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Beyond lvl100; What are the implications?
Topic Started: May 18 2015, 04:51 PM (925 Views)
DiceyUK
Pokémon Trainer
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Now, I'm curious. Some games surely last long enough that players hit the level-100 mark.

I'm sure that some GMs must've allowed players to bypass this level cap.

I'm wondering what the implications of doing so are.

There's the obvious lack of level-up moves (though it's possible to begin dipping into mentor, egg or TM moves.) and some kind of statistic disparity (though I don't know what the effects of that might be).

Anyone here who's experienced playing post-100th-level?
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Jacquerel
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Pokémon Trainer
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I... don't know why a GM would let you surpass level 100?
Few games are going to go on so long for you to even hit that boundary, going over the top of it seems kind of pointless.
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Doxy
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The PTU Guy
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I've never seen a game reach level 100 except through GM fiat.

The highest I've seen in a naturally progressing game is 70ish
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DNA
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King of Thought
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My GM did have plans and EXP point markers for any potential levels beyond 100, just in case the game went that far. There were no real bonuses planned beyond that save for just stats and level-ups; there were no extra goodies planned. The extra stats were bonus enough.

I could see you doing something INSTEAD of making levels go beyond 100 (this would just be letting the GM be as imaginative as he or she pleases), but I wouldn't do that in addition to 100+ level-ups.

(The game in question never got that far, though. The party Pokemon ended at an average of roughly level 70. I don't remember what the TL was either, but I think it was only in the low 40s.)
Edited by DNA, May 18 2015, 06:35 PM.
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DiceyUK
Pokémon Trainer
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Thanks for the info DNA.

The best I could think of to spice up post-100th level was perhaps pokemon who can mega evolve actually evolving into their form at level 150-ish.

I was just curious. I have a feeling that an upcoming game of mine will include lots of sudden spikes in party-level. And I'd also like to include some late-game stuff to keep people exploring.
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Kairose
Pokémon Trainer
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My last game completed a few months ago, after 3 years. Admittedly, the XP scale was PTA (the game itself started PTA, because PTU didn't exist yet, and became an amalgamation of the two systems), so the advancement rate might be a bit different, but the highest levelled pokémon at the end was Level 60. I wouldn't expect advancement significantly beyond this unless you either start really high, have a game longer than about 500 hours of play, or give away a lot of free pokémon levels.

That said, I wrote up Disgaea-based rules for PTX while that game was still running, hoping to use them in a particularly high-XP game, which includes a guideline for XP requirements to level beyond 100, with the cap at 9999 to match the Disgaea games. Aside from increased stats, levels beyond 100 don't give any direct benefit, but they would improve reincarnation-based bonuses using this ruleset. Unfortunately, my group decided they didn't want to use it, so I haven't been able to try it out yet, and my experiences with these systems have proven to be wildly different from what everyone else seems to see, so this may be a poor fit for anyone else to use.
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Giant2005
Pokémon Trainer
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I could see getting pretty high if it was a campaign with a lot of downtime. Someone with Virtuoso Command and Trainer of Champions can train a Pokemon from level 1 to 50 in less than 4 months without that Pokemon ever actually partaking in battle. If your characters have a week off adventuring every now and then and actually earn some xp through battle to supplement all of that training, it would take a lot less in-game time.
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