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Pokemon creation and Npc questions
Topic Started: Dec 24 2014, 07:40 PM (1,707 Views)
Toxic Ink
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Pokemon Breeder
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castfromhp
Dec 27 2014, 08:30 PM
I'd really recommend not running your players through random battles or forcing fights with Gym Trainers before getting to fight the Leader. Some conventions of the video games simply don't work well when translated to the tabletop, and having even more battles that aren't going to be particularly significant to the narrative like that is one of them. Given that the best way to run Gym challenges is as a group vs group battle involving all the players at once, the best way to use Gym Trainers, if you need to have them at all, is to have them fight by the side of their Gym Leaders.

Similarly, it's just not a great idea to have random fights with Trainers out while traveling. Battles in PTU take quite some time already, and you want to save that time for fights that will mean something and either advance the main plot of the campaign or help with character arcs. Potential rivals, criminal organizations, etc are much more useful and interesting to a player.
Thanks. I have an idea for team rocket making a comeback and I have two grunts written up which I'm probably going to use as base for random grunts and just switch the Pokemon up a bit lol. Yay laziness. But I would like to have a few random rival trainers to fight as well so might make up some generic bases to work with of varying lvls for them. I might have to just wing a lot of the NPCs. Lol
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Pokéball created by Sarah & Delirium of the ZNR