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| ORAS Abilities, Items and Moves | |
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| Tweet Topic Started: Dec 3 2014, 01:11 PM (2,148 Views) | |
| Neosonic97 | Dec 3 2014, 01:11 PM Post #1 |
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Fastest Thing Alive
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Not sure if anyone else has done this, but i thought i'd give this a shot. Starting with the Abilities. Delta Stream At-Will- Free Action The Weather Changes to Strong Wind Currents until it is dispelled or the user switches out or faints. Strong Wind Currents: If a Flying-Type Pokemon is hit by a move supereffective against Flying-Types, it resists that attack one stage further. Strong Wind Currents can only be dispelled by Desolate Land or Primordial Sea. The moves Rain Dance, Sunny Day, Sandstorm and Hail will not work, nor will the abilities Drizzle, Drought, Sand Stream, Snow Warning, Air Lock or Cloud Nine. Desolate Land At-Will- Free Action The Weather changes to Extreme Sunlight until it is dispelled or the user switches out or faints. Extreme Sunlight: On top of the normal effects of the Sunny weather condition, Extreme Sunlight grants all combatants immunity to Water-Type moves. Extreme Sunlight can only be dispelled by Delta Stream or Primordial Sea. The moves Rain Dance, Sunny Day, Sandstorm and Hail, as well as the abilities Drizzle, Drought, Sand Stream, Snow Warning, Air Lock and Cloud Nine will not work. Primordial Sea At-Will- Free Action The weather changes to Heavy Rainfall until it is dispelled or the user switches out or faints. Heavy Rainfall: On top of the normal effects of the Rainy weather condition, Heavy Rainfall grants all combatants immunity to Fire-Type moves. Heavy Rainfall can only be dispelled by Delta Stream or Primordial Sea. The moves Rain Dance, Sunny Day, Sandstorm and Hail, as well as the abilities Drizzle, Drought, Sand Stream, Snow Warning, Air Lock and Cloud Nine will not work. Now onto the moves: Move:Dragon Ascent Type: Flying. Frequency: Scene x2 AC:2 Damage Base 12: 3d12+10/30 Class: Physical. Range: Melee, 1 Target, Dash. Effect: The user's Defense and Special defense are each lowered by -1 CS. If Rayquaza knows this move, it can Mega Evolve. Contest Type: Beauty. Contest Effect: Seen Nothing Yet Move: Precipice Blades. Type: Ground. Frequency: Scene x2 AC:4 Damage Base 11: 3d10+10/27 Range: Burst 3, Groundsource, Friendly. Effect: None. Contest Type: Cool Contest Effect: Big Show. Move: Origin Pulse. Type: Water. Frequency: Scene x2 AC:4 Range: 4, Blast 3, Friendly Damage Base 11: 3d10+10/27 Effect: None. Contest Type: Beauty. Contest Effect: Big Show. Now for items... Red Orb When Groudon holds the Red Orb, upon entering battle it will automatically undergo Primal Reversion into Primal Groudon. When this happens, Groudon's typing changes to Fire/Ground, and it gains the ability Desolate Land. Groudon automatically returns to normal at the end of a battle. Groudon gains +3 Base attack, +2 Base Defense, and +5 Base Special Attack while in the form of Primal Groudon. Blue Orb When Kyogre holds the Blue Orb, upon entering battle it will automatically undergo Primal Reversion into Primal Kyogre. When this happens, it gains the ability Primordial Sea, and gains +5 to Base Attack, +2 to Base Special Defense, and +3 to base Special Attack. At the end of a battle, Kyogre will return to its normal form if it underwent Primal Reversion. Rate please, and apologies if i spoiled something for someone. I had to be adaptable for Origin Pulse and Precipice Blades. Edit: Took TM93's Suggestion and changed Delta Stream, Primordial Sea and Desolate Land to At-Will. Edited by Neosonic97, Dec 4 2014, 10:23 AM.
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| DNA | Dec 3 2014, 02:21 PM Post #2 |
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King of Thought
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I'd probably re-word the 3 "Super-Weather" conditions to say something like this: "While A is in effect, damaging D-type moves, as well as moves with the Weather keyword, cannot be used. The abilities Air Lock, Cloud Nine, Drought, Drizzle, Sand Stream, and Snow Warning also cannot be used. If A is in effect and the ability B or C is used, that new ability effect replaces this one." A, B, and C are the 3 Super Weathers, and D is either Fire or Water, depending on the weather type. I'd think, rather than just granting immunity to moves, it just prohibits their use entirely. Easier that way. Edit: Forgot about Air Lock and Cloud Nine. *adds* Edit2: I was mistaken; apparently neither Haze nor the Room moves are Weather in PTU. Edited by DNA, Dec 3 2014, 02:24 PM.
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| Major | Dec 3 2014, 02:29 PM Post #3 |
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Pokémon Trainer
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The Primal's should have stats equaling +10 to match. The bonuses would be: Groudon: +3 Attack, +2 def, +5spatk Kyogre: +5Attack, +3SpAtk, +2SpDef It would also be better done by doing what they do with the Mega's rather than adding it to the item description. The items should just have the first sentence. All other details (type, stats, and ability changes) would be part of the form change. The new weather conditions ONLY work when those Pokemon are out so its not a scene thing. Its literally a just while they are on the battlefield. |
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| DNA | Dec 3 2014, 02:58 PM Post #4 |
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King of Thought
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All the other weather abilities have Scene activations, so why would this be any different? |
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| Neosonic97 | Dec 3 2014, 03:16 PM Post #5 |
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Fastest Thing Alive
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Edit: Wait, they do set it to normal. B: You can use the moves/abilities, they just fail automatically. This includes status moves, except ones that affect the user. So no Soak or Will-O-Wisp, either. Edited by Neosonic97, Dec 3 2014, 03:21 PM.
