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| Handling the Sale of Pokemon; Gotta fetch a price! But how much? | |
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| Tweet Topic Started: Jan 16 2015, 03:13 PM (1,741 Views) | |
| Zweilous | Jan 16 2015, 03:13 PM Post #1 |
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Pokémon Trainer
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Okay, so, I see a ton of people talking about the sale of Pokemon caught in the wild or bred as a source of extra cash that's way more fun than getting a job and timeskipping. This seems like a really good idea, since Pokemon don't simply cost the $2.50 you paid for the Pokeball, but are instead a combination of that and the effort spent collecting, hatching, and befriending them to make them suitable for sale. The niche is there and the player need for cash is there, but I have a problem. How much do Pokemon actually sell for? I see a lot of fluff going on for how the transaction takes place and where the buyers are and bla bla for days, but I've never seen anyone list any tips or examples for what they're actually worth. I lack the GMing experience to gauge price based on what the players need, but there are a few thoughts I've had on factors that need to come into play: 1. Pokemon should always sell for at least 500. A player could offer less than that if you really wanted to simulate an economy, but that's waaay too dull for me. Point is, Pokemon should be expected to be worth enough to buy supplies to catch another one plus one more, and the bare minimum of that is the price of two Pokeballs. 2. Obviously Pokemon that are rare, tough to catch, or otherwise tough to handle should cost more than common, weak, and sweet-tempered ones. But by how much? 3. Applying your features should also factor in. A Capture Specialist or Hunter makes more by increasing volume of Pokemon sold for the same effort, while a Hatcher or Mentor increases the value of each Pokemon sold. Catching an Onix in a Luxury Ball and then feeding it only the freshest of Pokeblocks+ and then evolving it into a great big teddy bear of a Steelix should pay your expenses over the time spent with it and then some. But what is that? I've had all these thoughts because my players are gearing up to start selling and, though I've seen countless reports of actually doing this, I haven't been able to find anyone sharing advice or even just their experiences. Is this something the players should roll for, say a luck roll to attract customers on an internet listing or charm to sell the high points of your particular Mon? Is there a set price for all Pokemon, starting with 500 for Magikarp? Please share your experiences with these things. The core book mentions the price of Pokemon from Hatchers, so that makes a good baseline, but little else is mentioned. |
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| OniLink147 | Jan 16 2015, 03:49 PM Post #2 |
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Pokémon Trainer
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I would actually like to see other's inputs on this because this is something I have been trying to work out for my campaign. I was thinking a minimum of 1000 simply because why would a tent which gameplay wise does nothing, cost more than a Pokemon? |
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| BatiroAtrain | Jan 16 2015, 03:58 PM Post #3 |
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Pyramid King
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I recommend having a table of value that goes by rarity. Start with super-commons (Rattata, Magikarp), uncommons (Pikachu), rares (Ditto), super-rares (Charmander), and up as far as you want. Shininess and other perks should up the value, of course. Generally, I like to use Charm or Guile as part of the equation for selling, multiplying the value of a Pokemon by their skill rank or a roll. I keep Pokemon at low values myself, for this reason. Let's say a Magikarp on its own is worth 100 (my value for super common Pokemon), and the player selling it has a Guile rank of 3 and a mind of 3. You could have them simply multiply its worth by 3 (300), or roll and multiply the value by the result of the roll (average 12, comes to 1200) if you want more dynamic sales values. The former allows for consistent pricing, but the latter turns it into more of a gamble. A good roll with a valuable Pokemon, and the Player is suddenly 5000 Pyen richer, or conversely their shiny Gyarados could end up only selling for 800-1000. Players can always travel to a new location and try another roll, of course. |
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| rlrichey | Jan 16 2015, 05:37 PM Post #4 |
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Rival
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I always multiply its level by its BST. The BST accounts for rarity, and both numbers together create an exponential growth system that makes the best Pokémon available to only the rich. |
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| Kairose | Jan 16 2015, 06:52 PM Post #5 |
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Pokémon Trainer
