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| Trouble with PCs catching high level pokemon | |
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| Tweet Topic Started: Jun 1 2014, 03:07 AM (3,078 Views) | |
| Ursus the Grim | Jun 12 2014, 07:23 AM Post #31 |
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Never Knows Best
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Yeah, I don't mean to argue that there is no precedent in the tabletop RAW. I meant to argue it from a canon perspective, which is what our friend Rockstar brought up. The problem with the Loyalty clause you quoted is how vague it is. I know that its better to be vague so that a GM can defend against power-playing rules lawyers (like me) but at the same time, it leads to disagreements like this. I wouldn't consider some level 15 Monferno to be especially Powerful or Feral, so right then I don't think a Loyalty Zero (and the assumed justification of a Flame Wheel) is warranted. Heck, I'd be hard-pressed to say that they were caught in an unfair or undeserved manner. It sounded like more than one of the Monferno were caught, during a legitimate battle. They didn't ambush the Monferno with Paraflinch tactics or kite them with flying pokemon, did they? I'd probably be hesitant to start their loyalty anything lower than a 2. Even if you disagree and set them at a 1, that's still not a 0. Heck, a 0 doesn't even always mean 'pokemon attacks trainer' anyway.
For traded pokemon. Pokémon you've caught yourself (or met at a legitimate event) obey the Player, regardless of badges. Edited by Ursus the Grim, Jun 12 2014, 07:27 AM.
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| Flamesoul32 | Jun 12 2014, 07:44 AM Post #32 |
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Pokémon Trainer
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Right, I forgot about that part of it. I'll admit even when I played the games back then I thought the difference was a little silly and superfluous but then again they balanced it with the equally silly bonus EXP. Why exactly did traded pokemon get more experience again? |
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| Lockdown | Jun 12 2014, 07:57 AM Post #33 |
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I SEEE YOUUUU
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In one of the game I'm participating in, my Rogue made a capture of what was more than likely a high-level, fully-evolved homebrew mon that was basically a Steelix-sixed Lamprey combined with a mining drill. We were tunneling through an area attempting to avoid detection by a group of religious fanatics (it's another post-apocalyptic setting) and breeched what was essentially a nest. The ball I used to capture it ended up falling down into one of the holes that the first form of the creature had dug. And my character is incredibly unlikely to try and retrieve it, since the first form is essentially a leech combined with a weedle. |
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| Ursus the Grim | Jun 12 2014, 08:30 AM Post #34 |
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Never Knows Best
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Presumably to incentive trading with friends. If it was intentional, it was a pretty clever move. Game Exchange: How Pokemon Went Viral |
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| Elemental Knight | Jun 12 2014, 09:09 AM Post #35 |
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Knight of the Spread Sheet
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Yeah, I'm pretty sure that was intentional. Back on topic: Another few things you can do to prevent "catchable boss syndrome" are to use machines and non-Pokemon creatures, and to use Trainers. Both have the problem of having to be created from scratch - you can't make a good Trainer automatically, and if you're inventing something brand-new, you're definitely on your own for its stats and crunch. However, they both have real benefits, above and beyond the foe being un-capture-able. A completely custom machine or creature allows you to create inventive strategies and to make an end-run around your players' knowledge of Pokemon, so they don't "know" what the baddie's capable of at a glance. Making a Trainer (and their team, natch) gives your players a battle of real equals. The difference between a Kadabra, and a Kadabra on someone's belt, is an immense upswing in danger, even if the Pokemon's Moves and Abilities and Stats aren't tweaked at all (which, theoretically, they would be). ... But if it's too late, and you already have the encounter prepped, or the players were just about to throw the Pokeball at 'em? While there're plenty of great ideas in this thread - and they all can work, depending on your players - here's one I haven't seen yet: You could actually just give Boss Pokemon a homebrew Poke-Edge, "Poke-Ball Resistance". A flat out -X to Capture Rate, where X is... some number. 20? 50? Their Level? Something. But this represents the Pokemon having gotten out of many, many Pokeballs in the past - which is why it's both still wild, and so incredibly powerful as to rate being called a "Boss". Of course, this Edge would cost actual TP (2 TP?), and I'd say it wouldn't be reclaimable if and when you actually do catch the Pokemon. So, the Pokemon has now 'wasted' some of its potential, which puts it behind the normally-caught and normally-bred Pokemon that the players have. They'll only feel this pinch at endgame, though. |
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7:42 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR






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7:42 AM Jul 11