dem bones!
Topic Started: Jun 5 2015, 10:53 PM (9,770 Views)
Mad Andy
Pokémon Trainer
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Oh, also Splash afterwards as a Shift Action, to get +2 Evasion, no AoO due to Run Away
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JPThunda
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Undefeated of the East, West, South, North and Center!
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Not quite level 100, you don't have to worry about that. =P

He is gonna try and Seismic Toss you though. AC:2 Roll:[result]13&13,1d20,0,13&1d20[/result] On hit lose 25 HP.
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Mad Andy
Pokémon Trainer
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Well, this was a bad idea.

Splash, followed by a Dance Move: Evasive Manuevers, raising his speed by +2 CS and giving him yet another point of evasion.
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JPThunda
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Undefeated of the East, West, South, North and Center!
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Mankey King's gonna Screech. AC:4 Roll:[result]1&1,1d20,0,1&1d20[/result]. On hit, lose -2 DEF Combat Stages.
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Mad Andy
Pokémon Trainer
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Welp, that happened.

Splash up to him, then Aerial Ace again. Also, using Flip Out to make it a pass move, so end up four meters behind him

Damage: [result]22&3:3,2d6,16,22&2d6+16[/result]
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JPThunda
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Undefeated of the East, West, South, North and Center!
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Mankey King Mad.

Karate Chop: AC:2 Roll:[result]1&1,1d20,0,1&1d20[/result] Damage:[result]31&1:4,2d6,26,31&2d6+26[/result] Fighting Physical; Crits on 17+.
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JPThunda
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Undefeated of the East, West, South, North and Center!
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Well okay then Mankey King. Okay.
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Mad Andy
Pokémon Trainer
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Wow... okay, in character, totally taking credit for this - making him angry enough to mess up like this, but out of character...eesh. Though it does mean all of my evasion-building has been for naught, but I don't think I can complaing (#firstregionproblems?)

Anyway, going for a trip manuever, followed by splashing away (dear lord, I love Splash)

Accuracy check: [result]10&10,1d20,0,10&1d20[/result] Opposed roll: [result]21&1:5:6:6:3,5d6,0,21&5d6[/result]
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JPThunda
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Undefeated of the East, West, South, North and Center!
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Contested Roll (Mankey King can't win) [result]10&1:2:5,3d6,2,10&3d6+2[/result]

Then the Mankey King is gonna stand up and use Focus Energy. You went and done it now.
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JPThunda
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Also, Mankey King is now Speed 17, so he's faster than you...top of the initiative, he goes first.

Running at you and Karate Chop. AC:2 Roll:[result]1&1,1d20,0,1&1d20[/result] Damage:[result]31&2:1,2d6,28,31&2d6+28[/result] Crits on 15+.
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