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| TM93 | Dec 3 2014, 04:41 PM Post #6 |
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Pokémon Trainer
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Well there are two sides here for this sort of thing, and I'll post some reasons TO make it Static, and a reason to make it a Free Action per Scene. Reasons to make them Static Abilities that simply activate when the Pokemon swaps in 1) More akin to how they work in the games 2) Since the Weather vanishes when they swap out of battle, it means that anything that forces them to swap will be able to entirely stop the weather for the rest of the fight, as opposed to other Weather Abilities, which remain for a certain number of turns after the User swaps out. 3) These Abilities are ONLY available on some very powerful Legendary Pokemon, so it's not like it's something most PC's will be able to access unless the Campaign revolves around them. So making these Abilities incredibly powerful makes them fitting for Enemies that PC's will face. Yes you could technically put them on any Pokemon with enough Homebrew, but that's Homebrew (yes ATM this is technically Homebrew here but it has very solid grounds in canon). Trace isn't an argument here, as it would only copy the Weather already in play if activated to do so, which would be redundant anyways. Reasons AGAINST making them Static Abilities 1) These Abilities create very broken Super Weather. Plain and simple, these things are insanely powerful. Heck, this Ability makes Primal Groudon only weak to ONE type unless Primal Kyogre is swapped in to put an end to it! And Mega Rayquaza's Weather CAN'T be overridden, even by OTHER Super-Weathers, while removing any Weaknesses that the Flying Type Grants, which would normally be a hindrance to it. 2) The Pokemon which will most likely be using them also won't be swapping out very often unless PC's are granted access to them, as most Legendary Pokemon are meant to be Boss Encounters over Party Members for most Campaigns. So a Scene Frequency would still essentially give it the same effect unless you're seeing a fight between multiple Super-Weather users. 3) This, as DNA said, would follow the patterns of other Autoweather Abilities in PTU. Now, I personally would go WITH it being At-Will-Activation, otherwise a clash of these titans would be less of a 'give and take' scenario over a 'Kyogre always wins' scenario (If they're Scene Frequency, Kyogre would almost always win, all it has to do is scare Groudon into activating it's Ability first (which is really freaking easy when it NEEDS that Ability Active to not instantly DIE to Kyogre with that Double Weakness to Water), then remove it from play entirely). Also I swore Delta Stream couldn't be overridden by anything, but I'd have to check around. If it really can't be overridden by other Weathers, Super or otherwise, I would say Scene Frequency for Rayquaza would be just dandy. |
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| joviality | Dec 3 2014, 04:53 PM Post #7 |
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Pokélectrician
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You might consider having the "Mega Weather" act more like those from the Climatologist Class:
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| Major | Dec 3 2014, 11:38 PM Post #8 |
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Pokémon Trainer
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Normal weather effects are set on the field and stay for X turns. These new weather effects (Desolate Land, Delta Stream, etc) are different. They ONLY work on the field when the Pokemon is on the field. (IE: If you swap out or KO Primal Groudon the Desolate Land automatically ends). I was more noting that because these aren't normal weather effects. Given, this is the tabletop so they can rule whatever they want, but its a huge balance perspective. The normal ones (Drizzle, Drought, etc) have support uses while the new ones are way more powerful, but limited in use. If you wish to treat as normal weather, go ahead. I'm just noting how they work in the game. @TM93: From what I've heard (not checked to be sure) the super weathers can override each other actually. If you swap Primal Groudon in on Mega Rayquazza he loses Delta Stream. Silly, sure. But its at least a somewhat balance to the fact that its no longer just airlock but a weather buff. |
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| TM93 | Dec 4 2014, 07:16 AM Post #9 |
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Pokémon Trainer
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Got it Major (honestly I checked myself yesterday on OR, but... I never cared to edit, derpaderp), I think overall my pros/cons list still holds up however. It's really about personal preference and the needs of your Campaign in how you handle these homebrews at this point, until 1.05 comes out. |
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| DNA | Dec 4 2014, 08:25 AM Post #10 |
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King of Thought
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I was mostly thinking of balance issues and whatnot, yes. Mechanically in the games, the only difference from the normal weather abilities is: 1) They can't be overridden except by another Super-Weather 2) They disappear when the Pokemon is recalled That's actually very similar to Air Lock in PTU - Scene, weather remains clear, but it has to be maintained every round as a Swift Action. Now, I'm not recommending to do the same for this (though it might not be a bad idea!), but my point before to have it as Scene frequency was that...well, it's a Super-Weather. Some pretty badass and OP stuff would be involved. Static would be more accurate, but then you have Weather Wars all over again. I think TM93's pro-con list is sound. There are good arguments for both either way, though in that case, this mostly comes down to waiting for 1.05, OR in the meantime letting the respective GM decide for him/herself how s/he wants the Super-Weathers (if any) in a campaign to play out. |
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