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Tràkata Master; I got bored and felt like melding lightsaber styles with Pokemon
Topic Started: Nov 2 2014, 10:52 PM (779 Views)
Lwmons
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Lemon
[ *  *  *  *  * ]
This class was spawned from an image I had in my head of a trainer recalling a Pokemon and, before the beam of energy had returned to the Pokeball, the trainer whips it forward and the Pokemon reappears at the end of the beam. Thoughts/Criticism/Etc... encouraged

EDIT: Realized I should share part of the inspiration for this class: Clicky Clicky

Spoiler: click to toggle


Tràkata Master
[Class][+1 Attack][+1 Speed]
At Will - Extended Action
Prerequisites: Basic Balls, Novice Guile
Effect: At the cost of 2000P, you can create a Tràkata case.

The Style of Deception
[+1 Attack][+1 Speed]
Static
Prerequisites: Adept Guile
Effect: Learn the moves Feint and Feint Attack

Quick Draw
[+1 Attack][+1 Speed]
Static
Prerequisites: Adept Guile
Effect: You are so quick with a Tràkata Ball, that when your pokemon is sent out again, it retains all Temp HP, Combat Stages, and Volatile Status Conditions. You can choose for this to not take effect

Pass the Ball
[+1 Attack][+1 Speed]
1 AP - Free Action
Prerequisites:Adept Edu. Tech or Guile
Trigger: You declare a melee attack with a Tràkata ball
Target:A Pokemon contained in an equipped Tràkata ball within recall range
Effect:When you declare a melee attack with a Tràkata ball, you may recall the pokemon from the equipped Pokeball and send them on the opposite side of the target.

Unbalancing Block
[+1 Attack][+1 Speed]
1 AP - Standard Action
Prerequisites: Adept Edu. Tech or Guile
Trigger:You are hit with a move and are equipped with a Tràkata Ball
Effect: You can recall the Pokemon from the equipped Trakata Ball and send them out to intercept the move. Repeated use of Unbalancing Block may lower loyalty

Pop Goes the Buizel
[+1 Attack][+1 Speed]
1 AP - Free Action
Prerequisites: Pass the Ball or Unbalancing Block, Expert Edu. Tech or Guile
Trigger: You use Pass the Ball or Unbalancing Block
Effect: The Target Pokemon can use a move immediately after being sent out. The move must be At-Will or EOT

Energy Whip
[+1 Attack][+1 Speed]
1 Ap - Free Action
Prerequisites: Pass the Ball, Expert Edu. Tech or Guile
Trigger: You are using a Struggle Attack with Pass the Ball
Effect: You may make your Struggle attack the primary type of the the Pokemon in the contained Tràkata Ball in place of Normal Type

True Master
[Ranked 2][+1 Attack][+1 Speed]
Static
Rank 1 Prerequisite: Master Edu. Technology or Guile
Rank 2 Prerequisite: Master Edu. Technology and Guile
Effect: Each rank, gain the Dual Wielding OR Multitasking feature even if you do not meet the prerequisites. However, these features can only be used in conjunction with Tràkata Master features.

Tràkata Case
Edited by Lwmons, Nov 3 2014, 09:33 AM.
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Kairose
Pokémon Trainer
[ *  *  *  *  * ]
interesting class idea, I can't see any obvious balance problems. Although, I don't believe "Pass the Ball" actually works as written unless you have multiple standard actions. It should probably be a free action with "Trigger: You declare a melee attack with a Tràkata ball", instead of a standard action.
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Lwmons
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Lemon
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Good call. Updated


EDIT: Realized a bit of an issue with the class. Added this:
Quick Draw
[+1 Attack][+1 Speed]
Static
Prerequisites: Adept Guile
Effect: You are so quick with a Tràkata Ball, that when your pokemon is sent out again, it retains all Temp HP, Combat Stages, and Volatile Status Conditions. You can choose for this to not take effect
Edited by Lwmons, Nov 3 2014, 12:10 AM.
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The Black Glove
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A Man Of Heart
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Okay, one one hand, I like what this class is trying to do- you're a fighter who uses the energy beams from the Poke Balls as a weapon... somehow. This also has the added effect of rapidly swapping Pokemon between the user's party. However, I see a few issues with the class.

