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| South Johto Routes (34/35/36/37) | |
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| Tweet Topic Started: Jan 9 2014, 09:19 PM (6,616 Views) | |
| BatiroAtrain | Jan 9 2014, 09:19 PM Post #1 |
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Pyramid King
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Ah, Johto. After spending the last few days in the staunch caverns of the Pyramid, it's nice to get out of the tunnels for a breather. The ever-so-familiar sight of wild Sentret and Metapod basking in sunlight is a contrasting image from what's been featured lately on this journey, and even the sound of young Trainers battling is also somewhat refreshing. Coming from Violet, there are two paths: one to the Ruins of Alph (south), and one that heads toward Goldenrod (west). Edited by BatiroAtrain, May 20 2014, 06:50 PM.
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| SinGin | Feb 25 2014, 03:14 PM Post #141 |
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Eisgekühlter Bommerlunder
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Tekikaku wake up roll [result]3&3,1d20,0,3&1d20[/result] |
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| SinGin | Feb 25 2014, 03:14 PM Post #142 |
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Eisgekühlter Bommerlunder
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Horui is not only on fire, but grievously wounded. It retaliates with a Faint Attack. [result]19&19,1d20,0,19&1d20[/result] [result]28&5:1,2d6,22,28&2d6+22[/result] |
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| BatiroAtrain | Feb 25 2014, 03:24 PM Post #143 |
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Pyramid King
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The Clefairy takes the Faint Attack, whic bounces off its doughy exterior. It doesn't seem to do a whole lot of damage... Brimming with confidence, Clefairy now shoots the same purple vomit ooze at Tekikaku! [result]9&9,1d20,0,9&1d20[/result] (Clefairy now can't use Toxic again for the rest of the scene) |
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| SinGin | Feb 26 2014, 09:19 AM Post #144 |
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Eisgekühlter Bommerlunder
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Tekikaku Wake Up roll. [result]5&5,1d20,0,5&1d20[/result] |
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| SinGin | Feb 26 2014, 09:20 AM Post #145 |
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Eisgekühlter Bommerlunder
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Tekikaku grimaces in his sleep, while Horui's condition is worsening. He tries again with his Rock Blast. [result]14&14,1d20,0,14&1d20[/result] [result]8&8,1d8,0,8&1d8[/result] |
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| SinGin | Feb 26 2014, 09:24 AM Post #146 |
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Eisgekühlter Bommerlunder
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Rock Blast Damage (DB 17) [result]58&3:2:5:2:7,5d12,39,58&5d12+39[/result] |
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| BatiroAtrain | Feb 26 2014, 08:42 PM Post #147 |
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Pyramid King
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The Clefairy takes the hit... and takes it rough. She's almost down... but the puffball jeers Horui from her knees! Encore! [result]16&16,1d20,0,16&1d20[/result] [result]1&1,1d6,0,1&1d6[/result] Confuse 1-2, Suppress 3-4, Enrage 5-6 |
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| SinGin | Feb 27 2014, 08:44 AM Post #148 |
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Eisgekühlter Bommerlunder
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Teki's Wake up? [result]13&13,1d20,0,13&1d20[/result] Horui's Action due to Confu [result]16&16,1d20,0,16&1d20[/result] |
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| SinGin | Feb 27 2014, 08:45 AM Post #149 |
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Eisgekühlter Bommerlunder
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Tekikaku is still out, but with last power Horui musters the strength to attack once more. It uses Faint Attack once more. [result]4&4,1d20,0,4&1d20[/result] [result]32&4:6,2d6,22,32&2d6+22[/result] |
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| BatiroAtrain | Feb 27 2014, 01:39 PM Post #150 |
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Pyramid King
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The Clefairy is barely standing after the dark assault... she musters the strength for one last attack. Double Slap: [result]10&10,1d20,0,10&1d20[/result] (DB6) [result]27&4:1,2d6,22,27&2d6+22[/result] |
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1:21 AM Jul 11
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Pokéball created by Sarah & Delirium of the ZNR





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1:21 AM Jul 11