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Zombiemon; In a PTU horror game, how could we create Zombie pokemon?
Topic Started: Jul 1 2014, 01:33 PM (979 Views)
Horror
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Giratina branded, Mother approved
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Hey folks,

I've been working on a Horror PTU game that I'll be GMing and I'd really like to include Zombie pokemon.

Here's a bit of background on what I'm thinking. I'm trying to find some way to make them strong, but not impossibly strong, and also keep to some zombie tradition. They will not be catchable. Part of making this a horror game will mean that the PC's pokemon can be killed, including by zombies.

This is what I'm thinking so far.

Insomnia: Can't make em fall asleep. Why would they? They really want to eat you.

Doubletap: Just knocking them out is not enough. Perhaps after one or two rounds, they get 1 hp back and come after you again. The only way to stop this being a coup-de-gras.

Slow Zoms: Because they are zombies and these durable creatures would be godlike if fast, their overland is halved.

Infection: You or your pokemon can also be zombified through a successful bite. This would include bite, crunch, thunder fang, etc. Getting infected means that after a certain period of time, your pokemon breaks out of its pokeball and is treated as a wild zombie pokemon that wants to eat your face.

They would show up in hordes, so what do you all think? Would this be too much? Do you guys have any ideas of other parts to include?
Edited by Horror, Jul 1 2014, 01:34 PM.
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Amillaiara
Lucky Barbarian
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Is there a way to cure Infection for starters, because a lot of pokemon learn some of those, mostly bite. Or even some pokemon that may be immune to Infection like ghosts.

Let's see I'd say that for Double-tap, they heal 5-10 HP every turn once they go below 0.

Would Injuries still kill them if they reached 10? Cause if they keep getting back up at 1 HP, then I could have my mon sit their and tackle them just giving them more and more injuries.

Slow Zoms: What about Flying or Levitating Pokemon, or even most Water types who rely on something other than Overland to move around.
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Horror
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It may make sense that Ghosts would be incapable of being infected. As far as a cure goes, the PCs would not start with one. They may acquire one later on, but they wouldn't start with it. A successful bite would be pretty devastating, so I'm hoping to counteract that in some way.

Double-tap: I like that idea. Sounds like a good concrete way to have them come back.

Injuries probably could kill them. If you're fighting a zombie, enough injuries would eventually kill it, so keeping injury deaths would make sense

For Slow Zoms, I was thinking all movement speeds would be halved (to counteract the ease of infection).



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Old Greg
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papsmearPugilist
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The one-bite-and-you're-gone thing certainly adds a lot to the horror aspect of this, but keep in mind that it really neuters melee-oriented Pokemon and trainers.

Perhaps the infection only takes place if the bite inflicts an injury? And/or, perhaps the infection can be prevented by a swift amputation, permanently maiming the Pokemon and giving them severe penalties, but letting them live?

Also, they should probably have the Darkvision and Mindlock capabilities.
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Amillaiara
Lucky Barbarian
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Ya, Darkvision and Mindlock would work great with zombies, also Dead Silent without the second half of it, since zombies aren't known for being quite.

I would second the injury through bite would give infection that way since a ton of early levels is more melee focused, that way the whole party doesn't die to Rattata.
Edited by Amillaiara, Jul 1 2014, 02:39 PM.
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Horror
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I actually like the idea of that infection takes place when a bite inflicts an injury. Swift amputation could make sense, but it would definitely take some time to figure what an amputation does to the pokemon/trainer.

Darkvision and Mindlock fit well. I'll throw those in too. Thanks!
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Staruniva
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Deskbot User
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I'm sure that if you look through the Homebrew extensively, you could potentially find something for Zombies. You could also look at this for some ideas if you want.
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jimcable
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I'm in if you need players!!!
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Kairose
Pokémon Trainer
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This thread was posted three months ago. The game has already likely started, even if they did want more players. Also, necroposting is bad. You should pay more attention to the dates on the threads.
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rlrichey
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Rival
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Since we're talking about it, here's my 2 cents on Zombies in PTU

From my Survival Splatbook:
Quote:
 
A common staple of the survival horror genre is the Zombie Invasion. Zombies (usually) are living dead that lurch in hordes in search of living flesh. It doesn’t do much to fight them since they come back from the dead. And one Zombie might not look like much, but if you find yourself face-to-face with a Zombie horde, it would be wise to run!
The state of being a Zombie is usually a result of being infected and/or resurrected. Below are rules for how to handle Zombies in your campaign.
Whenever a character becomes injured by a Zombie or similar, they become Infected. If they die while infected, the countdown starts until they become a Zombie. When that happens, they lose all of their abilities and gain the Infect and Undying abilities in addition to the Zombified Capability.
It is advised that if a character becomes a full- fledged Zombie, that player will relinquish control of their character to the GM. It simply doesn’t make a lot of sense for a drooling, mindless, undead character to make decisions for the better of your adventuring party, especially since the Zombified Capability prevents talking to your party—much less commanding a Pokémon.
Homebrew Ability: Infect

Homebrew Ability: Undying

Homebrew Capability: Zombified

Homebrew Status Condition: Infected
Edited by rlrichey, Nov 1 2014, 04:45 PM.
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