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Rainshadow City; The Emerald of the North
Topic Started: Nov 10 2014, 08:29 PM (9,184 Views)
Kidd
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Muff Cabbage
[ *  *  *  *  * ]
Xatu's Oddities seemed like the best place to start and even if Kylar wasn't into the supernatural per se, you never know what you will find in shops like Xatu's.

Kylar bids farewell to Cascade, "Thanks for the help, I'll be back soon. Keep a close eye on River until then."


Kylar leaves Rainshadow City's Gym and heads to Xatu's. On the walk over, Kylar can't help but think about Cascade and how off she felt. She was odd of course, but did she do anything out of the ordinary. Kylar thinks back to their conversation as he enters Xatu's and cautiously peruses the store.

Focus for remembering anything out of ordinary on Cascade [result]5&2:3,2d6,0,5&2d6[/result]

Perception for Shop [result]13&6:5:1,3d6,1,13&3d6+1[/result]

#specifically looking in the body/accessory realm of items, if I find anything.
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Jennifurret
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Hex Maniac
[ *  *  *  *  * ]
Kylar:
Kylar still had Cascade in his mind. She was definitely a bit...off, but River had warned him about that, yet said she was a good person...

Xatu's was easy to find, given the giant living Xatu perched above the entrance, watching everyone who came in. Kylar walks in, and it's about what he would expect for an Occult shop. Wisps of smoke from incense lazy float in the room, and all sorts of "Oddities" line the walls, including what looks like a couple taxidermy Pokemon heads. Antique glass cases are filled with all sorts of nick nacks that range from "pretty" to "menacing." In particular he notices Dowsing Rods, dozens of different types of Incense, Cleanse Tags, vials full of some odd swirling lavender mist, and various mysterious looking cloaks, in both Trainer and Pokemon sizes.

There are a couple tiny coffee tables with squishy chairs in the center of the room. An older woman sits at one, sipping tea. Behind the counter, a man with a scar through one eye is reading a dusty tome.
Edited by Jennifurret, Nov 14 2014, 01:21 PM.
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Trax
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Rock Star
[ *  *  *  *  * ]
The two klinks savagely electrocute Metalhead in a torrent of electricity. To many other pokemon, this would be the end of the fight. Metalhead seemed barely fazed by the attacks as some of the electricity was absorbed by him (not very effective) and he was still inspired by Ziggy's bardic flair.

"Hang in there! All together, everyone!"

#standard action, plus shift action if I need to position
Ziggy (speed 19) uses Round on Klink A (or more than one if he can fit them in the burst)

Round’s Damage Base is equal to 6, plus +2 more for each use of Round by any Trainer or Pokémon this round, up to a maximum of DB: 12.

AC(2)
[result]2&2,1d20,0,2&1d20[/result]

Normal Special
[result]25&7:2,2d8,16,25&2d8+16[/result]

#swift action
Ziggy uses Focus training on his two pokemon (+1 hit, +2 skills)

Metalhead(speed 10) uses supersonic on Klank
AC(6), confuses

[result]15&10,1d20,5,15&1d20+5[/result] (inc +1 training, +1 order, +3 clip on mic)


DJ Rain uses Round on Klank A
AC(2)
[result]21&20,1d20,1,21&1d20+1[/result] (inc +1 order)

Normal special
[result]43&9:6:2,3d12,26,43&3d12+26[/result]
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Trax
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Rock Star
[ *  *  *  *  * ]
Crit damage for DJ Rain's Round:
[result]37&7:6:12,3d12,12,37&3d12+12[/result]
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Trax
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Rock Star
[ *  *  *  *  * ]
#Oops DJ Rain should be attacking *Klink* A. It was Metalhead who was attacking the Klank
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Jennifurret
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Hex Maniac
[ *  *  *  *  * ]
Ziggy:
Ziggy moves in next to Klink A on the left, but the Klink ignores the music. Klank starts to sheen with a blinding light, and shoots a blast of energy at Metalhead and DJ Rain.

Mirror Shot
AC(5, lowers accuracy -2 on a 16+): [result]16&16,1d20,0,16&1d20[/result]
Steel Special: [result]44&8:8,2d10,28,44&2d10+28[/result]

As Metalhead sends a sonic wave at Klank, the Pokemon shimmers, and the wave bounced back and hits him! The Magnemite starts to spins around in confusion.

Magic Coat
If the user is about to get a hit by a Move that does not have a Damage Dice Roll, they may use Magic Coat as an Interrupt. The Interrupted Move’s user is treated as if they were the target of their own Move, with the user of Magic Coat as the user.

#Klank forfeits his turn in the next round by using this

DJ Rain isn't phased - the echoing sounds, singing, and clanking inspires him. He wiggles back and forth, using his tail to mix some mad beats on his mini turntable, blowing a cacophony of sound at all of the gear Pokemon. The gears rattle and dust and smaller parts fly lose, and the Klinks detach from the Klank. They're looking tired after that hit, but lock onto DJ Rain in retaliation.

Klink A
Vice Grip
AC(2): [result]26&1:6,2d6,19,26&2d6+19[/result]

Klink B
Gear Grind
Double Strike (2 AC rolls, if both hit DB doubled):
AC(3): [result]11&11,1d20,0,11&1d20[/result]
AC(3): [result]14&14,1d20,0,14&1d20[/result]
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Jennifurret
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Hex Maniac
[ *  *  *  *  * ]
Gear Grind
Steel Physical: [result]24&3:2:5,3d12,14,24&3d12+14[/result]
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Jennifurret
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Hex Maniac
[ *  *  *  *  * ]
#whoops didn't roll an AC for Vice Grip, that 26 is the damage
[result]16&16,1d20,0,16&1d20[/result]
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Jennifurret
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Hex Maniac
[ *  *  *  *  * ]
#Totally forgot Klink B is confused, oh boy...And I'm calling Klang Klank. Come on Jen

[result]5&5,1d20,0,5&1d20[/result]
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Jennifurret
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Hex Maniac
[ *  *  *  *  * ]
Klink B runs into a pole.

Confusion damage, typeless and resisted one step: [result]11&1,1d8,10,11&1d8+10[/result]
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