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| Kanto Championship Wrestling!; Is this terrible? Let's talk this out. | |
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| Tweet Topic Started: May 25 2014, 01:29 PM (1,012 Views) | |
| BuckBacon | May 25 2014, 01:29 PM Post #1 |
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Pokémon Trainer
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So hey, I have got a campaign idea I'm trying to workshop into something feasible, and I'd like some feedback. Like the WWE, Kanto has a professional wrestling league, and all party members are wrestlers in it. "People fighting Pokemon? That's madness!" Normally, yes. But thanks to technology, human fighters have been given a leg up. Using power exo-suits, humans can harness a wide variety of Pokemon move sets! Idea 1: any Pokemon you've captured, you can use their move set as your own. Idea 2: choose two or three Pokemon moves with a frequency of at-will or EoT. Those moves are now yours, but with the frequency changed to Scene or Daily, respectively. "But whether people or Pokemon are fighting, most defenses couldn't hold out for more than a couple rounds! How would that make for a wrestling match?" Technology strikes again! In an officially wrestling match, as a move action you can regenerate 25% of your max HP. This regeneration comes at the cost of lowering 2 of your combat stages. You can use this technique whether you're currently piloting a person or a Pokemon. Raising your combat stages through moves or feats does not counter this effect. You can use this multiple times per turn. For example, instead of moving or attacking, you could spend both you move and attack action to regenerate 50% HP at the cost of 4 combat stages. If an opponent is brought below 0 HP, they are KO'd. Their next turn, they must use the regeneration technique until they are brought back to 1 hp or above. They cannot take any action until then. If they do not have any combat stages left to spend, then they cannot revive. To win a match, you must pin your opponent. This is done with a capture roll. Pinning is a move action, and may be performed after an attack. If we use idea 1 listed above, a person's capture rate is determined by the Pokemon whose move set they are borrowing. Most matches will be fought in the ring. The ring is what you'd expect from a wrestling ring, and can be taken advantage of as such. You can bounce off of the ropes for momentum, climb on top of the turnbuckle to take advantage of flying attacks, or Slam an opponent through the announcer's table. Just like wrestling shows in real life, winning isn't as important as making you AND your opponent look good. The audience doesn't want to watch you get in a quick KO. They want to watch you telekinetically hurl your opponent through the air and into a popcorn vendor. The more ridiculous you can make your match, the more the audiences will respond to you. Similarly, it's important to understand "kayfabe". This is when something is part of the "wrestling storyline" and not real life. You will be creating a character who is playing a character. Your character bio will be relatively static, but your kayfabe bio will be changed as often as needed. Are the audiences not responding to your Minotaur gimmick? Change it up! Maybe after you catch a Vespiquen, you could try a Beekeeper gimmick! The company will also sponsor trips for you to go into wilderness preserves to catch new Pokemon. They may decide to film this, as part of your kayfabe storyline. Championship Belts - Featherweight Championship - for people or Pokemon WC 1-2 Cruiserweight Championship - for people or Pokemon WC 3-5 Heavyweight Championship - for people or Pokemon WC 6 and up Tag Team Championship - for 2-player teams, 1 person and one Pokemon Aquatic Championship - for anyone who can fight entirely underwater Nimbus Championship - for anyone who can fight entirely off of the ground Thoughts so far? |
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| Narewelshwold | May 25 2014, 06:55 PM Post #2 |
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Pokémon Trainer
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I have no idea if this would work. It has captured my heart, though! <3 |
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| KujiUn | May 25 2014, 07:17 PM Post #3 |
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Data Manager
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The concept sounds GREAT! Well, a bit. Kind of sad it isn't mano, but I understand why. However, the mechanical add-on is... a bit confusing right now? Here's where I want you to fix: The regeneration action is... confusing and can make for a VERY long match. It's confusing because the CS lowered from regeneration and from other means are completely different (right?) Also, do note there can be a total of 30 CSs for a person to use and heal from. This will probably make sure the best way to win is by pinning someone. Which is my next topic. I'm not exactly sure why you couldn't use the same capture formula for humans rather than making them emulate their Pokemon for that purpose, but I assume that just means the evolution stage of the mon matters. Other than that, looks good. |
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| BuckBacon | May 25 2014, 10:17 PM Post #4 |
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Pokémon Trainer
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I agree that the CS thing is too confusing as it is. But it was the only method I could think of that A) makes the victory come at a pinfall and not a KO (usually), and B) clearly demonstrates PCs becoming weary and less able to fight as time goes on.
