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[PTU] Mech Pilot
Topic Started: Nov 3 2014, 07:08 PM (1,701 Views)
Lwmons
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Lemon
[ *  *  *  *  * ]
I'm on a Homebrew Binge! Yaaaaaaaay~

Yes I know Vehicle rules are messy, so I left a lot of this vague so it can be more case by case with individual rulings and different types of mechs.

Spoiler: click to toggle


Mech Pilot
[Class]
Static
Prerequisites: Trick Driver, Novice Edu. Technology, A Mech(Details are up to GM)
Effect: You no longer suffer the -2 penalty from Trick Driver.

Liberator
1 AP- Free Action
Prerequisites: Adept Edu. Tech or Focus
Trigger: You declare a Melee Attack with your Mech
Effect: The Move gains the Pass Keyword, and increases it's DB by 1

Protector
Scene - Free Action
Prerequisites: Adept Edu. Tech or Focus
Trigger: Your Mech is hit with a move
Effect: Your Mech takes damage as if he resisted the attack one step further.

JUST WHO THE HELL DO YOU THINK I AM?!
Static
Prerequisites: Expert Edu. Tech or Focus
Effect: You shout an inspiring battle cry, and you refill your AP pool, even if some of the points are bound or burned. These points disappear at the end of the scene. In addition, if you attack with your Mech on this turn, you may spend as much AP as you want on it.

Erupting Burning Finger
Prerequisites: Expert Edu. Tech or Focus
1 AP -Free Action
Trigger: You make a Struggle Attack with your mech
Effect: You may change the damage of your attack from Normal to Fire, Electric, or Fighting type.

Organoid
Rank 1 Prerequisites: Adept Edu. Tech or Focus, a willing Pokemon with the Vehicle Training Edge
Rank 2 Prerequisites: Expert Edu. Tech or Focus, a second willing Pokemon with the Vehicle Training Edge
Rank 3 Prerequisites: Master Edu. Tech or Focus, a third willing Pokemon with the Vehicle Training Edge
[Ranked 3]
At Will - Standard Action
Target: A Willing Pokemon with the Vehicle Training Edge and 2 Tutor Points
Effect: The target pokemon gains the Organoid capability. In addition, you may equip up to 1 Organoid Pokemon to your Mech for each Rank of this feature you possess. Finally, at the cost of 1 AP, You may make your Mech the type(s) of an equipped Organoid for 1 turn




Organoid Capability
Edited by Lwmons, Nov 3 2014, 08:27 PM.
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Grand Silver
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2 kewl 4 u!
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Where's the blackjack, and hookers!

also looks neat might pick this up for Lavender in our game
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Lwmons
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Lemon
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I'm not allowing this mech class in my mech game until I'm sure it can be balanced enough
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TM93
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Pokémon Trainer
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Oh snap, beat me to it. Looks pretty solid so far though from what I can tell. Kudos.

Also, obligatory Gurren Lagann gif.

JUST WHO THE HELL DO YOU THINK I AM


You know exactly why I'm posting this
Edited by TM93, Nov 3 2014, 07:18 PM.
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Lwmons
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Lemon
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I had actually started working on it the second it was mentioned. AND GURREN LAGANN
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Gear_Skitty
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Just Another Cat In The Machine
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Awwwww yesh, been watching the shoutbox and was waiting for this.


And you youngsters and you Gurrens and your drills to the heavens. In my day it was Zoids!! Best mech show(s) ever. Why, I even bought a few motorized kits and put them together, which is exceedingly hard to do with paws.
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Lwmons
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Lemon
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I actually included the Organoids feature because that's a Zoid thing.
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TM93
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Pokémon Trainer
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>_> I never cared for Zoids, but I thought the Capability was neat.
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Grand Silver
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2 kewl 4 u!
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A while back someone was working on a homebrew Zoids game system, I think that died off too bad Zoids and pokemon would fit nicely.
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The Black Glove
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A Man Of Heart
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*sets appropriate music to type to* Perfect. Let's begin.

Mech Pilot. Base Feature. Weak. Not bad. Just Weak. I'd estimate that at about edge-level power, so adding another edge-level effect might be a good idea. Perhaps a way to get Vehicles as a "Weapon of Choice" while ignoring combat prereqs?

Liberator immediately assumes your Mech will be capable of using moves. While it is possible for them to use moves (I believe they can be outfitted with weapons for Weapon Edge purposes, right?), they are always going to be able to use Struggle Attacks. I would suggest dropping this feature for two reasons- not all mechs have moves, and the Pass keyword is available through Weapon Edges.

Protector confuses me. How are you reducing damage to your mech? Unless the mech is fluffed to be connected to the pilot's unique abilities somehow (which it isn't always), the pilot isn't going to be able to do much to improve the mech's armor or weaponry while inside.

Okay, while I absolutely love Gurren Laggan, JUST WHO THE HELL DO YOU THINK I AM?! makes zero sense for a mech pilot. Maybe some pilots, but this is a charismatic kinda thing. Also, sweet Chuck Norris, this feature is stupidly powerful. It's Static (what does that mean? Infinite AP? He can do this whenever as many times as he wants?), it's an AP pool refill that ignores bound or burned points, and they last for the rest of the scene, meaning it's basically a permanent refill. Just... 'Ceus. This feature needs to go.

Oh look. A Gundam reference. Again, Erupting Burning Finger is like Protection in that it's an effect that would be on the Mech, not the Pilot to be able to pull off.

And finally, Organoid. I'm sure that this is a reference to a popular mech series that people will demand I watch when they learn that I don't get the reference. Mechanically, this is an interesting idea, but again, something your mech should do, not your Pilot. Organoid also sounds rather odd, as you're basically turning other potential pilots into a power boost for the ship. It almost sounds cruel, given the implications of what could be happening in there.

So my overall thoughts? A lot of this is based on what the Mech should be able to do. Your features need to improve the ability for the player to function as a Pilot. The Base Feature, while underpowered, is what currently does this the best. I would suggest looking into that- what can you do to make a better Pilot, not just a mech with a bunch of anime references.

Also, you forgot the best one.
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