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Building a Dual-wielder; With Swords that is
Topic Started: Dec 18 2014, 02:28 PM (1,186 Views)
Major
Pokémon Trainer
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@TBG: on phone so can't say exacts, but I do realize a few things you said. A lot quoted was added in context to other points. Dual-wield vs others I feel is weaker, but reason stab, technician was mentioned was to also note comparing to martial artist, etc.

As for struggle weak, pokemon strong, I could respect that but for two problems. The first is that struggle classes, weapon specialist, etc exist to fight. Why would a sword master be inferior to s black belt? I can see justification for base struggle sucking.

Anyways, I like WS and it has some nifty tricks (typically two-handed or ranged, but still), I was just noting two weapon fighting feels very tacked on at the end. With one feat mentioning it and it just being subparagraph (imo) and was curious if some combo could help it.

Oh, and the comment on abilities for classes was less on weapon specialist and more on if you take a class with an ability usually moves that class gives will beat stabbing.

As for if a general struggle issue, not really. I agree a lot of problems connect to it, and I do dislike how a heavy WS investment is typically weak but my main concern was that even at struggle level, dual wield lacks support and power.

See Kai's posts about damage gain compared to other weapon specialist options, that don't waste a swift.

Given, with 1.05 maybe these won't be issues depending on weapon changes...(VERY curioussince my PC is a weapon specialist) .

If not for 1.05 massively chang ing things I'd ask about if dual wield talent was getting buffed. Be it less accuracy penalty, no swift cost, or something else.

Edit: on a unrelated note I guess the question comes to what do devs view is the role of weapon specialist since struggle should be weak? MA and elementalists do damage easier and better. Soldiers maneuver better, etc.
Edited by Major, Dec 18 2014, 09:12 PM.
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