Fluff-wise, it locks you into the idea that Poke Balls recall the target in a beam of energy- works if you're using the anime as a basis, but the Manga and Video games never show said recall beam; the Pokemon shrinks into a ball of energy and the ball reappears around them, pulling them away to the trainer. Mechanics-wise, a lot of what it does is just Juggler weaponized. Trakata cases basically allow for AP-less Quick Switch, and Quick Draw is basically a free Baton Pass on everything- and you might not want to pass on certain things to your other Pokemon, such as status conditions, so it's an inconvenience for the user as well. The class uses Guile and Edu. Tech (despite having one crafting feature), but ignores Acrobatics, the skill that would typically be used for throwing Poke Balls and other objects; and Combat, which would enhance struggle skills that the fluff of this class is based around. True Master, in a way, feels like a rip-off. You would only need to take it once (Dual Wielding does not exist, so I am assuming you mean Focused Command), it has prerequisites for a skill this class doesn't need, and it only works with this classes' features.

My suggestions for improvement- It's a really cool idea; you're basically an Iai Swordsman, but with Poke Balls. The idea has a lot of potential, but it doesn't feel very focused towards it's goal. To start off, getting rid of Edu Tech and the Basic Balls prerequisite would benefit this class greatly. Not only do you extend your throwing range, but since you're getting Speed Tags and Acrobatics anyways, you're naturally inclined towards Multi-tasking, as well as other features/classes such as Practiced Movements and Juggler. Rather than having the class give bonuses to the Pokemon or craft things, focus on what the trainer is doing. I would make Quick Switch a prerequisite for the class, and maybe replace the base feature that enables them to get free Struggle Attacks off Quick Switch for an AP Cost or something. Pass the Ball and Energy Whip are fine, but the others are things you can do with a Juggler. Rather than try to replace juggler, I would suggest building the class to synergize with it. Think "How can I make the idea of Quick and Surprising attacks with Poke Balls stronger?", and work from there. Also, for The Style of Deception, might I suggest removing Feint and Feint Attack and having the feature give you something like a Guile Check made to lower the opponent's evasion against your attack? After all, if you build it with Acrobatics, the Practiced Movements Edge (grants Feint) is already an option to you.
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Lwmons
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Lemon
[ *  *  *  *  * ]
The Black Glove
Nov 3 2014, 09:40 PM

Fluff-wise, it locks you into the idea that Poke Balls recall the target in a beam of energy- works if you're using the anime as a basis, but the Manga and Video games never show said recall beam; the Pokemon shrinks into a ball of energy and the ball reappears around them, pulling them away to the trainer.

I figured it was a fluff thing, so it didn't matter too much, but I'm more than willing to change a few things.

The Black Glove
Nov 3 2014, 09:40 PM
Mechanics-wise, a lot of what it does is just Juggler weaponized. Trakata cases basically allow for AP-less Quick Switch, and Quick Draw is basically a free Baton Pass on everything- and you might not want to pass on certain things to your other Pokemon, such as status conditions, so it's an inconvenience for the user as well.

I think you misunderstand. The point is you are using the same pokemon from the returning and recalling, it's meant to be you are rapidly shifting your pokemon around the battlefield to get a better tactical advantage.

The Black Glove
Nov 3 2014, 09:40 PM
The class uses Guile and Edu. Tech (despite having one crafting feature), but ignores Acrobatics, the skill that would typically be used for throwing Poke Balls and other objects; and Combat, which would enhance struggle skills that the fluff of this class is based around.

I agree with the Edu. Tech part. I'll change that to something else. I was ignoring Acrobatics because you aren't doing as much throwing with this class, and I ignored Combat because the combat style was more based on trickery that pure force.

The Black Glove
Nov 3 2014, 09:40 PM
True Master, in a way, feels like a rip-off. You would only need to take it once (Dual Wielding does not exist, so I am assuming you mean Focused Command), it has prerequisites for a skill this class doesn't need, and it only works with this classes' features.

I did indeed mean Focused Command. I can see how it might seem like a ripoff. I'll change this when I work something new out.

The Black Glove
Nov 3 2014, 09:40 PM
Also, for The Style of Deception, might I suggest removing Feint and Feint Attack and having the feature give you something like a Guile Check made to lower the opponent's evasion against your attack? After all, if you build it with Acrobatics, the Practiced Movements Edge (grants Feint) is already an option to you.

I chose Feint and Feint Attack because the combat style is based on deception, because it seemed fitting. I did originally have plans to include features to lower evasion and capture rates through Guile, but I lacked the room initially.

Thanks for the input! I'll toy around with a few things and see what I can do.

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