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| Summoner [PTU]; For a more magical bent on release and recall | |
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| Tweet Topic Started: Dec 15 2014, 06:06 PM (2,047 Views) | |
| Elemental Knight | Dec 15 2014, 06:06 PM Post #1 |
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Knight of the Spread Sheet
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Alongside my Wizard class and the rules for Magical Implements, I also had an idea for a Summoner class. Summoning is a staple of fantastical, magical settings, and Pokemon is nothing but summoning, really. The Summoner changes the rules a little bit for the player. They can spend their AP in a battle to try and capture Pokemon, and eschew Pokeballs altogether. This has a few minor consequences for them, detailed in the "Summoning and You" section below, but in general they can function just as well as any other player. Summoner should fit nicely with Jugglers, since their work a little differently . A Juggler wants a Pokemon to buff itself, and then carry those buffs to another Pokemon via Tag In; a Summoner buffs the Pokemon temporarily upon release, or heal them upon return. An outnumbered Summoner can even summon temporary allies to help tip the odds. Summoner is also a good class for anyone who wants to invest heavily in their Occult or Pokemon Education skills, as many things in the class scale directly off those skills' ranks. As ever, feedback is appreciated. This one was a little trickier than Wizard to make, and I'm certain there's room for improvement or clarification. Let me know if it's too strong, too weak, too weird, or too cool! Summoner Class Summoning and You
Edited by Elemental Knight, Dec 23 2014, 08:33 PM.
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| GrayGriffin | Dec 15 2014, 06:17 PM Post #2 |
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"Ah, you unmasked me. Whatever shall I do."
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Does Solid Rock Form reduce doubly-effective damage to neutral, or just singly super-effective? Also, while it's logically obvious, you might want to specify that you can only take a Talent if you have the associated Feature mentioned by said talent. And maybe there can be a Talent to improve your Binding Spell itself? |
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| Lockdown | Dec 15 2014, 08:34 PM Post #3 |
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I SEEE YOUUUU
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It looks like a fun class, but it eats AP like I eat chips. Any way to make it a little less cost intensive? Because otherwise you're looking at maybe using one ability an encounter, maybe two. And that's not even factoring in other classes and their AP usage.
Edited by Lockdown, Dec 15 2014, 08:34 PM.
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| Major | Dec 15 2014, 08:44 PM Post #4 |
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Pokémon Trainer
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Even worse is the fact that its abilities cost a lot of AP and it needs that same AP to capture. It seems fun, but also AP extensive and lackluster. Not sure if it just looks that way and is fairly strong, but it seems weird. Still, I normally hate summoner classes, but I like this one. |
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| Elemental Knight | Dec 15 2014, 09:10 PM Post #5 |
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Knight of the Spread Sheet
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Fair enough. I could make the middle features - Explosive Summon, Restorative Recall and Sturdy Summoning - be Scene (x2?) instead. Would that help? As for Talents for the binding spell: Sure! I'll think of a few and see what sticks. And the original idea of Solid Rock Form was to just say "no such thing as weakness until I get a turn", so that the Pokemon would have that much better a chance of not getting OHKO'd. But if people think that's OP, I can certainly just make it a step of resistance instead. |
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| Major | Dec 15 2014, 09:35 PM Post #6 |
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Pokémon Trainer
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I think a mix of frequency with some AP costs would help. *nods* It'd at the very least help alleviate concern over "Should I use my abilities to fight or capture?" It'd be like if Capture Specialist had to break pokeballs to use their powers ![]() As for my other concern (a few other players all went "Wow that's cool, but lack luster") I'm not sure why. Either way, GM ended up liking the summoning system so that's cool. I think my favorite part of the class is how (other than the spirit feat) you made a summoner without ignoring Pokemon. A lot of summoner classes basically end up going "Forget Pokemon, you get some other small tiny thing that scales badly." and I typically dislike them (personal preference, nothing wrong with them) because you are a Pokemon tamer summoning non-pokemon instead. But you found a cool way to feel the magic of a summoner while still keeping the Pokemon. I really like how my mage can now use magic circles and summon her pokemon rather than a technology based Pokeball. Small note, I do find the average system to be rather odd. It just seems odd that if someone buffs one it goes down if they don't buff the other. "Oh I'm really good Master Occult. But my average is simply adept." (Exaggeration) I think some more talents with the binding might work (as you mentioned doing). Not sure. |
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| Elemental Knight | Dec 16 2014, 07:36 AM Post #7 |
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Knight of the Spread Sheet
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Some updates! I reduced the AP cost of some of the Talents, and also made the middle features all Scene x2. (Pending further feedback, I might make some of the Talents similarly Scene; wasn't sure which ones to do that to quite yet.) Added in Prereq lines for the Talents, so that should clear that up. Finally, I also added a new Talent, "Make A Pact With Me", for Binding Spell. I'm still open to further ideas on another Talent or two that modifies Binding Spell, though. |
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| Dark_Star | Dec 17 2014, 03:03 AM Post #8 |
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Pokémon Trainer
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As far as bonuses to Binding Spell go, how about one that gives you a one-time-shot at turning a single bound pokemon into a Shiny of some sort? It could be like, one use when you get it, then you get one more use every 15 levels? Another idea would be a talent that let your Binding Spell work like any of the various alternate Poke Balls, user's choice. So, say you're trying to bind a heavy pokemon, like a Snorlax (just as an extreme example), you could use this feature to instead perform a "Heavy Binding". It could probably get away with being a Daily or Daily x2 ability. |
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| Lockdown | Dec 17 2014, 03:50 AM Post #9 |
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I SEEE YOUUUU
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I would say that giving a class the ability to manufacture a Shiny, even once ever 15 levels, is a no-go. Every GM handles how Shiny mon work differently, so doing that could severely unbalance a game. The alternate proposal however, seems like one that has potential, especially if it's restricted to being a Daily use. |
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| DNA | Dec 17 2014, 08:35 AM Post #10 |
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King of Thought
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Alternatively, it could be something like "Destroy a (empty) Poké Ball in your possession; if you do, your next capture attempt gains that Poké Ball's modifier". Though, I'm not sure if that makes the class really silly (my personal opinion), or if that's a perfectly acceptable talent. |
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