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Tips on a Fantasy Battle
Topic Started: Jun 4 2015, 06:12 AM (550 Views)
ItsyFabulousSpider
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Pokémon Trainer
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For my fantasy campaign IRL, I am having a prologue meet in which the players play 5 enemies in the middle of a turning battle of the war, providing backstory for the actual campaign.
My issue is how to handle this battle- I want to give it the atmosphere of a large scale battle, but limit the amount of people and pokemon they are fighting in-battle.
Any tips are good, if you have any more questions let me know!
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Doxy
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The PTU Guy
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Simply limit the area that is relevant.

Perhaps the players could be tasked with maintaining an entrance or some other choke point and keep enemies from getting through. You can send lots of enemies at them, and have new ones "arrive" from the surrounding battle through various rounds.
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ItsyFabulousSpider
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Pokémon Trainer
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Thanks Doxy! That should work pretty well- one of them is an assassin whose mission is to take out a notable soldier on the opposing side, and one is a turncoat trying to kill their leader. I hadn't thought about setting, so if I put it in an area where they can limit their scope, that should work well
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Flamewolf9
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They could be infiltrating an encampment where the leader is at coordinating the battle. Guards can be in various tents and positioned around the battle encampment where the players can try to deal with them either by stealth or brute force as they choose. The notable solider might happen to be the honor guard tasked with the leaders protection. That would make for an epic conclusion to the prologue regardless of how it turns out.
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Birdy51
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Another way to do things is to possibly have the enemy general retreat/run from the battle, and have your players deployed to intercept him as a counter-measure, only for him to be 'saved' by the enemy party.
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