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[PTU] Bad Guys & Bosses, and maybe other stuff; Returning here and remaking this thread
Topic Started: Nov 23 2014, 07:53 PM (760 Views)
Zix Serro
Pokémon Trainer
[ *  *  *  *  * ]
It's been a while since I was here, what with work and all, but I just got the itch to come back here and make some stuff.

First on the docket is a bunch of stuff from an old thread I made back in March; I figured rather than drudge it up from the depths (which is frowned upon here, iirc), I'd just make a new thread. These are a few classes I made up back in March, and after checking it and being given the tiniest bit of criticism about them, I fixed the one problem they had and have brought them back to see if they're still good. Keep in mind, these Classes may seem a bit OP, but that's because they're supposed to be for boss-type NPCs to give trainers a challenge. They could be utilized by PC, I suppose, but their main function is to be NPCs. So here's the first two, the good-guy-type boss character classes, the Leader and the Elite:

Leader

Elite


Next up, the following four Classes are meant for the staff of villainous Teams that may crop up in a region. Again, more NPC-based Classes. Check out the Grunt, Commander, Executive, and Boss.

Grunt

Commander

Executive

Boss


Hope that everyone enjoys these classes as much as the few people who saw them before seemed to. If there aren't any problems with these, maybe I'll utilize them for certain projects...

Next up, something brand new! I noticed that the TCG has a few weird and unique concepts for pokemon in it that aren't seen in the games, and I wondered how they would work in PTU, so I figured I'd make up how to create certain weird TCG-only pokemon.

EX Pokemon

Light Pokemon

Corrupt Pokemon (Dark Pokemon in the TCG)

Delta Species


Renamed Dark Pokemon to Corrupt Pokemon because of dark-type not existing until after the initial creation of said group of pokemon, plus it still works. Secondly, yes, Delta Pokemon are just type changes that can be done by certain Classes anyway, but I discovered that Delta Species actually did have some rules to them in regards to how Delta Pokemon are retyped.

Finally, an original idea I had the other day and wrote up super-quick. This is in regards to Shiny Pokemon, who I agree with the book in thinking that they should be more special than just being differently colored. In addition, I'd heard some rumors months ago about what 7th-gen is supposed to be, and one of those rumors included something about a new kind of colored pokemon similar to Shinies but with a different mechanic; that inspired me to come up with a new concept I call "True Pokemon", which are stronger versions of regular pokemon. And of course, there is also a combination of these two concepts, being "True Shiny Pokemon".

Creating True, Shiny, & True Shiny Pokemon

True Pokemon

Shiny Moves

True Shiny Pokemon


Considering the rarity of Shiny Pokemon (1/1000 for one, and 1/10,000 for a True Shiny, given my method of creating them), the overpowered nature of the Shiny Moves and True Shiny Moves is a reward for actually obtaining these rare and elusive creatures, and are only an option I came up with to tie them all together as something special.

As far as the stuff in my signature, the Glitch-Dex just needs to be formatted into a book-like PDF, but all of the hard data is on a set of text files (and there's a looooooooot of it). And like I said, if the Classes I made in here aren't totally shot down for being garbage (they seemed okay before), I may use them for things... I do also have to work on evil organization tech, although the Do Mareep Dream book should help me out with that quite a bit, since the majority of what I wanted to do with the Evil Teams book thing was make them have robots that would aid them in wrongdoing and battling (since I figure sometimes pokemon wouldn't feel so good about helping bad guys steal other pokemon, especially if those pokemon are freshly stolen, which seemed to be the case in a number of the games).

Let me know what you think.
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