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Tabletop, I Choose You!; A new Youtube playthrough series
Topic Started: Jun 27 2014, 01:33 AM (7,568 Views)
DMMike
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Thank you guys very much ^^. I'm glad you like them! Live I've said before, the quality of these episodes will only go up! Once we have our second session recorded I'll be working on an intro, for instance.
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Fazza
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I'll be watching the first few episodes at least since I have been wondering how other people handle running the game in general. Seems like a lot of paperwork and a lot of clicking back and forth for the GM, how do you find coping with that yourself?

I would echo the whole route map abstracting but I see what you're saying regarding transitions and if you want to capture a feeling more like the games that works. But I would say maybe move them as a group in general if they want to split off that's fine but I reckon individual movement outside of combat really just slows things down. Also when 2 players went down the ledge if there's no time restrictions and no real consequences I've found rolling for situations like that don't really add anything(if it was damage for failure that's another story), in combat it of course meant they couldn't move as easily but outside it's just an extra roll the result of which doesn't really matter.

And finally just a quick rule thing I noticed not sure if you've caught this since, you can use your standard to take a shift but not to take a movement, you can use it to take a sprint action though which lets you move 50% farther with your shift.
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DMMike
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Fazza
Jul 1 2014, 10:05 PM
I'll be watching the first few episodes at least since I have been wondering how other people handle running the game in general. Seems like a lot of paperwork and a lot of clicking back and forth for the GM, how do you find coping with that yourself?

I would echo the whole route map abstracting but I see what you're saying regarding transitions and if you want to capture a feeling more like the games that works. But I would say maybe move them as a group in general if they want to split off that's fine but I reckon individual movement outside of combat really just slows things down. Also when 2 players went down the ledge if there's no time restrictions and no real consequences I've found rolling for situations like that don't really add anything(if it was damage for failure that's another story), in combat it of course meant they couldn't move as easily but outside it's just an extra roll the result of which doesn't really matter.

And finally just a quick rule thing I noticed not sure if you've caught this since, you can use your standard to take a shift but not to take a movement, you can use it to take a sprint action though which lets you move 50% farther with your shift.
I find that as I'm getting more familiar with both Roll20 and PTU it is getting easier and easier to play this system. By now I've set things up in such a way that I'm pretty sure I can cut back on the length of combat by maybe 30% of what it would take in the first session.

Good point with the time-pressure thing. Definitely something I will keep in mind in future sessions. And indeed, I'll most likely make them move as 1 until they specifically want to split.

Yeah that's been pointed out to me on youtube. Coming from years of DnD experience it's just natural for me to think that taking a Shift action instead of a Standard action means you can just use that movement again, but it's something I'll definitely tell my players about when we play again.

Thank you very much for your feedback, it's greatly appreciated and will be put to good use! Make sure to come by when we livestream the 11th! That way you can help out even more and correct me when I mess up live ;)
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warthog155
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What will the livestream url be?

Edit.
Well looks like I cant delete my post! I will for sure be there on twitch though, I seem to accidentally become your groups biggest fan. Im the same warthog who talked to you on /r/Roll20 in your post, Im also the same warthog who commented on the video saying how much I loved it. Then after I thought I'd try here since I cant find a game of this on Roll20 to save my life and wouldn't you know it. If you see a guy in the twitch chat named warthog155, I'll let you guess who it is.
Edited by warthog155, Jul 3 2014, 01:44 AM.
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DMMike
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How dare you be a fan! I am offended!

Would love to see you there!
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DMMike
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Damnit I have messed up some scheduling, so we won't be livestreaming the next reacording session! We will be recording the day after tomorrow, but we won't be livestreaming. Hopefully we'll manage to do so next time!

In the meantime; the 4th and final episode of this first session will be uploaded tonight if everything goes according to plan! Check the OP for links.
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kriss1989
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Hey there! Lve your work..kind of. But besides seeming like you have one capture specialist, the other three all seem to be "Ace Trainer League Champions" like in the videogames. This isn't bad, but it doesn't seem like this party is going to go well in the long run if you run the League VG style, "fight E4 fight Champ marathon". That works great or a singular hero, but not for a group who'll be trying to beat each other up for the title. My tip is to run it anime style instead. Single elimination tournament with 128 competitors. Seed them so that they run into each other late in the tournament. To speed things up, the first round is 2v2, then three rounds of 3v3. The Top 8 then finish competing with full on 6v6 battles. Also there is time between rounds to swap out Pokemon, rest at the centers, and strategize for the next match. The tournament ends with Consolation Finals (the losers of the Semi-finals compete for third place) and the Grand Finals, which determines this year's League Champion!
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DMMike
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That is a very good suggestion, Kriss, thank you! I hadn't thought of that!

Yeah, one is a capture specialist, one just wants to breed pokemon and be friends, and the other two do kind of steal each other's time in the spotlight. I'll try and work around that throughout the sessions, but not sure how that'll work out.
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kriss1989
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Well, you'd have 126 other trainers to work with right? What I do is stat up a couple and pre-view them as encounters, friendly or otherwise. The ones the players gravitate to become recurring characters. Please note that the initial attitude doesn't dictate how the relationship will form. I've had an arrogant NPC belittle one of the PCs, an Underdog, but wind up through roleplay and seeing the UD battle come to respect her and become friendly rivals. Another time an Ace Trainer NPC who was also a Water Ace (this was PTA, where Type Ace was an advanced class option for Ace Trainers) made friends with a PC Water Ace...untill they wound up with an ideology clash. The NPC was also an Enduring Soul, believing in staying power and resilience. The PC was a Special Attack Ace who focused on quick wins, and found the Enduring Soul class "cruel" to Pokemon by forcing them to fight while badly hurt. They wound up hating each other (something I totally didn't expect) and became extremely bitter rivals.
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DMMike
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Thank you for your advice! You raise some interesting points, that I'll be using in coming sessions. I try and using everything people tell me to improve the show, so keep posting suggestions! If nothing it'll still make me think about things.

The first episode of session 2 has aired! To be fair, this session's not the most interesting one, mostly because we are exploring parts of the system that we don't fully grasp yet, but we still have fun doing so, so we've got that going for us, which is nice.

Next session we'll hopefully start delving into the story I've been planning! We do have everything recorded up to episode 8, though, so it'll be a while!
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