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| [PTU] Fantasy Races | |
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| Tweet Topic Started: Dec 6 2014, 03:00 PM (1,635 Views) | |
| Domo | Dec 9 2014, 02:48 PM Post #11 |
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Kawaii Detective
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This came up in IRC the other day, so I'll post what I said there. The way I would handle fantasy races is by giving everyone a bonus Edge at creation that reflects special race attributes. I would not give these Edges stat modifiers, as the small boosts are negligible in PTU compared to DnD et al. Instead, I'd focus on making the Edges rely mostly on capabilities. Examples:
This allows you to distinguish characters via race while reducing the impact of minmaxing on character creation - something most fantasy systems are inherent for and which just isn't supported by PTU very well. |
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| KingFox623 | Dec 20 2014, 02:50 PM Post #12 |
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His Royal Foxness
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RACE: Merfolk • Edge: Ocean's Grasp Effect: Merfolk exchange their Overland and Swimming Movement Speed. • Feature: Neptune's Hold [Race][+ Special Attack][+ Special Defense] Effect: Merfolk naturally have the Gilled Capability and gain the Water Veil Ability. RACE: Orcs • Edge: Only the Strongest Effect: Orcs are more powerful and thus increase your Power Capability by +2. • Feature: Ferocious [Race][+ 2 Attack] Effect: When an Orc is at or below 25% HP, they gain +1 CS to their Attack. They also gain the Intimidate ability. RACE: Dwarves • Edge: Tough as Rock Effect: You may add a +4 for Save Checks against Push and Trip Combat Maneuvers and Attacks. • Feature: Deep in the Mines [Race][+2 Defense] Effect: Dwarves gain the Naturewalk (Cave) capability, Also, they gain the Cave Crasher Ability. RACE: Elves • Edge: Mystic Sensitivity Effect: Elf characters gain a +2 to all Occult Education rolls. • Feature: Elven Vitality [Race] [+2 Special Attack] Effect: When Confused, you may add a +2 for Save Checks. Also, you gain the Vital Spirit Ability. RACE: Drakons • Edge: Challenger Effect: Drakons are naturally athletic, add +1 to all Athletic and Combat Rolls. • Feature: Dragonblood [Race][+Attack] [+Defense] Effect: Your claws count as a one-handed weapon that does not take up your Main Hand item slot, melee attacks made with your claws are always +1 DB. Also, you gain the Multiscale Ability. RACE: Humans • Edge: Versatility Effect: You gain a bonus Edge that you meet the requirements for. * • Feature: Tenacity [Race][+2 HP] Effect: You gain a bonus Feat that you meet the requirements for and the Courage Ability. * RACE: Gnomes • Edge: Big Things, Small Packages Effect: Gnomes are tiny, but are agile, so -2 Power Capability, but +1 High/Long Jump. • Feature: Tiny Target [Race][+2 Speed] Effect: Your small stature makes you harder to hit, single-target moves that target you, now require +2 to their AC. You also gain the Perception Ability. RACE: Weres • Edge: Natural Senses Effect: You gain the Tracker Capability. • Feature: Beast Mode [Race][+ HP][+ Speed] Drain 1 AP - Extended Action Effect: Connection - Prime Fury. Make a DC 15 Rage check, when failed, activate Prime Fury as usual, when passed, Rage is mitigated, and instead you gain +1 Speed Combat Stage as well. You also gain the Prime Fury Ability. Edited by KingFox623, Dec 24 2014, 10:10 PM.
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5:54 PM Jul 10