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| Skill Expert [PTU] | |
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| Tweet Topic Started: Nov 5 2014, 09:58 PM (722 Views) | |
| The Black Glove | Nov 5 2014, 09:58 PM Post #1 |
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A Man Of Heart
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In the BC, we had somewhat of an issue with Rogue. It's not a bad class (far from it, in fact. Fling is the greatest move ever on a trainer), but we felt like it didn't really accomplish what it was set to do. To solve this problem, Capt. 6 and I put our heads together to create a class that was focused specifically on using skills. I'd like to note that due to a general feature we have in the Battle Castle, the Supremely Skilled Feature was added in to this class late to make up for the lack of class features it would otherwise have. If there's demand for it, I'll post the altered version of Rogue that we came up with. Skill Expert [PTU] Spoiler: click to toggle Skill Expert [Class] [+2 Any] Prerequisites: Any three Skills at Novice Daily x2 - Free Action Trigger: You make a Skill Check. If you do not like the result, you may re-roll. You must keep the new result, even if it is worse. Stunt Expert [+2 Any] Prerequisites: Skill Expert Static You gain the Skill Stunt Edge in the Skill of your choice. Whenever you make a Skill Check in which a Skill Stunt applies, you reroll all 1s you roll one time. Jack of All Trades [+2 Any] Prerequisites: Skill Expert Static Choose one Body Skill, one Mind Skill, and one Spirit Skill at Untrained or lower. Rank those skills up. If you do not have a skill at Untrained or lower in an Attribute, you may apply the rank up to another Untrained or lower skill in a different attribute. Supremely Skilled [+2 Any] [Ranked 2] Rank 1 Prerequisites: Any three skills at Expert Rank 2 Prerequisites: Any three skills at Master Static Choose two skills at Expert Rank or lower. Rank those skills up one rank. You may not ignore prerequisites. Speedy Skill [+2 Any] Prerequisites: Any three Skills at Adept Daily x2 - Free Action Trigger: You use a feature or make a Skill Check as an Extended Action or Standard Action You may use a Standard Action instead of an Extended Action, or a Swift Action instead of a Standard Action. More Skill than Talent [+2 Any] Prerequisites: Any three Skills at Master. Daily - Extended Action You gain a degree of control over your natural talents. Once per day, you may impose up to a -2 penalty to any attribute, or up to a -1 penalty to two attributes. The sum of the penalty is then allocated to the remaining attributes as a bonus. These bonuses and penalties last until the feature is used again, replaced by the new bonuses and penalties. Ending this effect consumes this features daily use. |
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| Major | Nov 6 2014, 03:38 AM Post #2 |
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Pokémon Trainer
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I'm curious why it has stat tags. Rogue has combat uses and such, so I can see why it had speed, but this class being 100% skills seems odd to get class tags in. I assume the "may not ignore prerequisites" comment in Supremely Skilled is to make sure people don't grab Master skills early with rank 1? Cause I can't think of any other prereqs they could have. Speedy Skill seems cool, but I'm curious why it can apply to any feature? The "make a skill check as extended or standard" makes sense, but the "use a feature" seems a bit wide. Using ANY standard action feature as a swift or any extended action feature as a standard seems weird (and potentially abusable, but not looked enough to see). Is it meant to apply to specific types of feats? Or ANY feat? I like More Skill than Talent. That's pretty cool. The ability to move around B/M/S is a pretty cool capstone. Sure, its only up to a +2 difference on skills max, but that's still a fun ability. Given, it can't be taken till 17. Is the minor increase on skills worth such a high level due to prereqs and a Daily feature? (Genuinely asking, it seems small for such limits) And I realize it was based on rogue, but it having an identical feat to rogue seems kinda "eh" (Stunt Expert) |
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| Trulhammaren | Nov 6 2014, 03:55 PM Post #3 |
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Pokémon Trainer
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We in the BC decided everything gets stat tags. |
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| Major | Nov 6 2014, 04:24 PM Post #4 |
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Pokémon Trainer
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Fair enough, though for a normal non-BC game I assume no tags? |
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| Trulhammaren | Nov 6 2014, 06:48 PM Post #5 |
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Pokémon Trainer
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It would probably be more fitting that way I imagine. |
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| Major | Nov 6 2014, 10:33 PM Post #6 |
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Pokémon Trainer
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I think right now, my opinion is that hearing the house rules you guys have it works for a class for Battle Castle. But it seems a weird mix in the current PTU without said house rules. Mainly due to sharing feats and the niche being fairly similar to "more skills and edges" which seems less like a class feature and more like "Trade my feats for edges" It really seems fairly limited and so focused on skills (as intended) that it ends up just kinda seeing like an odd mesh. And it looks more like a Rogue archtype than its own class. I personally had a skill based character and love playing high skill characters (bards, rogues, and factotums from D&D. Sentinels from KOTOR. Nobles from Saga, etc). And yet I probably wouldn't actually want to play this class because of how limited it is in terms of options. Just my opinion. Edit: "the Supremely Skilled Feature was added in to this class late to make up for the lack of class features it would otherwise have." Personally, I think this sorta helps explain the "ehhh" feeling I have. Feats were tossed in to try and make up for lack of class feats, but it still seems lacking. I know archtypes aren't official, but I think cutting down some feats and making an archtype seems more fitting. Cause it seems like some of it is just there to fill the feat numbers. Edited by Major, Nov 6 2014, 10:35 PM.
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