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What are your houserules?
Topic Started: May 26 2015, 07:24 AM (6,948 Views)
FanaticRat
Pokémon Trainer
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Pretty much every system involves a bit of houseruling, so I'm curious as to what ones people use or would like to use when gming. What kinds of houserules and homebrew do you use in your games? In addition, how do you tend to test them out?

I myself have been brainstorming some stuff for struggles and a few abilities and Edges in my next game, though I've yet to have the time to playtest them.
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Punkish Rogue
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Pokémon Trainer
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We swapped over from pta to ptu really late game, so most pokemon had way more than ptu's move limit. Since that was going to be a huge headache, I just let everything keep the 14 max movelist. It hasn't caused any problems.

Beyond that, I occasionally throw in some fakemon. I kept sleep rules from pta as well.
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Ecthel
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Support Master Race
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Struggle is typeless.

You can use Type Sync on other people's Pokemon.

Type Aces with Mystic Senses may take Elemental Connection - this instance of EC cannot be used to qualify for an Elementalist/AG/Etc but it can be used to qualify for Type Sync.
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DNA
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King of Thought
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Pokemon have Skill backgrounds just like Trainers do; all skills start at Untrained and get modified as usual, and they can go up to Adept by level 5, Expert by level 15, and Master by level 25.

Introduced a few edges that make mixed sweepers actually viable for a broader spectrum of things, and not have to waste stat points on one of the attacking stats.

That's all I can think of that weren't complete departures from existing PTU (like new classes and crap). Skill backgrounds for Pokemon were the most fun, though. It lets them make social checks! \o/
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Kairose
Pokémon Trainer
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My last game was PTA, due to PTU not existing when it started, and it was too far in to switch. However, a lot of stuff from PTU was ported over as it became relevant, with some tweaks because they would have been worthless otherwise. Current game is entirely PTU, though, so this isn't relevant anymore.

Also, any "consumable" features are houseruled to be renewable in some form, I dislike the idea of features being able to be permanantly used up. I believe the only one in the current version is Type Sync, which I allow at-will with a TP cost.
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JPThunda
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Undefeated of the East, West, South, North and Center!
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We had an issue in our IRL game called the 'Phanpy Option', much like a nuclear option. The problem was, a Phanpy was captured in the wild that was never intended to be by our GM, and said Phanpy had ludicrous defenses and HP and just used Rollout and Defense Curl to win every encounter it was used in. The GM houseruled that if you miss with a rollout, you come out of defense curl just to counter this phanpy.
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Slytherclaw
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Storyteller
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We had a trainer's training system. If you have 5 TXP more than a partner, every hour of training together grants the lower 1 TXP. Helps with the fact that one of our players is a collector, and some of the others are pickier, and started to drop in TXP, while still allowing for variation.

There are a handful of fakemon, type shifts, etc. Probably going to be a decent amount more.

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Giant2005
Pokémon Trainer
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Slytherclaw
May 26 2015, 06:07 PM
We had a trainer's training system. If you have 5 TXP more than a partner, every hour of training together grants the lower 1 TXP. Helps with the fact that one of our players is a collector, and some of the others are pickier, and started to drop in TXP, while still allowing for variation.
That is pretty good!
I have toyed with the ideas of dropping Trainer XP for capturing Pokemon entirely, or implementing a shared XP system where everyone gets XP for the Pokemon as long as someone in the group has caught one but the group didn't want to go for either option.
I think I am going to try and pose your option (Third time's the charm!).
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Onidrill
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Pokémon Trainer
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I use a modified version of the crowd mechanics someone brought up in the homebrew section a few months ago, chiefly to make non-combat capabilities useful in combat situations. Also "anime" rules for evolution - the levels in book are ballpark figures, and evolution happens when it's suitably dramatic or fitting.
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DNA
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King of Thought
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Wait, you mean it's possible for trainers in the party to have different amounts of TXP?
I thought the horrible idea of TXP for catches was phased out a long time ago.
I suppose that is another houserule my campaign does. TXP is based on plot and task progression, and working as a team, not necessarily individual feats.
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