Welcome Guest [Log In] [Register]
Welcome to Pokemon Tabletop. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Contest based campaign help; Looking for ideas.
Topic Started: Dec 18 2014, 10:50 PM (1,161 Views)
blumablossom
Member Avatar
Pokémon Trainer
[ *  *  *  *  * ]
I just actually submitted something there not long ago.

Also that makes a lot of sense it could also lead to a lot of interesting character development.

I still don't have a way to lead progression and difficulty.

I also helped submit ideas recently, and used this character as example

http://fc08.deviantart.net/fs70/i/2014/327/6/a/__battlefield_flower___by_pinkcherry97-d86qtvm.jpg

So like that petilil kit should be needed. Also probably some amount of shinys(slightly increased from 2/100) and well natured pokemon to help finish.

Also i do need help statting out MBS. She's street smart, and cute, uut tries to act tough Background giving every contest stat but intimidating, and taking away from intimidate. Even though she really wants to seem tough she just can't cause pink hair. How would you do mind body spirit for a character like that. (Haven't had to use it yet but have used her in contest.)

EDIT also looking for music. Music always makes contest better.

Have at least one smart and tough track figured out.

https://www.youtube.com/watch?v=QOt0tW26hRY

https://www.youtube.com/watch?v=c5Ka0WFqftA

sorry for mildly off topic last bit.
Edited by blumablossom, Dec 19 2014, 09:19 PM.
Offline Profile Quote Post Goto Top
 
Gear_Skitty
Member Avatar
Just Another Cat In The Machine
[ *  *  *  *  * ]
(The entirety of this post is written without a full knowledge of PTU Contests, as I've been staying as far away as I can from that whole mess until it gets touched up).

Well, if the main focus of the campaign is the Contests and moving from town to town to follow them, it may be a decent idea to institute a Circuit Points system (with amateur/pro tiers).


It'd be a little unfair if newcomers had to compete against the best Contest Champions in their first tournaments. Making Amateur and Pro Leagues/Circuits gives the setting some legitimacy and something the players can aspire to. Contests are more character focused that your regular Journey game. A neat idea would be to make some specific Trainers that you showcase as the best of the best, the Tiger Woods or Pelé of that world. Maybe even have them as a guest Judge in an Amateur Contest so the players can meet them in person.

I actually just spent like, 20 minutes looking up how circuit points work, and there's no concrete way to do them, so I'll just link how the World Series Poker does theirs. You don't need to keep it to just 1st/2nd/3rd/etc. though. Say, earning the biggest score at an event awards bonus Circuit Points.

http://www.wsop.com/2012/circuit/2012-13-WSOP-CIRCUIT-POINTS-CHART.pdf

Some ideas to give certain events a unique feel:


  • An invitation only Contest at a resort held halfway or 2/3rds of the way through the contest "season", where it's common knowledge that anyone who competes there has a very good shot of going on and placing in the end of season tournament. It's not affiliated with the *whatever you end up naming your Contest Hall Association*, so it doesn't give any Circuit Points, and it's held at the same time as other Contests. If the Players end up getting invited, it's a decision between showing off and seeing a lot of good Coordinators in person, or doing the regular Contests and earning more Points.

  • A festival/fair booth style Contest, where instead of actively competing against other Coordinators, Judges move from pavilion to pavilion where each Coord is given time before hand to set up their own show. They get one chance to impress the Judges, and Points are given out in multiple categories beyond just the Smart/Cute/Tough/Blah.

  • A contest that is held every week, with no entry requirements other than having not won it yet this season. People see it as both a proving grounds and easy win, depending on how confident the Coord is. It sees a large rush of entrants at the beginning of the season, hoping to knock it off their list of victories, and late in the season as people who put it off try to snag some extra Points to buffer their ranking. It runs both a Single and Double Coord. divisions each week (so the Players aren't stuck staying in town so everyone can grab the win).*



*: It may actually be a good idea to set most of the Contests up like this, as a fallback. Say the player(s) fails the Contest in TOWN, and head off to CITY to compete in a major event. They can return to TOWN later on and enter again. But once they win the TOWN Contest, they can't enter again and "farm" Circuit Points.


How the End of Season Grand Event picks Coordinators could go a couple ways.


  • A Certain Circuit Point total is needed. This puts some pressure on the players to reach that amount, and then gives them breathing room once they hit they do. Using this style of entry means the event will likely have a large number of Coord. competing in it (if we're grounded in reality).

  • Only Coord down to a certain Rank# qualify, with Wildcard spots available. This route focuses as much on the rival Coords as on the players themselves. As an example, only the top 40 Coord automatically qualify, with 10 more spots that are filled via a tournament held a week or two beforehand. Circuit Points are still needed, but your exact number holds less value. Instead, it's your number in relation to the overall standings.


Actually, both versions may work. The first works well for an Amateur level Circuit; hit a certain total, and you're set for the season until the finale. The second puts a lot of pressure on Coord, which is expected when in a Professional league.


All in all, it's up to you. Setting up a region wide year long competition is a lot of work, which is why in the real world, there are committees who's only job is setting up, preparing, and monitoring them.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Pokemon: Tabletop United · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2

Pokéball created by Sarah & Delirium of the ZNR