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| [PTU][Class] Order of the Claw (Pai Zhoa) | |
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| Tweet Topic Started: Oct 28 2014, 08:24 PM (3,002 Views) | |
| gothpuppy95 | Oct 28 2014, 08:24 PM Post #1 |
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Aura Academy Trainer
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The Order of the Claw (Pai Zhoa) You are a warrior who taps into their inner animal spirit to fight like that pokemon. This class can work together with an elementalist class to reach its full potential by gaining movement capabilities. Spoiler: click to toggle Order of the Claw [Class] [+1 Inner Stat} [+1 Inner Stat] [Static] Mystic Senses, Basic Martial arts, choosing a "Spirit Pokemon" This pokemon may be a legendary. When dealing with pokemon who are of your spirit or its evolutionary line gain a +1 to all skill checks. Your spirit pokemon species view your as part of their species. Special Your Inner stats for every Feature are chosen from the two highest stats of your spirit pokemon. Power of Fury [+1 Inner Stat} [+1 Inner Stat] [Static] Rank 1 Order of the Claw Rank 2 Summon the Beast Within Gain a move These moves must be on your spirit pokemon's level up list no higher than twice your trainer level. This may either be a DB 6 or below damaging move or a status move. Unlocked Potential [+1 Inner Stat} [+1 Inner Stat] [Static] Rank 1- One of Focus, Intuition, or Combat at Adept Rank 3- One of Focus, Intuition, or Combat at MAster Gain 1 non Numeric Capability That your Pokemon has except Underdog, Amorphous, Bloom, Dream Mist, Gather Unknown, Gilled, Heart Gift, Herb Growth, Inflatable, Juicer, Keystone Warp, Letter Press, Living Weapon, Marsupial, Milk COllection, Mountable, Mushroom Harvest, Pearl Creation, Phasing, Planter, Split Evolution, Shapeshifter, Shrinkable, Soulless, Weather Shape. Summon the beast within [+1 Inner Stat} [+1 Inner Stat] [Static] Order of the Claw, Expert Intuition, Expert Focus Gain the Moves Shadow Claw and Shadow ball Master of the Claw [+1 Inner Stat] [+1 Inner Stat] Daily/7 Trigger: you are hit by an attack your spirit pokemon's primary type would resist Effect: Resist the attack as if you were the primary type of your pokemon Edited by gothpuppy95, Jan 4 2015, 07:59 AM.
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| DNA | Oct 28 2014, 11:02 PM Post #2 |
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King of Thought
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NO.
DOUBLE NO. |
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| The Black Glove | Oct 28 2014, 11:36 PM Post #3 |
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A Man Of Heart
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Pardon DNA, he's like that. But he is right. No. Let me take a moment to explain.First of all, you haven't clarified whether these stats replace your base stats, or are added on to your current stats. Either way, this will lead to min-maxing, even with the Underdoge limitations on it, because that's potentially a lot of stats that Humans won't have. If you're adding stats to trainers, you're doing it via the Combat Training Edge or Stat Tags (which I notice this class doesn't have, despite obviously being combat-oriented). Also? Tell us the frequency. We can assume it's static, but you need to assume everyone who reads your class is an idiot who won't know unless told otherwise. LOLOL Arceus is a Single Stage Pokemon. NO. This also means nobody is going to want to take this class until level 15 to maximize the base stats. Ignoring that this is incomplete, this can potentially give access to some of the best moves in the game (LOLOL Darkrai is a single stage Pokemon, Dark Void ftw). If someone takes Technician Martial Artist (very likely as they cross prerequisites with Combat), every single one of those moves will gain the boost. Not to mention it ignores level, so you can get some very powerful late-game status moves very easily. Despite this, you could argue this feature is somewhat underpowered, as it only grants one move rather than two. Let me tell you that this is not balance. Restricting the number of moves learned does not make up for the sheer quality and quantity of the moves you can pick up. And again, frequency. This- is actually a good idea. Again, frequency, but giving the players access to stuff like Firestarter or Glow is cool. However, I would like to note that Power is a Numeric Capability. Again, frequency. Mixed Damage is usually a bad idea, unless you're a Shade Caller (Because Twisted Power OP), and you already have a Move-Granting feature, meaning this feels like a tacked on extra. Aura Guardian used to do something similar with Dark Pulse and Water Pulse. Useless if you waited for level 15 to pick up Dark Void for little cost, but suddenly, you have access to every Pokemon in the game. Hey look, that means you can use Unlocked Potential to grab Souless, because now Shedinja is available! You can walk around with a Wonder Guard Trainer (if you have some means of granting them a type) with 1 HP (because your base stats reflect your Spirit Pokemon's). What I'm saying is, this is very similar to the Poke'morph concept that's been done to the death, but tied in to a more Aura Guardian-y concept. I like the idea of a warrior who uses the spirit of a Pokemon to enhance his fighting prowess, but this is the wrong way to go about it. Your balance is off, your class has a different feel between what it does and what it is, and you're trying to replace the base stats. Do not. Replace. The base stats. |
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| gothpuppy95 | Oct 29 2014, 05:31 AM Post #4 |
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Aura Academy Trainer
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Thank you both for your input. I tend to assume everyone is at least as smart as I am. Especially when there is a usurper to do this very thing with legendaries. It sounds like I just need to make a couple of small modifications. The class is actually centered around "summon the beast within" if i were to get rid of a move granting feature it would be Power of Fury. I was aware of the technician thing it was done on purpose. This is a class meant to be taken with martial artist. To understand what this class is about look at power rangers jungle fury but forget they are rangers. I will sit down and make a comprehensive list of capabilities that cannot be chosen. Most Likely I will remove Beast Spirit evolution. and Change the base feature to something else, word it so that you cannot take a legendary, Power is a numeric capability but it is one that honestly fits the class for you to be able to take. Tapping into the strength of a tauros. I am not a fan of increased intelligence scores, flying trainers or trainers that will min/max their ability to travel at speeds beyond what that pokemon can naturally do. Edited by gothpuppy95, Oct 29 2014, 05:36 AM.
