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| Dig? How does it work?; Discussing the use, limits and usefulness of Dig. | |
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| Tweet Topic Started: Dec 8 2014, 10:08 PM (605 Views) | |
| RequiemforGods | Dec 8 2014, 10:08 PM Post #1 |
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Pokémon Trainer
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So with the move Dig, the Pokemon goes underground and then re-emerges the next turn to deal damage (Set up). What happens if the target (the enemy) moves from the location it was at the start of the attack: switched for another Pokemon, ran away or fainted. How does the move resolve then? Does it still go off or is it canceled and the round wasted? |
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| Deleted User | Dec 8 2014, 10:25 PM Post #2 |
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Deleted User
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I would imagine that, as long as the Pokémon can still tunnel to the new location and it's not too far of a trip, the attack still resolves normally. Of course, each situation would have to be played by ear according to circumstances. |
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| Kairose | Dec 9 2014, 12:14 AM Post #3 |
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Pokémon Trainer
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Turn 1: User declares Dig, goes underground. Turn 2: User can shift to any location within their Burrow or Overland movement range (other than areas the GM decides can't be burrowed through, even with Dig), and hits anything within a Burst 1 from the surface at that point. You don't have to declare a target when going underground (or really, at all, for that matter), nor does it matter if any potential targets move while you're underground. |
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| RequiemforGods | Dec 9 2014, 12:28 AM Post #4 |
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Pokémon Trainer
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You both bring up two good points, but my confusion comes from the fact that unless the Pokemon possess Tremor-sense there's no way for them to sense or know where the Pokemon has shifted to (yes I know Pokemon has science so soft you could use it like butter, but still.) Edited by RequiemforGods, Dec 9 2014, 12:28 AM.
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| zoofman | Dec 9 2014, 01:46 PM Post #5 |
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Pokémon Trainer
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This should have been in the q&a sticky post , going to go ahead and lock this. |
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12:22 PM Jul 11
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12:22 PM Jul 11