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BST isn't really a good comparitor for rarity: a Dratini has 30, while a far more common Rattata or Pidgey have almost the same, at 27. Still, I do agree with using BST for price: one system I've made that I've yet to be able to test effectively allows you to buy a Level 1 mon with no egg moves for P200 times it's BST: this makes Sunkern, the pokémon with the lowest BST, cost P3600. Now, this might be overkill for normal games, so 20-25 times BST might be better: 25 times BST means Magikarp (BST21) would cost just over P500, at P525. If I were to do something like this normally, I would add a modifier for rarity, so maybe Dratini would cost an extra P2000, for a total of P8000 for a L1 (or P2750 using 25 per BST), and if higher levels were allowed, multiply the price by something like 1/5 the level (rounded up), meaning a L10 Dratini would cost P24000 (8250 using 25/BST), for example. |
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| Lockdown | Jan 16 2015, 06:59 PM Post #6 |
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I SEEE YOUUUU
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What about combining BST with a multiplier depending on the mon's rarity? |
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| rlrichey | Jan 16 2015, 07:09 PM Post #7 |
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Rival
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Is there a clear quantifiable system for rarity? I thought that was dependent on the campaign. |
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| Lockdown | Jan 16 2015, 07:15 PM Post #8 |
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I SEEE YOUUUU
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it's generally campaign dependent, yes. |
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| Zweilous | Jan 17 2015, 12:12 AM Post #9 |
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Pokémon Trainer
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Rarity is ultimately campaign dependent, though I think there are some canon parameters there. Psuedolegends are generally rare (some more common, like Gible and Goomy), and there are your specific hunted-to-endangerment species like Farfetch'd and Lapras (though again, there exist exceptions, like Farfetch'd being about as rare as Kecleon in Kalos). I would say, for the sake of setting prices, some sort of table is the way to go, that's completely filled by the GM although some are more likely than others for each slot. Like in my region, all Pokemon are technically native, though Plusle and Minun have been successfully driven to extinction. The three Megabugs are critically endangered (balance justification for having the bug-themed town come early without providing superpowered single-stagers), although Farfetch'd aren't particularly uncommon. In my setting, I'd put the Megabugs in the trade-only slot where Lapras and Farfetch'd normally are in the main series, where Farfetch'd might be more where Scyther normally is in Johto except without the high demand of being a dangerous exotic beast. I'm noodling a generally moderate-high baseline, that you can reasonably expect to sell Pokemon for in a competitive market, and Pokemon buyers are advised to stay at. Like in America, and I imagine elsewhere, young Bearded Dragons in the pet trade go for a solid $50-$75 without fail, every time, because the sellers and buyers have settled into that range. Then I'm thinking a minor pitch system to garner an increase in price- some objective things like good temperament, stats, and shininess will add a guaranteed bonus while a Charm or Guile can add a range based on its success. Like this, using the example I'm currently up against: -Phanpy is an uncommon, even-tempered little guy. P1000 -This Phanpy has base-Hatcher applied to it, which isn't uncommon but better than wild-caught both in terms of stats and friendliness. +250 -Hatcher finds a buyer in person and explains these bonuses in a personable, trustworthy way. Charm DC of 8 to increase price, rolls a 16 and multiplies that by ten. +160. -Doesn't use Guile this time, but might increase profits compared to Charm but will cost the sale if the DC isn't met. --Good Phanpy sells for 1410. Not bad at all for a Pokemon you got by leaving two lovebirds behind a tree during your dungeon crawl, and not game breaking. I might actually use this. And then what Pokemon gets that baseline (is Phanpy common or endangered in your setting, or is there a Phanpy fad?) is entirely subjective, as is how much each bonus is worth. The problem I see of getting BST involved is that not all buyers are looking for combat potential and thus high BST isn't necessarily more desirable. Slaking have incredibly high BST but are not particularly more valuable than a Breloom for a battler and definitely not more than a Snubbull for a rich lady. Edited by Zweilous, Jan 17 2015, 12:19 AM.
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| Ecthel | Jan 17 2015, 06:22 AM Post #10 |
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Support Master Race
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You always have the option of turning it into another plot hook. Caveat venditor; maybe the rich gentleman you sold the Furfrou to insists on acquiring your services or inviting you to dinner, or someone's planning do to something insidious with that Whimsicott that happens to know Toxic.
Edited by Ecthel, Jan 17 2015, 06:24 AM.
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