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| GrayGriffin | Oct 29 2014, 07:34 AM Post #5 |
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"Ah, you unmasked me. Whatever shall I do."
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Please do NOT use Blessed and Damned Features as an example of balance. Those are meant to be especially powerful. There's a reason "GM Permission" is on their prerequisite list. |
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| Onidrill | Oct 29 2014, 09:55 AM Post #6 |
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Pokémon Trainer
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Even factoring in Blessed and the Damned, Usurpers have to kill legendaries, Pokemon that, using rules from said sourcebook, are immensely powerful gods with party destroying auras, hundreds to thousands of hit points, and as many turns as the party has trainers. Things that take colossal amounts of effort to beat and should be pivotal events far into a campaign. Comparatively, getting a slightly watered down version of that class in this form is as easy as spending a Feature. Way too much bang for your Feat slot, and with apparently none of the drawbacks of being a Pokemon (weaknesses and such). |
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| gothpuppy95 | Oct 29 2014, 12:45 PM Post #7 |
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Aura Academy Trainer
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Not example of balance reference |
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| Elemental Knight | Oct 29 2014, 03:37 PM Post #8 |
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Knight of the Spread Sheet
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Others have gone over the balance of your class, and they're more qualified to do so than I am, so I won't dive into that. I agree with The Black Glove that your class's concept is pretty neat, and something I'd like to see really brought into its own - the concept of "spirit Pokemon" or of "summoning the beast within" is really interesting and unique, and something I could easily see basing a character around. (And if the class is built correctly, then it can be used for both character concepts.) However. I did want to jump in and talk about something really quick - this line right here.
As a professional game developer, I have to take issue with this. In truth, players are a group of persons: like any group, they'll have a wide variety of competencies and previous experiences. Some players will be less experienced than you. They may not speak English as well as you do. Or, they may be experiencing your work while tired, hungry, distracted, angry, or any host of other states ill-conducive towards understanding the rules and implications well. Conversely, some players will be more experienced than you, understand the intricacies of the language better, or be better-focused than you were when you wrote the darn thing. It's important to take those into account in your designs. For those players who don't understand the game intuitively, we have tutorials, strategy guides, FAQs, in-game quest logs, and hint tokens. Because of those players who see things that you didn't, we have exploits, bugs, cheaters, rules-lawyers, and Pun-Pun. No matter how good you are as a game-maker, you will always be smarter than some of your players, and some of your players will be smarter than you. If you ignore either of those groups, then you lose players: If you ignore the ones you're smarter than, then they'll walk away from your material in frustration, and if you ignore the ones smarter than you, then they can ruin the fun of other players. So: I would propose a different rule of thumb. If I may? Assume that no one is exactly as smart as you are, in exactly the same ways you are.. ... Anyway. Please, don't abandon your idea. You can turn it into something cool, but it sounds like it's going to take some iteration. If you're committed to taking the constructive criticism you receive, and using that to improve your idea, then I'm sure you'll come back with a class that's not just balanced, but is also even cooler than the original implementation. |
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| TM93 | Oct 29 2014, 04:05 PM Post #9 |
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Pokémon Trainer
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First and foremost, I have to agree with EK above me. Second, perhaps instead of changing your own Base Stats with the Pokemon's, you could give the Features a Stat Tag, granting them [+1 to any two Stats]. Or make some rule that the two Stats that the Features grant have to match the two highest of your "Spirit Pokemon" (I think that's how the Pokethrope Homebrew worked actually, sorry if I stepped on any toes). This could help flavor a Combat Class very well, as well as allowing someone to "be one with their Spirit Pokemon", without it being flat-out broken, just highly versatile. I would make sure to clarify the Legendary thing, yes, and perhaps make a banlist of what Pokemon Capabilities you can and cannot take, OR allow for the PC's to gain Typing somehow (which, while normally a bad thing, in the case of a Shedinja-based NPC (although to be fair most GM's tend to dislike Shedinja, and would probably disallow such a concept), it would make it go from an unkillable, broken pile, to something that CAN be worked around. Wow I hope I worded that right. |
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| gothpuppy95 | Oct 29 2014, 05:26 PM Post #10 |
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Aura Academy Trainer
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Second working version is now up Constructive criticism is accepted and appreciated. |
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