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Apricorn Yield Roll; Is this right?
Topic Started: Jun 14 2014, 09:37 PM (917 Views)
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The Core RAW say that the Yield Roll for Apricorns is 1d2-2. Was this intentional?
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Kairose
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it does seem unusual, but it could be intentional: this means that fertile soil only gives you a 50% chance of growing 1 apricorn per yield roll, so Mulch is needed for consistent production.

Since each apricorn is essentially a free pokéball, this doesn't seem too unreasonable to me.
Edited by Kairose, Jun 14 2014, 09:46 PM.
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Doxy
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The PTU Guy
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Keep in mind that Portable Growers have a default Soil Quality of +1. So if you're growing your Apricorns in one of them, you're already at 1d2-1. If you add mulch, that becomes 1d2.
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Deleted User
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What about a campaign set in the Game of Throhs era where there are no portable growers? Poke balls don't exist, everything is centered around apricorns, but it's somehow more difficult to obtain them now.

And, yes, an apricorn is a free poke ball, but not 100% free. You have to be willing to spend a feat to be able to proficiently grow them at all, and another feat to be able to craft them into apricorn balls. You more than likely also had to spend an edge or two to qualify for those feats, and you had to spend money on the items needed to grow and craft.
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Doxy
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Naturally occurring fertile soil also has a soil quality of +1.

If you're set in a Game of Trohs era, then it's even more important to find, control, and defend those spots, so that you can grow apricorns reliably. This is, if nothing else, an amazing plot hook and even something campaigns can center around. The availability of what counts as "fertile soil" is up to the GM, so he can control this as he sees fit.

I expect most towns would have gardens or pastures where Apricorns could be reliably grown, and established Apricorn Smiths would sell them from shops in town.
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Philturn
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Just because they are more important doesn't mean it would be necessarily be easier to grow them. Lots of things are like that; advancing science and technology makes things easier over time, even if it also leads to things becoming redundant or less effective than newer technologies. For example milking cows. It was more important when the one cow was your livelihood and one of the few sources of nutrients you had, but it is still easier to milk a cow by machine and you can milk multiple at once.
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Deleted User
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Very good points. Thank you for the help. :)
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DNA
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Quote:
 
If you're set in a Game of Trohs era, then it's even more important to find, control, and defend those spots, so that you can grow apricorns reliably. This is, if nothing else, an amazing plot hook and even something campaigns can center around.


So basically, off that alone, you could turn the entire campaign into a *shades* turf war.
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