Edited by BuckBacon, May 25 2014, 10:17 PM.
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| BuckBacon | May 26 2014, 12:11 PM Post #5 |
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Pokémon Trainer
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I think you're right about capture rates. Human wrestlers could get their own, but it will also be influenced by the evolutionary stage of the Pokemon they're linked to. Also, instead of the confusing CS thing, how about wrestlers get access to healing surges? Spending them depletes Combat Stages. CS's could still be raised and lowered by moves and feats afterwards, but it doesn't change your amount of healing surges left. Furthermore, every healing surge you spend increases your capture rate. |
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| KujiUn | May 26 2014, 04:27 PM Post #6 |
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Data Manager
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Hm. On first glance, I dislike one more number to keep track? But I would like to see the specifics first. |
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| DrStraightLord | May 29 2014, 01:56 PM Post #7 |
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Pokémon Trainer
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Oh sweet babby jebus this is glorious. I am so glad my summer is free... if this is going to be online, I'm calling a spot, and if not, I'm organizing a campaign for it myself online if that would be alright with you. A few suggestions: 1) For the moveset issue, I'd say just give every wrestler 2-3 open "moveslots" to fill in with moves from their Pokemon's natural movelists, to gain for themselves... and instead of fiddling with frequencies to limit them, just require them to have their chosen moves fit a theme, and give them bonuses in the ring (like +1 Accuracy or DB to one of the moves) for particularly cohesive/awesome ones, in order to cut down on active cheesing. To take from two examples from you gave yourself, Minotaur could have something like Stomp, Head Smash and Horn Drill/Drill Run, and Beekeeper could have access to Attack Order, Defend Order and Heal Order/Sweet Scent. 2) The regeneration mechanic could work with CS loss if you kept the modifiers static. For example, say that the Exo-Suit granted you +1 to every Combat Stage at the start of the match. You could then sacrifice one of these bonus combat stages for the 25% regeneration when you need it, and if you have no more +1s, you could lower ALL your stats by 1 CS once or twice to get the regeneration effect as well. This would give about 8 heals, or 2 extra "HP bars" - enough to make pins viable, but low enough to keep knockouts from being super drawn out slugfests. 3) This is just begging to have battle contest mechanics for big matches. Not to determine wins and losses, though - perhaps you could spend Voltage or Contest Points in big matches to restore CSes lost from your exo-suit or to get a bonus to pin as the crowd cheers you on. But yes, 10/10, I AM READY. |
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| SinGin | May 30 2014, 09:56 AM Post #8 |
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Eisgekühlter Bommerlunder
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I am calling dibs on application process, this is too glorious! I'll make Dugman, the Dugtrio themed grappler~! |
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| BuckBacon | May 31 2014, 08:52 AM Post #9 |
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Pokémon Trainer
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Hey hey! Glad to see there's interest. Yes, there will be a game, yes, it will be online. Haven't decided much more than that yet. I think I've got most of the mechanics ironed out by now, but there's one issue left: when some PCs are in the ring wrestling, what are non-active PCs doing? Are they training in the locker room? Catching Pokemon in the reserves? Cutting a promo somewhere? Doing color commentary on the match? I wonder if I might need a secondary GM to handle out-of-ring stuff. |
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7:42 AM Jul 11